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Studio Engineer Jobs in Seattle, WA (NOW HIRING)

Senior Technical Producer

Bellevue, WA · Remote

$116K - $160K/yr

Drive the full occupancy of every engineer's time daily, ensuring a high volume of successfully completed tasks each month toward the Studio's major deliverable products. Requirements: * Minimum of 3 ...

Drive the full occupancy of every engineer's time daily, ensuring a high volume of successfully completed tasks each month toward the Studio's major deliverable products. Requirements: * Minimum of 3 ...

Senior Technical Producer

Bellevue, WA · On-site

$150K - $200K/yr

Drive the full occupancy of every engineer's time daily, ensuring a high volume of successfully completed tasks each month toward the Studio's major deliverable products. Requirements: * Minimum of 3 ...

Senior Technical Producer

Bellevue, WA

$128K - $176K/yr

Drive the full occupancy of every engineer's time daily, ensuring a high volume of successfully completed tasks each month toward the Studio's major deliverable products. Requirements: * Minimum of 3 ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've ...

Coordinate activities across engineering, QA, product, field support, and studio operations teams-ensuring successful handoffs and production readiness. * Track deployment frameworks, CI/CD pipelines ...

VP, Delivery & Customer Success

Seattle, WA · On-site

$157K - $202K/yr

Lead and mentor delivery leaders across global studios (Engineering, Data & AI, Human-Centered Design, Product). * Strengthen delivery capabilities, tools, and methodologies to continuously improve ...

VP, Delivery & Customer Success

Seattle, WA · On-site

$157K - $202K/yr

Lead and mentor delivery leaders across global studios (Engineering, Data & AI, Human-Centered Design, Product). * Strengthen delivery capabilities, tools, and methodologies to continuously improve ...

VP, Delivery & Customer Success

Seattle, WA · Remote

$157K - $202K/yr

Lead and mentor delivery leaders across global studios (Engineering, Data & AI, Human-Centered Design, Product). * Strengthen delivery capabilities, tools, and methodologies to continuously improve ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Showing results 21-40

Studio Engineer information

See Seattle, WA salary details

$91.7K

$130.7K

$166.8K

How much do studio engineer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for studio engineer in Seattle, WA is $130,659.00, according to ZipRecruiter salary data. Most workers in this role earn between $108,700.00 and $151,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a studio engineer, and why are they important?

To thrive as a Studio Engineer, you need expertise in audio engineering, sound mixing, and recording techniques, typically backed by a degree or diploma in audio production or a related field. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, audio interfaces, and relevant certifications (such as Avid Pro Tools certification) is highly valuable. Strong attention to detail, problem-solving ability, and effective communication skills set top Studio Engineers apart. These competencies are essential for producing high-quality audio, collaborating with artists and producers, and maintaining efficient studio operations.

What are some common challenges faced by studio engineers when working with multiple artists or clients in a single day?

Studio engineers often juggle sessions with various artists or clients, which can present challenges such as quickly adapting to different musical styles, managing diverse technical requirements, and maintaining effective communication. Each artist may have unique expectations for their sound, workflow, and level of involvement, so being flexible and organized is crucial. Additionally, tight schedules and last-minute changes can require efficient time management and troubleshooting skills to ensure smooth sessions and high-quality results.

What is the difference between Studio Engineer vs Sound Engineer?

AspectStudio EngineerSound Engineer
CredentialsTypically holds a degree in audio engineering or related fieldMay have similar credentials, often with additional certifications in live sound or specific equipment
Work EnvironmentPrimarily works in recording studios, post-production facilities, or music production environmentsWorks in live venues, recording studios, or broadcast settings
Industry UsageCommonly employed in music, film, and television productionUsed across live events, broadcasting, and studio recordings

While both roles involve audio expertise, a Studio Engineer mainly focuses on recording, editing, and mixing in controlled studio settings. A Sound Engineer often works in live environments or broadcast settings, handling sound reinforcement and live mixing. The roles overlap in technical skills but differ in work environment and specific responsibilities.

What does a studio engineer do?

A studio engineer records, mixes, and masters the sound that creates songs, spoken word, and movie scores. If your focus is on music recording, you may work with artists and performers in the production of a single track or an album, using specialized microphones and equipment to realize their artistic vision. Other types of audio work sees you using audio technology and software to enhance existing recordings. Your responsibilities include setting up the studio for live recording sessions, which includes placing microphones, amplifiers, and other equipment. Other duties may vary, particularly if you have a specialty; for instance, if you work frequently with film or television production, you might synchronize dialogue and sound effects with video, or create new sound effects from scratch.

What is a studio engineer?

Studio engineers are audio professionals responsible for operating and managing the technical aspects of recording sessions in studios. They handle equipment such as mixing consoles, microphones, and software to capture, edit, and mix sound for music, film, radio, or television. Studio engineers work closely with artists, producers, and other technicians to ensure the best possible sound quality and to bring creative visions to life. Their expertise is essential in both the recording and post-production processes.
Infographic showing various Studio Engineer job openings in Seattle, WA as of August 2026, with employment types broken down into 91% Full Time, 4% Part Time, and 5% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $130,659 per year, or $62.8 per hour.

Senior Graphics Programmer

Studio Wildcard

Bellevue, WA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual fidelity to push Unreal Engine 5 to its absolute limits.

Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core rendering systems, GPU performance, and cutting-edge visual tech. This role sits at the bleeding edge of game development, wrestling with core rendering systems, massive hardware budgets, and cutting-edge tech to ensure our wildest, most ambitious environments look stunning while maintaining a respectable frame rate.

Responsibilities can include:

  • Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay.
  • Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw
  • Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards
  • Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing.
  • Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. You will provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems.
  • Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. You will support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures.
  • Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets.
  • Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR).
  • Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio.
  • Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms.
  • Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes.
  • Develop internal tools and extend engine features to improve iteration times and support the development pipelines for massive survival ecosystems.
  • Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

Requirements:

  • 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems.
  • Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12).
  • Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX.
  • Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials.
  • Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code.
  • Deep experience working with version control platforms, specifically Perforce.
  • Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
  • Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

Pluses:

  • Shipped titles credited as a Senior Graphics Programmer, Senior Rendering Engineer, Principal Graphics Engineer or similar technical role
  • Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).

Required Application Materials:

  • Resume
  • Cover Letter including:
    • Why you are interested in this role
    • Why are you interested in working for Studio Wildcard
    • What other games are you currently playing

About The Studio

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.

Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.

Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.

Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options