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Temporary 3Ds Max Jobs in Texas (NOW HIRING)

Temporary Environment Artist

Austin, TX · On-site

$60K - $105K/yr

You are proficient with Unreal Engine, Substance Painter, Zbrush, and 3ds Max, leveraging these ... While temporary positions have limited benefits, they are eligible for medical coverage. Pay range ...

Sr Environmental Designer

Dallas, TX · On-site

$90 - $130/hr

... and both temporary and permanent installations. * Creating high quality presentations ... Experience with3D modeling and rendering skills within 3DS Max or Sketchup. * Experience with ...

Sr Environmental Designer

Dallas, TX · On-site

$100K - $107K/yr

... and both temporary and permanent installations. * Creating high quality presentations ... Experience with 3D modeling and rendering skills within 3DS Max or Sketchup. * Experience with ...

Temporary 3Ds Max information

What is the difference between Temporary 3Ds Max vs 3D Modeler?

AspectTemporary 3Ds Max3D Modeler
CredentialsProficiency in 3Ds Max, relevant certificationsProficiency in 3Ds Max or similar software, portfolio
Work EnvironmentFreelance, temporary projects, studio settingsStudio, agency, or freelance work
Industry UsageAnimation, gaming, visualization projectsGame design, film, architectural visualization
Search & Comparison IntentTemporary 3Ds Max vs 3D Modeler

Temporary 3Ds Max specialists focus on short-term projects requiring expertise in 3Ds Max software, often working freelance or on contract. 3D Modelers create detailed models for various industries, with a broader scope including permanent roles. While both roles require similar skills, Temporary 3Ds Max roles emphasize quick turnaround and software proficiency, whereas 3D Modelers may have a wider range of responsibilities and project durations.

What kind of jobs use 3Ds Max?

3Ds Max is commonly used in roles such as 3D modeler, visualizer, and animator in industries like architecture, game design, film, and product visualization. These jobs require skills in 3D modeling, rendering, and animation, often utilizing the software for creating detailed visual content and presentations.

What are the most commonly searched types of 3Ds Max jobs in Texas?

The most popular types of 3Ds Max jobs in Texas are:

What are popular job titles related to Temporary 3Ds Max jobs in Texas?

For Temporary 3Ds Max jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Temporary 3Ds Max jobs in Texas look for?

The top searched job categories for Temporary 3Ds Max jobs in Texas are:

What cities in Texas are hiring for Temporary 3Ds Max jobs?

Cities in Texas with the most Temporary 3Ds Max job openings:

Infographic showing various Temporary 3Ds Max job openings in Texas as of June 2026, with employment types broken down into 24% Full Time, 68% Part Time, and 8% Contract. Highlights an 99% Physical, and 1% Remote job distribution.

Temporary Environment Artist

Gunfire Games

Austin, TX • On-site

$60K - $105K/yr

Temporary

Medical

Posted 5 days ago


Job description

Description:

 What We Do: At Gunfire Games, we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.
Gunfire Games is seeking a Temporary Environment Artist to help us create incredible and breathtaking environments for our upcoming titles. The ideal candidate has a deep understanding of texture creation, shape language, and world-building. Required to be a self-starter, must be motivated and willing to work with minimal supervision. The position may be performed remotely (within the United States), although the ability to be on-site is preferred.
What you'll do:

  • 3D Art Asset Creation: Use commercial and proprietary software to create high-quality 3D art assets that meet the project’s functional, artistic, and technical specifications.
  • Understand Game Design and Technical Requirements: Leverage your understanding of game design, engine capabilities, and platform limitations to ensure your work aligns with both creative and technical goals.
  • Adapt to Style and Technique: Take direction on style and technique, aligning your work with the project's artistic direction and maintaining consistency across assets.
  • Implement Feedback: Implement feedback efficiently and effectively, refining your work to meet project objectives without compromising the overall vision.
  • Maintain Communication: Keep communication consistent among the art team, production, and design, ensuring all teams are aligned and working toward the same goals.
  • Task Estimation and Delivery: Estimate tasks with high accuracy, break down steps to completion, and deliver on time while maintaining the highest quality.

Who you are:

  • You have 1+ years of professional art experience in game development, honing your skills and contributing to engaging game worlds and assets.
  • You are proficient with Unreal Engine, Substance Painter, Zbrush, and 3ds Max, leveraging these tools to create high-quality 3D assets and environments.
  • You possess strong modeling and texturing skills, ensuring your work is both visually stunning and optimized for game performance.
  • You have a solid understanding of artistic principles and apply this knowledge to create visually appealing, functional assets.
  • You have expertise in world- and level-building, with the ability to create immersive levels that meet design and gameplay needs while enhancing the overall player experience.
  • You have experience with physically based materials, using them to create realistic and visually striking textures and surfaces.
  • You demonstrate solid organizational skills, adhering to asset budgets and management practices to ensure the project's efficiency and scalability.
  • You have excellent communication skills, can articulate your process clearly, and welcome critical feedback to continuously improve your work.
  • You have a strong willingness to learn and adapt to new commercial and proprietary software, always seeking ways to enhance your skill set and contribute to the team’s success.
  • You are physically based in the U.S. and legally able to work without employer sponsorship for an indefinite period of time.

Bonus XP:

  • Shipped an AAA game
  • Unreal Engine 5 experience

The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may reasonably be expected.
Note on benefits: While temporary positions have limited benefits, they are eligible for medical coverage.
Pay range: $60,000 - $105,000. Title level and base pay offered will be based on the candidate’s skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. 

Requirements: