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Studio Assistant Jobs in Quebec (NOW HIRING)

... developers and studios around the world. Founded in Japan in 1994, Side has grown to become a ... functional. * Assist in the integration of your API microservices with other software and tools ...

Not assist on it. Not support it. Run it. You're a CEO without the title - yet. We hand you a ... You'll have access to our studio resources, our AI tooling, our network, and our capital. But the ...

Animateur | Animator

Montreal, QC · On-site

$45 - $65/hr

... assister et faciliter la simulation d'effets speciaux. * Communiquer de maniere proactive les ... Au moins 3 ans d'experience en animation au sein d'un studio d'effets speciaux * Avoir une ...

Au moins 3 ans d'expérience en animation au sein d'un studio d'effets spéciaux * Avoir une ... to assist with driving FX simulation. * Proactively communicate the best approaches you can ...

Comptable - Montreal ou Vancouver A propos de Barnstorm Barnstorm est un studio d'effets visuels ... Perform monthly bank and account reconciliations. * Assist with month-end and year-end close ...

Showing results 21-40

Studio Assistant information

See Quebec salary details

$6

$14

$22

How much do studio assistant jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for studio assistant in Quebec is $14.43, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $17.07 per hour, depending on experience, location, and employer.

What is a studio assistant?

Studio assistants are professionals who support artists, photographers, designers, or other creative professionals in a studio environment. Their responsibilities typically include organizing materials, setting up equipment, maintaining the workspace, and sometimes assisting directly with artistic or production tasks. They play a crucial role in ensuring that the studio runs efficiently, allowing the primary artist or creative professional to focus on their work. Studio assistants may also help with administrative duties, scheduling, and client communications, depending on the size and nature of the studio.

What does a studio assistant do?

Studio assistant is a position found in many industries, include fashion, photography, music, film and television, and beauty. If you work as a studio assistant in the music industry, your duties include updating logs, setting up recording equipment, and laying cable before a session. An artist’s or photographer’s studio assistant, on the other hand, may have more administrative responsibilities, such as scheduling meetings with clients, answering email, running errands, and coordinating the artist’s daily work plan. In a beauty salon, a studio assistant may work the reception desk, answer phones, and help with clean-up.

What skills and qualifications are needed to thrive as a studio assistant?

To thrive as a Studio Assistant, you need organizational skills, attention to detail, and a background in art or creative production, often supported by relevant coursework or experience. Familiarity with studio equipment, digital editing software, inventory systems, and basic maintenance tools is typically required. Strong communication, flexibility, and the ability to multitask help you support artists and team members effectively. These skills ensure the studio runs smoothly, projects stay on schedule, and creative processes are efficiently supported.

What are common challenges faced by studio assistants in a busy creative environment?

Studio Assistants often juggle multiple tasks such as organizing materials, supporting artists or designers, and maintaining studio equipment. A key challenge can be managing time effectively when priorities shift rapidly, especially during tight project deadlines or events. Communication is crucial, as Studio Assistants frequently coordinate with various team members, from creative leads to administrative staff. Adapting quickly to new tasks and staying organized are essential for success in this dynamic role.

What is the difference between Studio Assistant vs Art Assistant?

AspectStudio AssistantArt Assistant
Required CredentialsHigh school diploma or equivalent; some roles may prefer art or design courseworkHigh school diploma; some positions may require art-related coursework or certifications
Work EnvironmentArt studios, creative spaces, or production environmentsArt studios, galleries, or exhibition spaces
Employer & Industry UsageUsed in creative industries like design, photography, and fine artsCommon in art galleries, museums, and art production settings
Common Search & Comparison IntentOften compared for roles supporting artists and studio operationsCompared when assisting with art projects, exhibitions, or gallery work

While both roles support artistic environments, a Studio Assistant typically handles a broader range of studio operations, including setup, maintenance, and administrative tasks. An Art Assistant often focuses more on supporting specific art projects, exhibitions, or artists directly. Understanding these differences helps clarify job expectations and career paths in creative industries.

What are the most commonly searched types of Studio jobs in Quebec?

The most popular types of Studio jobs in Quebec are:

What job categories do people searching Studio Assistant jobs in Quebec look for?

The top searched job categories for Studio Assistant jobs in Quebec are:

What cities in Quebec are hiring for Studio Assistant jobs?

Cities in Quebec with the most Studio Assistant job openings:

Infographic showing various Studio Assistant job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 20% Part Time, 1% Temporary, and 3% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $30,020 per year, or $14.4 per hour.

Artiste de niveaux avance.e / Advanced Level Artist

WarnerMedia

Montreal, QC • On-site

Full-time

Re-posted 22 days ago


Job description

Bienvenue chez Warner Bros. Discovery... l'etoffe dont sont faits les reves

Qui sommes-nous...

Lorsque nous parlons de l'etoffe dont sont faits les reves, nous ne faisons pas seulement reference au monde des sorciers, des dragons et des superheros, ni meme aux merveilles de la planete Terre. Derriere le vaste portefeuille de contenus emblematiques et de marques bien-aimees, il y a les scenaristes qui donnent vie a nos personnages, les equipes de creation qui les amenent dans votre salon et nos reves qui ecrivent la suite...

Des esprits creatifs formidables aux avancees technologiques a travers le monde, WBD offre des opportunites de carriere determinantes, des avantages soigneusement selectionnes et les outils pour explorer et devenir la meilleure version de vous-meme. Ici, nous vous soutenons, ici nous vous reconnaissons, ici vous pouvez vous epanouir.

