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Telecommute Graphic Design Relocation Jobs in Cape Cod, MA

$133K - $175K/yr

... Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When ... Deep, intuitive understanding of C++ and modern software design principles. * Track record in the ...

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Telecommute Graphic Design Relocation information

See Cape Cod, MA salary details

$13

$28

$46

How much do telecommute graphic design relocation jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for telecommute graphic design relocation in Cape Cod, MA is $28.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $33.51 per hour, depending on experience, location, and employer.

What is the difference between Telecommute Graphic Design Relocation vs Freelance Graphic Designer?

AspectTelecommute Graphic Design RelocationFreelance Graphic Designer
CredentialsTypically requires a degree in graphic design or related fieldMay require a portfolio; formal credentials vary
Work EnvironmentEmployed by a company, working remotely from a fixed locationSelf-employed, working from any location
Employer & Industry UsageUsed by companies hiring remote designers for in-house projectsUsed by independent designers serving multiple clients
Search & Comparison IntentOften searched by those seeking remote jobs with relocation optionsOften searched by those seeking flexible, independent work

In summary, Telecommute Graphic Design Relocation involves working remotely for a company with potential relocation support, while Freelance Graphic Designer is an independent role with flexible location options. Both require strong design skills, but differ in employment structure and work environment.

What are popular job titles related to Telecommute Graphic Design Relocation jobs in Cape Cod, MA?

For Telecommute Graphic Design Relocation jobs in Cape Cod, MA, the most frequently searched job titles are:

What job categories do people searching Telecommute Graphic Design Relocation jobs in Cape Cod, MA look for?

The top searched job categories for Telecommute Graphic Design Relocation jobs in Cape Cod, MA are:

What cities near Cape Cod, MA are hiring for Telecommute Graphic Design Relocation jobs?

Cities near Cape Cod, MA with the most Telecommute Graphic Design Relocation job openings:

Infographic showing various Telecommute Graphic Design Relocation job openings in Cape Cod, MA as of June 2026, with employment types broken down into 91% Full Time, and 9% Part Time. Highlights an 78% Physical, 3% Hybrid, and 19% Remote job distribution, with an average salary of $59,978 per year, or $28.8 per hour.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

Boston, MA • On-site

$133K - $175K/yr

Full-time

Re-posted 2 days ago


Job description

OUR MISSION

Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.

We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.

YOUR ROLE

In this role, you will:

  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS

  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES

  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.

Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!

We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!