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Temporary Python Game Developer Jobs in Garden Grove, CA

Gameplay Engineer

Los Angeles, CA · Remote

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and ... Python programming * Backend languages such as Go, Erlang and/or PL/SQL * Systems managing ...

Game Math Designer (Mandarin Required)

Irvine, CA · On-site

$166K/yr

You will collaborate with game designers, product managers, and engineers in a fast-paced, on-site ... Experience with simulation/programming tools such as Python, MATLAB, R, C/C++/C#, or equivalent ...

SDET------Need GC and USC-----Need Locals

Irvine, CA · On-site

$53.75 - $69.25/hr

... Python scripting Gaming experience is a nice to have Our studio is looking for a Software Development Engineer in Test with talent and expertise in services and network testing, building tools ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C#, or Python with strong understanding of software engineering principles. * Experience with customer ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C#, or Python with strong understanding of software engineering principles. * Experience with customer ...

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Temporary Python Game Developer information

See Garden Grove, CA salary details

$13

$59

$87

How much do temporary python game developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for temporary python game developer in Garden Grove, CA is $59.36, according to ZipRecruiter salary data. Most workers in this role earn between $48.94 and $67.45 per hour, depending on experience, location, and employer.

What is the difference between Temporary Python Game Developer vs Python Game Developer?

AspectTemporary Python Game DeveloperPython Game Developer
Employment TypeShort-term, project-basedFull-time or permanent
Work EnvironmentFreelance, contract roles, or temp agenciesIn-house or remote company positions
Required CredentialsRelevant Python skills, portfolio, possibly some certificationsSame as temporary, often with more experience
Industry UsageCommon in freelance and contract marketsStandard in game development studios

In summary, a Temporary Python Game Developer typically works on short-term projects through contracts or freelancing, focusing on specific tasks. A Python Game Developer may hold a permanent position within a company, with ongoing responsibilities. Both roles require similar skills, but employment type and work setting differ.

What job categories do people searching Temporary Python Game Developer jobs in Garden Grove, CA look for?

The top searched job categories for Temporary Python Game Developer jobs in Garden Grove, CA are:

What cities near Garden Grove, CA are hiring for Temporary Python Game Developer jobs?

Cities near Garden Grove, CA with the most Temporary Python Game Developer job openings:

Infographic showing various Temporary Python Game Developer job openings in Garden Grove, CA as of August 2026, with employment types broken down into 1% Internship, 86% Full Time, 8% Part Time, and 5% Contract. Highlights an 79% Physical, 5% Hybrid, and 16% Remote job distribution, with an average salary of $123,477 per year, or $59.4 per hour.

Software Engineer, Gameplay Combat - Unannounced Game

Irvine, CA • On-site

BLIZZARD ENTERTAINMENT, INC.
Arts, Entertainment, and Recreation • 1 - 5K employees

$100 - $125/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 79 rated media


Job description

Job Description

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

Responsibilities

This role includes, but is not limited to, the following responsibilities:

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
Requirements

Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience. Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title. Strong C++ programming skills, including performance analysis and optimization. Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.Bonus Points Experience working with Unreal Engine Experience and interest in character animation, navigation, combat or gameplay mechanics Experience and interest in combat gameplay Console development experience

Your Platform

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision.

Rewards

We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World — we've got our employees covered.

Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
  • Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
  • You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly.

These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process.

In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.

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What Blizzard Entertainment employees say

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Benefits

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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