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Temporary Architectural Visualization Artist Jobs

At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic ...

PURPLE is a leading innovator in architectural visualization software, specializing in digital ... artists, and producers to ensure seamless integration between systems and client-facing ...

Architectural Designer

Baltimore, MD · On-site

$55K - $94K/yr

... arts, educational, and hospitality, to multi-family housing. Team building is critical to our ... visualization software; illustrative hand rendering is a plus * Experience preparing graphic ...

Architectural Designer

Baltimore, MD · Hybrid

$55K - $94K/yr

... arts, educational, and hospitality, to multi-family housing. Team building is critical to our ... visualization software; illustrative hand rendering is a plus * Experience preparing graphic ...

You will collaborate closely with engineers, architects, planners, and designers to develop high ... Temporary/casual employees have access to 401(k) plans, employee stock purchase program, and paid ...

Artistic Vision: Strong hand-sketching and visualization capabilities to communicate design intent quickly and effectively. _____ About SHM Architects, PLLC SHM Architects is a Dallas-based ...

Artistic Vision: Strong hand-sketching and visualization capabilities to communicate design intent quickly and effectively. _____ About SHM Architects, PLLC SHM Architects is a Dallas-based ...

Architectural Project Manager

Dallas, TX · On-site

$120K - $170K/yr

Artistic Vision: Strong hand-sketching and visualization capabilities to communicate design intent quickly and effectively. About SHM Architects, PLLC SHM Architects is a Dallas-based architecture ...

Showing results 41-60

Temporary Architectural Visualization Artist information

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$30.5K

$129.5K

$152.5K

How much do temporary architectural visualization artist jobs pay per year?

As of Aug 16, 2026, the average yearly pay for temporary architectural visualization artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Temporary Architectural Visualization Artist jobs?

Cities with the most Temporary Architectural Visualization Artist job openings:

What are the most commonly searched types of Architectural Visualization Artist jobs?

The most popular types of Architectural Visualization Artist jobs are:

What states have the most Temporary Architectural Visualization Artist jobs?

States with the most job openings for Temporary Architectural Visualization Artist jobs include:

Infographic showing various Temporary Architectural Visualization Artist job openings in the United States as of June 2026, with employment types broken down into 29% Full Time, and 71% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Unreal Developer

Imerza

Sarasota, FL • On-site

Full-time

Re-posted 18 days ago


Job description

At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time experiences that transform how properties are designed, presented, and sold.
 
We’re passionate about redefining what’s possible in real-time 3D, and we’re seeking a Senior Unreal Developer to lead technical innovation and elevate the quality, performance, and reliability of our visualization systems.
 
About the Role:
The Senior Unreal Developer plays a pivotal role in shaping Imerza’s Unreal Engine development pipeline and real-time visualization platform. You’ll lead efforts to build, optimize, and integrate advanced systems that power our architectural and experiential visualization projects.
 
This position combines technical mastery with leadership — you’ll work alongside engineers, artists, and project leads to define standards, mentor developers, and contribute to our next generation of real-time rendering and simulation systems.
 
What You’ll Do:
  • Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
  • Build and extend core runtime features including: Interactive cameras and slice-plane systems. 
  • Dynamic lighting, time-of-day, and environmental effects. 
  • UMG and in-engine tools for interaction and visualization control.
  • Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
  • Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
  • Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
  • Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
  • Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
  • Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
     
What We’re Looking For:
  • 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
  • Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
  • Proven experience creating interactive features, procedural tools, and scalable systems.
  • Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
  • Familiarity with Perforce, Git, or equivalent version control tools.
  • Strong technical documentation and communication skills.
  • A proactive, collaborative leader with a track record of mentoring or leading technical teams.
  • Strong problem-solving and debugging abilities across multidisciplinary projects.
     
Nice to Have:
  • Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
  • Knowledge of Unreal networking/replication or database integration (MySQL).
  • Experience with Datasmith, CAD data, or architectural visualization workflows.
  • Familiarity with automation, Python, or build systems for Unreal projects.
  • Understanding of projection mapping or real-time performance environments.
Additional Requirements:
  • Applicants must be legally authorized to work in the United States.
  • This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
  • Exceptional remote candidates within the U.S. will also be considered.

Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify