1

Surface Pattern Designer Jobs in Washington, DC (NOW HIRING)

You'll operate as a design leader across pods and product surfaces, setting the bar for quality ... Define component architecture, interaction patterns, and design principles. Manage and oversee ...

Design the core interaction patterns of agentic software: streaming responses, citations and ... loop review and approval surfaces. * Design interfaces for foundation-model based autonomy ...

And though on the surface we remain relaxed, beneath, a torrent of energy links us to our civic ... and turn those patterns into your next round of improvements. What we'd like you to have: * A ...

And though on the surface we remain relaxed, beneath, a torrent of energy links us to our civic ... and turn those patterns into your next round of improvements. What we'd like you to have: * A ...

Senior AI Security Engineer

Washington, DC ยท On-site +1

$129K - $177K/yr

Collaborate on designing secure-by-default patterns for LLM integration, agentic workflows ... surfaces, and tool call authorization models before any MCP server is connected to firm data or ...

... system patterns, and front-end architecture that keep the experience cohesive across surfaces ... designers, and engineers working side by side We move fast, value bias for action, and treat ...

... patterns, standards, and trade-offs. You'll work closely with product, DevSecOps, cloud ... If you enjoy designing distributed systems, care deeply about API and data model quality, and want ...

next page

Showing results 1-20

Surface Pattern Designer information

See Washington, DC salary details

$10

$32

$57

How much do surface pattern designer jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for surface pattern designer in Washington, DC is $32.82, according to ZipRecruiter salary data. Most workers in this role earn between $22.60 and $40.82 per hour, depending on experience, location, and employer.

What is a Surface Pattern Designer job?

A Surface Pattern Designer creates repeatable patterns and designs for various products, such as textiles, wallpaper, stationery, and packaging. They use hand-drawn or digital techniques to develop visually appealing patterns that enhance a product's aesthetic and market appeal. Their work involves researching trends, developing color palettes, and collaborating with manufacturers or brands to produce commercially viable designs.

What are some common projects or responsibilities a Surface Pattern Designer handles on a daily basis?

As a Surface Pattern Designer, you'll typically work on creating repeat patterns and print designs for products such as textiles, wallpapers, apparel, or home goods. Daily tasks may involve researching trends, sketching new ideas, digitizing artwork, and refining designs based on client or team feedback. You may also prepare files for production, collaborate with product developers, and present concepts to internal stakeholders or clients. This variety ensures every day is creative and allows you to see the direct impact of your designs on finished products.

What are the key skills and qualifications needed to thrive in the Surface Pattern Designer position, and why are they important?

To thrive as a Surface Pattern Designer, you need a strong background in design principles, color theory, and pattern creation, often supported by a degree in graphic design, textile design, or a related field. Expertise in industry-standard software such as Adobe Illustrator, Photoshop, and CAD tools is crucial, and familiarity with print production methods can be beneficial. Creativity, attention to detail, and strong communication skills help designers collaborate effectively with teams and clients. These abilities ensure the creation of appealing, commercially viable patterns that meet client objectives and production requirements.

What are popular job titles related to Surface Pattern Designer jobs in Washington, DC? For Surface Pattern Designer jobs in Washington, DC, the most frequently searched job titles are:
What job categories do people searching Surface Pattern Designer jobs in Washington, DC look for? The top searched job categories for Surface Pattern Designer jobs in Washington, DC are:
Infographic showing various Surface Pattern Designer job openings in Washington, DC as of July 2026, with employment types broken down into 100% Full Time. Highlights an 33% In-person, and 67% Remote job distribution, with an average salary of $68,267 per year, or $32.8 per hour.
Human Centered Designer (#26-119)

Human Centered Designer (#26-119)

