1

Temporary Python Game Developer Jobs in Wisconsin

WI · On-site

$125 - $150/hr

Significant portions of the product are best described as developer facing software product (i.e ... Temporary employee positions: Hourly within range listed above + temporary benefits package ...

WI · On-site

$250/hr

It is approved for a temporary remote work exception while specific sites are being developed. Key ... Hands-on development and implementation of DSP/PHY algorithms using MATLAB, Python, and C/C+

WI · On-site

$100 - $125/hr

Document design and verification intent clearly enough that the next engineer -- or the next ... Comfort with scripting (Python, Tcl, Make) for verification automation, regressions, and design ...

WI · On-site

$200 - $250/hr

Familiarity with MATLAB or Python for prototyping is acceptable; however, primary development ... Temporary employees receive pay within range listed above plus temporary benefits package ...

WI · On-site

$250/hr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Are you excited about open-source software, developer tools, and the future of agentic applications?

WI · On-site

$125 - $150/hr

Build and maintain robust batch and streaming data pipelines using Python and PowerShell ... If the position offered is temporary, the position will not be eligible for incentive compensation ...

WI · On-site

$125 - $150/hr

... games . While you will be able to work both at the office (in Gent or in Rotterdam) or at home ... Solid back‑end and API experience (Python or comparable), comfortable working close to databases ...

WI · On-site

$250/hr

Proficiency in C++, MATLAB/Simulink, and/or Python, with experience deploying real‑time ... Temporary employee offer package: Pay within range listed above + temporary benefits package ...

WI · On-site

$150 - $200/hr

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern ... Have experience programming and/or testing in C/C++/CUDA as well as scripting languages (Python ...

Senior AI/ML Engineer

Milwaukee, WI · On-site

$141K - $193K/yr

Identify, evaluate, and implement AI-assisted developer tools that measurably improve software ... For temporary assignments lasting 13 weeks or longer, AllSTEM Connections is pleased to offer major ...

WI · On-site

$100 - $125/hr

PLCs (Allen Bradley, Siemens), Python, Java, C++, C#, or similar modern languages to support ... temporary employment. The benefits that generally apply to regular, full-time employees include:

WI · On-site

$220K - $340K/yr

Proficiency in C++, MATLAB/Simulink, and/or Python, with experience deploying real‑time ... Temporary employee offer package: Pay within range listed above + temporary benefits package ...

Coding Tutor

Milwaukee, WI · Remote

$18 - $40/hr

Deep knowledge of programming fundamentals including variables, loops, conditionals, functions ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Coding Tutor

Madison, WI · Remote

$18 - $40/hr

Deep knowledge of programming fundamentals including variables, loops, conditionals, functions ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Showing results 21-40

Temporary Python Game Developer information

What is the difference between Temporary Python Game Developer vs Python Game Developer?

AspectTemporary Python Game DeveloperPython Game Developer
Employment TypeShort-term, project-basedFull-time or permanent
Work EnvironmentFreelance, contract roles, or temp agenciesIn-house or remote company positions
Required CredentialsRelevant Python skills, portfolio, possibly some certificationsSame as temporary, often with more experience
Industry UsageCommon in freelance and contract marketsStandard in game development studios

In summary, a Temporary Python Game Developer typically works on short-term projects through contracts or freelancing, focusing on specific tasks. A Python Game Developer may hold a permanent position within a company, with ongoing responsibilities. Both roles require similar skills, but employment type and work setting differ.

What are the most commonly searched types of Python Game Developer jobs in Wisconsin?

The most popular types of Python Game Developer jobs in Wisconsin are:

What are popular job titles related to Temporary Python Game Developer jobs in Wisconsin?

For Temporary Python Game Developer jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Temporary Python Game Developer jobs in Wisconsin look for?

The top searched job categories for Temporary Python Game Developer jobs in Wisconsin are:

What cities in Wisconsin are hiring for Temporary Python Game Developer jobs?

Cities in Wisconsin with the most Temporary Python Game Developer job openings:

AI Agent Trajectory Annotator and Reviewer

Kenosha, WI • On-site

$20 - $30/hr

Full-time

Posted 8 days ago


Job description

Type: Contract, hourly

Location: Remote

Hours: 20–30 per week

Pay: $20–30/hour, based on experience and language coverage

Start: Immediate

ABOUT THE ROLE

We evaluate how well advanced AI coding agents solve real engineering problems. An agent is given a real open source codebase inside a container and a hard task, then works on its own for 80 to 250 steps. A trajectory is the full record of that run — every command, result, and decision.

You will do two jobs, and you should expect either on any given day.

•Annotate — Read a trajectory nobody has looked at yet and judge it step by step.

• Review — Take an existing annotation, written by our AI tooling or another person, and confirm, correct, or reject it.

TASKS YOU'LL SEE

• Feature build — Add a working feature to a live library without breaking anything that already worked.

• Rebuild — Work out what a compiled tool does by running it, then rebuild it to match its output, exit codes, and file effects.

• Bug hunt — Find and fix twenty undocumented bugs across a dozen files with no test suite, then record what caused them.

Mostly Python and Go, with some Rust, C, and Ct+. A trajectory runs about 100 steps.

WHAT YOU JUDGE IN A TRAJECTORY

• Was the command right for the state the environment was actually in?

• Did the agent read the previous output correctly?

• Was the step wrong, or only inefficient — these are scored differently.

• Where did the run first go off course — usually earlier than where it visibly broke.

• Did the agent notice its own mistake and recover, or keep building on a false assumption?

• Did it game the grader instead of solving the task (e.g., weakening a test or hardcoding an expected value)?

WHAT WE NEED FROM YOU

• Experience — 2+ years in software engineering, DevOps, or site reliability, with real debugging in real codebases.

• Languages — Strong in Python or Go, and able to read a language you've never used.

• Linux — Comfortable with logs, running processes, build failures, and containers.

• Workflow — Everyday Git, diffs, pull requests, and issue tracking.

• Debugging — Able to work with no test suite and no error message pointing at the cause.

• Focus — Able to hold context across a long run, because step 74 can depend on step 12.

• Writing — Clear English, since every judgement needs an explanation another engineer can check.