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Temporary Computer Graphics Programmer Jobs in Santa Clara, CA

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Knowledge of 3D math and computer graphics related algorithms * Knowledge of one or more GPU APIs ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

Senior Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a ... computer graphics, computer vision, and machine learning to evaluate feasibility of emerging ...

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... Description We are looking for a CVML Engineer with deep expertise in multi-view geometry and ...

EDA Workflow Optimization Engineer

Santa Clara, CA · Hybrid

$130K - $154K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... As an engineer in our EDA Workflow Optimization team, you will partner closely with our engineering ...

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... Description We are looking for a CVML Engineer with deep expertise in multi-view geometry and ...

Senior Software Engineer - Simulation

Santa Clara, CA · On-site

$143K - $189K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. They are seeking a highly motivated and experienced Senior Software Engineer to join their ...

Showing results 41-60

Temporary Computer Graphics Programmer information

See Santa Clara, CA salary details

$38.8K

$76.3K

$112.2K

How much do temporary computer graphics programmer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for temporary computer graphics programmer in Santa Clara, CA is $76,308.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,300.00 and $94,000.00 per year, depending on experience, location, and employer.

Principal Rendering Engineer

Roblox

San Mateo, CA • On-site

Full-time

Posted 15 days ago


Job description

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.

  • Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.
  • Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future...
  • Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!

As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.

Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.

You Will:
  • Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • Learn about our community and work with technical artists to understand the present and future needs of our creators
  • Help improve the performance and stability of our game engine
  • Work with other engineering and art teams
  • Take ownership of a project throughout its full lifecycle
You Have:
  • Knowledge of C++ and shading languages
  • Knowledge of 3D math and computer graphics related algorithms
  • Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • The ability to reason about code performance and memory consumption
  • 6+ years experience in real-time rendering
  • Interest in creating creative rendering techniques
  • Passion about the state-of-the-art in rendering research
  • Mobile or console development experience