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Temporary Flutter App Developer Jobs in Compton, CA

Senior Mobile DevOps Engineer

Lake View Terrace, CA · On-site

$132K - $169K/yr

Proven expertise managing the complete mobile application lifecycle from development through App ... F-1 OPT, CPT, or other temporary employment authorization programs will not be considered.

Mobile DevOps Engineer

Sylmar, CA · On-site

$53.50 - $73.50/hr

... temporary and permanent talent. Visit us at -a-job/ to learn more and view our open positions ... Manage mobile application deployments to Apple App Store and Google Play Store. * Support global ...

Mobile DevOps Engineer

Sylmar, CA · On-site

$53.50 - $73.50/hr

... temporary and permanent talent. Visit us at -a-job/ to learn more and view our open positions ... Monitor and optimize build systems, deployment pipelines, and app performance. * Ensure compliance ...

Apple App Store Connect * TestFlight * Enterprise mobile application distribution * Experience ... F-1 OPT, CPT, or other temporary employment authorization programs will not be considered.

Mobile Devops Engineer

Los Angeles, CA · On-site

$140 - $190/hr

Apple App Store Connect * TestFlight * Enterprise mobile application distribution * Experience ... F-1 OPT, CPT, or other temporary employment authorization programs will not be considered.

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Temporary Flutter App Developer information

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How much do temporary flutter app developer jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for temporary flutter app developer in Compton, CA is $53.46, according to ZipRecruiter salary data. Most workers in this role earn between $42.98 and $61.54 per hour, depending on experience, location, and employer.

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2D Game Artist (Mid to Senior)

Age of Learning, Inc.

Glendale, CA

Full-time

Posted 21 days ago


Job description

Summary: 

We're looking for a versatile 2D Game Artist to create and own art across ABCmouse - one of the world's most beloved early learning apps. Our house style is bright, expressive, and unmistakably kid-friendly, and you'll be central to maintaining and extending it. 2D is the core of this role; a working understanding of 3D is a plus. You're a self-starter who takes real ownership of your work, drives it to completion, and raises your hand when something needs to happen - without waiting to be asked.

Responsibilities: 
  • Create stylized, family-friendly 2D art: characters, props, environments, UI, coloring pages, thumbnails, banners, and in-game reward art within the ABCmouse house style
  • Casual games experience a plus
  • Build and iterate on interactive 2D animations in Rive for our Flutter-based game pipeline
  • Own assigned areas of the product from brief to ship - managing your workload, hitting deadlines, and holding a high bar for quality
  • Use a mix of Art (Adobe) and AI-assisted tools to generate illustrated content datasets at scale
  • Export and optimize assets for cross-platform mobile delivery (iOS, Android, Fire OS, web)
  • Apply a working knowledge of 3D to support or lightly contribute to 3D content as needed
  • Proactively identify pipeline gaps and propose improvements
  • Collaborate with curriculum, product, and engineering; participate in creative reviews and incorporate feedback quickly
Minimum Qualifications:
  • 6+ years of professional 2D game art, illustration, or UI art in a production environment
  • Portfolio demonstrating a cute, stylized, family-friendly art style consistent with ABCmouse
  • Proven ability to own work end to end without constant direction - self-directed, accountable, and reliable
  • Proficiency in Adobe Illustrator and Photoshop for mobile-optimized asset production
  • Experience with an interactive animation tool (Rive, Spine, or equivalent)
  • Working familiarity with 3D - enough to review assets or contribute lightly within an existing pipeline
  • Clear communicator who surfaces blockers early and keeps collaborators informed
  • Eager to learn new tools and pipelines, including AI-assisted workflows
Preferred Qualifications:
  • Portfolio examples in children's media, ed-tech, or stylized game art
  • Direct Rive experience, including interactive state machines
  • Hands-on 3D experience (Blender, Maya, or similar) in a stylized or toon-shaded aesthetic
  • Experience using AI image generation tools (Scenario, Midjourney, Firefly) in production
  • Familiarity with Flutter app art requirements and PNG/SVG optimization
  • Experience in ed-tech, children's entertainment, or mission-driven creative work
  • Figma proficiency for design handoff
  • Experience with Frame.io or similar review and asset-management platforms