Strategic Analysis

Washington, DC โ€ข Remote

Full-time

Posted 10 days ago


Job description

Strategic Analysis, Inc. (SA) Is seeking a Human Centered Designer for the Advanced Research Projects Agency for Health (ARPA-H) Overview: GRACE is ARPA-H's production AI assistant. We've shipped the first generation of agentic AI, and now we're moving quickly to go deeper: user-built agents, multi-agent orchestration, and a platform teams can extend themselves. We are a small, startup-minded team that ships fast and owns what we build end-to-end. We are looking for a senior front-end-leaning full-stack developer to own the experience layer of GRACE: the chat interface, the rich rendering of AI output, and the interaction patterns that make an agentic system feel trustworthy and fast. The front end is where users decide whether GRACE is reliable and worth using. You will own that surface, while operating within the privacy, security, and responsible-use requirements of our mission and the federal environment. Responsibilities: Own the Experience End-to-End โ€ข Own the design of GRACE across research, interaction, and visual design; you are the person accountable for whether the experience actually works for users โ€ข Design interaction patterns for agentic AI: conversational flows, tool-call and reasoning visibility, human-in-the-loop confirmations, error and uncertainty states, and graceful handling of partial or long-running responses โ€ข Design how GRACE presents rich output legibly and trustworthily: citations, tables, diagrams, maps, generated images, and long-form results โ€ข Bring and apply industry best practices and emerging design patterns specific to agentic AI: agent transparency, controllability, memory and context, multi-agent workflows, and letting users build and direct their own agents โ€ข Create the flows, wireframes, prototypes, and high-fidelity designs that turn ambiguous problems into shippable interfaces โ€ข Own and evolve a design system so the product stays consistent, accessible, and fast to extend Do the Research โ€ข Talk to ARPA-H users; understand their workflows, their goals, and where GRACE helps or gets in the way โ€ข Run lightweight, high-velocity research: interviews, usability tests, and concept validation that fit a team that ships weekly, not quarterly โ€ข Turn research into clear, prioritized insights the team can act on, and close the loop by measuring whether changes actually helped โ€ข Build a durable understanding of who GRACE serves and advocate for them in every decision Design for Trust and Responsibility Work hand-in-hand with engineers, the applied researcher, and product to translate design intent into shipped product; partner especially closely with front-end so fidelity and interaction detail survive to production Requirements: โ€ข 7+ years of professional experience in product design, UX design, or a closely related field, with a strong portfolio of shipped products โ€ข Experience designing for AI, LLM, chat, or agentic products: streaming responses, citation and source display, tool-call visibility, and designing for uncertain or probabilistic output โ€ข Working knowledge of industry best practices and design patterns specific to agentic AI (agent transparency, controllability, human-in-the-loop, multi-agent workflows) โ€ข Demonstrated ownership across the full design process: research, interaction design, and visual/UI design โ€ข Strong interaction and visual design skills, with fluency in a modern design tool (e.g., Figma) including components, prototyping, and design systems โ€ข Hands-on user research experience: planning and running interviews and usability tests, and turning findings into decisions โ€ข Proven experience shipping complex, interactive products in high-velocity environments where you owned the experience end-to-end โ€ข Strong commitment to accessibility (WCAG / Section 508) โ€ข Strong attention to detail and a high bar for quality; you care about how it looks, how it feels, and how it holds up in real use โ€ข Clear communicator who gives and receives feedback well, works closely with engineers, and makes the people around them better โ€ข Self-starter with a high bar and a high sense of urgency; you do not wait for perfectly scoped problems Preferred Qualifications โ€ข Comfort working close to implementation: reading the front end, understanding what React and Chainlit make easy or hard, and designing within real constraints โ€ข Experience building or contributing to design systems at scale โ€ข Experience designing productivity tools, research tools, or other complex information-dense products โ€ข Track record in startup or early-stage environments: comfort with ambiguity, rapid iteration, and wearing multiple hats experience Location: Remote Clearance: Ability to obtain HHS Public Trust.
Strategic Analysis, Inc. is an Equal Opportunity employer and is committed to non-discrimination in employment. All qualified applicants will receive consideration for employment without regard to race, color, religions, sex (including pregnancy, sexual orientation, or gender identity), national origin, disability (physical or mental), age (40 or older), protected veteran status, genetic information (including family medical history) or any other characteristic protected by law. This policy includes but is not limited to the following employment actions: recruitment, hiring, firing, promotion, demotion, compensation, fringe benefits, training, mentoring and sponsorship programs.