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Temporary Graduate Game Developer Jobs (NOW HIRING)

The Game Solution Engineer must be excellent at technical troubleshooting, have good communication skills, know how and when to escalate issues, and have the ability of architecting temporary ...

The Game Solution Engineer must be excellent at technical troubleshooting, have good communication skills, know how and when to escalate issues, and have the ability of architecting temporary ...

The Unity Game Solution Engineer must be excellent at technical troubleshooting, have good communication skills, know how and when to escalate issues, and have the ability of architecting temporary ...

The Unity Game Solution Engineer must be excellent at technical troubleshooting, have good communication skills, know how and when to escalate issues, and have the ability of architecting temporary ...

Pursuing or possess an undergraduate/graduate degree in computer science, engineering, a related ... A track record of quality game(s) on the Roblox platform is required You may redact age, date of ...

We offer undergraduate and graduate degrees in Game Programming. The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the ...

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Temporary Graduate Game Developer information

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How much do temporary graduate game developer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for temporary graduate game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Temporary Graduate Game Developer jobs? Cities with the most Temporary Graduate Game Developer job openings:
What are the most commonly searched types of Graduate Game Developer jobs? The most popular types of Graduate Game Developer jobs are:
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[2026] Software Engineer, Game Developer

[2026] Software Engineer, Game Developer

Roblox

San Mateo, CA

Other

Posted 6 days ago


Job description

As a Software Engineer in our Creator group, you will push the envelope of what's possible in top and emerging experiences on Roblox. You'll focus on prototyping, deploying solutions with external development studios and iterating with cutting edge engine features. You'll ultimately have a strong influence on our engine roadmap and APIs.

You Will:

  • Serve as a trusted technical advisor to external game development studios, helping them optimize performance, scalability, and quality.
  • Work deeply on prototypes that push the boundaries of what our engine can support, contributing large amounts of Luau code to demonstrate the feasibility of various game modes.
  • Identify, articulate, and advocate for core engine, performance and debugging tooling projects.
  • Collaborate closely with other engineers in the Solutions team, the core engine and Roblox Studio teams to shape the future of the platform.
  • Create demos and technical tutorials that serve as production-ready blueprints for the broader developer community.

You Have:

  • Pursuing or possess an undergraduate/graduate degree in computer science, engineering, a related technical field, or an equivalent practical experience
  • Proficiency in one or more programming languages such as Lua, Luau, C# or C++ 
  • Excellent problem-solving and communication skills, with the ability to translate technical concepts into understandable and compelling guides and documentation 
  • Roblox development experience is required
  • A track record of quality game(s) on the Roblox platform is required

You may redact age, date of birth, and dates of attendance/graduation from your resume if you prefer.