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Swift Developer Jobs in Houston, TX (NOW HIRING)

Experience using digital takeoff software such as Bluebeam, Plan Swift, or similar platforms Your Education * Associate degree or Technical degree in Engineering Technology, Construction Technology ...

Experience using digital takeoff software such as Bluebeam, Plan Swift, or similar platforms Your Education * Associate degree or Technical degree in Engineering Technology, Construction Technology ...

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Maintenance Technician

TX · On-site

$37/hr

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Maintenance Technician

TX · On-site

$37/hr

Implement, program, and troubleshoot sophisticated automated machinery and Programmable Logic ... Promptly report major issues to the supervisor, ensuring swift resolution (10%) Facility Structural ...

Showing results 41-60

Swift Developer information

See Houston, TX salary details

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$82

How much do swift developer jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for swift developer in Houston, TX is $56.93, according to ZipRecruiter salary data. Most workers in this role earn between $47.50 and $65.43 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Swift developer?

To thrive as a Swift Developer, you need strong proficiency in Swift programming, iOS app development, and a solid understanding of Apple’s frameworks, often demonstrated by a degree in computer science or relevant certifications. Familiarity with Xcode, UIKit, SwiftUI, Core Data, and version control systems like Git is typically required. Excellent problem-solving, collaboration, and communication skills help you work effectively in teams and deliver high-quality user experiences. These skills and qualities are crucial for building robust, innovative, and user-friendly iOS applications that meet client and market demands.

How does a Swift developer typically collaborate with designers and backend engineers during the app development process?

Swift Developers work closely with designers to ensure that user interfaces are implemented accurately and intuitively, often participating in design reviews and providing feedback on technical feasibility. They also coordinate with backend engineers to integrate APIs, synchronize data, and troubleshoot issues related to data flow or performance. Regular stand-ups, code reviews, and collaborative tools like version control systems (e.g., Git) are commonly used to facilitate communication and maintain alignment across the team. This collaborative environment helps ensure a seamless user experience and efficient problem-solving throughout the app development lifecycle.

How much do Swift developers make in the US?

Swift developers in the US typically earn an average salary ranging from $80,000 to $130,000 annually, depending on experience, location, and skill level. Senior developers with specialized knowledge in iOS app development and related tools can earn higher salaries, often exceeding $150,000.

What is a Swift developer?

A Swift developer is a software professional who specializes in creating applications for Apple platforms such as iOS, macOS, watchOS, and tvOS using the Swift programming language. They typically have skills in Xcode, UIKit, and Swift frameworks, and often work in teams following Agile methodologies. Certification in Swift or Apple development tools can enhance job prospects.

What are popular job titles related to Swift Developer jobs in Houston, TX?

For Swift Developer jobs in Houston, TX, the most frequently searched job titles are:

What job categories do people searching Swift Developer jobs in Houston, TX look for?

The top searched job categories for Swift Developer jobs in Houston, TX are:

What cities near Houston, TX are hiring for Swift Developer jobs?

Cities near Houston, TX with the most Swift Developer job openings:

Infographic showing various Swift Developer job openings in Houston, TX as of August 2026, with employment types broken down into 83% Full Time, 4% Part Time, 2% Temporary, and 11% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $118,411 per year, or $56.9 per hour.

Principal AR/3D Mobile Architect -Native ARKit + ARCore

Engaged Media

Houston, TX • On-site

Contractor

Re-posted 5 days ago


Job description

Principal AR/3D Mobile Architect - Native ARKit + ARCore 
(Fractional / Interim, Potential Full-time)


Role summary

We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.


What you’ll own

  • The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
  • Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
  • Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
  • Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
  • Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
  • Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.


What you must have

  • Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
  • Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
  • Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
  • Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
  • Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
  • Can decide quickly, document clearly, and align a small distributed team with little oversight.


Strongly preferred

  • Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
  • Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
  • Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
  • Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.


This role is NOT

• A feature-development, bug-fixing, or ticket-closing IC seat.

• A Unity or cross-platform-game-engine role. We build AR natively.

• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.

• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.


How to apply

In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.


Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.