Depuis son lancement en 2010, Warner Bros. Games Montreal compte plus de 300 employes et continue de croitre et de recruter de nouveaux talents. Travaillant avec certaines des plus grandes marques de Warner Bros. Studios, dont DC Entertainment, le studio se consacre au developpement de jeux video AAA.

WB Games Montreal, une division de Warner Bros. Interactive Entertainment (WBIE), recherche un.e artiste de niveaux avance.e.

Ton nouveau role...

Dans ce role, tu travailleras en etroite collaboration avec l'artiste de niveau en chef et les autres membres de l'equipe afin de creer des environnements et/ou des accessoires (props) de haute qualite. Tu seras responsable de creer et d'affiner les assets artistiques pour les aspects du jeu qui te sont assignes, et tu contribueras egalement a definir les processus, les pipelines et les objectifs esthetiques avec les leaders. Grace a ton experience, tu aideras a etablir un haut niveau de qualite et tu participeras activement au mentorat de l'equipe pour atteindre les meilleurs resultats possibles tout en respectant les contraintes techniques.

Pour assurer le succes de ton equipe, tu partageras regulierement ton travail et participeras a des echanges constructifs sur les pistes d'amelioration. Tu partageras les meilleures pratiques, recevras du feedback a appliquer et veilleras a ce que ton travail respecte la vision artistique etablie du jeu. Tu communiqueras frequemment avec l'equipe de level design des sections dont tu es responsable.

Responsabilites de ton role...

  • Creer tous les modeles d'environnements requis, qu'ils soient hard surface ou organiques, ainsi que leur texturing, a un haut niveau de qualite tout en respectant la direction artistique definie.

  • Assister et collaborer avec ton/ta lead environment artist dans la creation des niveaux.

  • Etre capable d'identifier des problematiques de level design ou d'art design pouvant impacter la production des niveaux et proposer des solutions constructives.

  • Presenter regulierement ton travail a la direction et t'adapter rapidement au feedback recu.

  • Participer activement aux reunions d'equipe, aux brainstorms et aux projets d'amelioration des pipelines.

  • Agir comme mentor aupres des membres de l'equipe.

  • Collaborer avec l'equipe pour definir les meilleures pratiques, les workflows et les pipelines de production.

  • Optimiser et debugger les niveaux.

Competences & experience...

  • Plus de 8 annees d'experience en tant qu'artiste de jeu et avoir livre au moins 2 titres AAA.

  • Tu es une personne qui s'epanouit dans un environnement collaboratif, qui apprecie une bonne communication et le partage des connaissances.

  • Creatif.ve, rigoureux.se, autonome et proactif.ve, avec une forte capacite a resoudre des problemes.

  • Excellentes competences en communication.

  • Maitrise de 3D Studio Max ou Maya requise.

  • Avoir une experience avec un moteur de jeu professionnel est essentielle; une experience avec Unreal Engine est un atout.

  • Une bonne maitrise de ZBrush est un plus.

  • La capacite a creer des shaders est un plus.

  • Bonne connaissance des jeux video et passion pour l'industrie.

  • Portfolio ou site web demontrant tes competences artistiques.

WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an Advanced Level Artist.

Your New Role...

In this role you will work closely with the Lead Level Artist and other members of the team to create high quality environment art and/or props. You will be responsible to create and refine art assets for assigned aspects of the game and will also assist the lead in defining process and pipelines along with aesthetic goals. Using your experience, you will help set the quality bar and participate actively in mentoring the team to achieve best possible outcomes with the technical budgets.

To ensure your team's success, you will regularly share your work and discuss constructively about potential improvements, share best practices, receive feedback to apply and ensure that your work respects the established artistic vision of the game. You will communicate frequently with the level designers of the game sections for which you are responsible for.

Your Role Accountabilities...

  • Create any required hard surface or organic environment models and texturing at a high level of quality while uphold the art direction defined.

  • Assist / collaborate with their lead environment artist in the creation of the levels.

  • Be able to identify level design / art design problems that may affect level production and provide constructive solutions.

  • Regularly present your work to leadership and quickly adapt to the feedback provided.

  • Actively participate in team meetings, brainstorms, and pipeline improvement projects.

  • Act as a mentor to members of the team.

  • Work with the team to define best practices and workflows and production pipelines.

  • Optimize and debug level.

Qualifications & Experience...

  • 8+ years of experience as a game artist and have shipped at least 2 AAA title.

  • Person who thrives in a collaborative environment, enjoys good communication and sharing knowledge.

  • Creative, focused, self-motivated, resourceful problem-solver. Excellent communication,

  • Must be proficient in 3D Studio Max or Maya.

  • Experience with a professional game engine is essential; experience with Unreal Engine is a desired asset.

  • Proficiency with Zbrush is a plus.

  • Ability to create shaders is a plus.

  • Knowledge of and passion for video games.

  • Portfolio/website demonstrating your art skills.

Comment nous faisons avancer les choses...

Cette derniere partie est probablement la plus importante ! Chez WBD, nos principes phares sont les valeurs fondamentales par lesquelles nous operons et sont au cur de la facon dont nous faisons les choses. Vous pouvez les retrouver sur http://www.wbd.com/guiding-principles/ ainsi que quelques exemples de l'equipe sur ce que ces principes signifient pour nous, et comment ils se refletent dans leur quotidien. Nous esperons qu'ils resonneront en vous et avons hate d'en discuter lors de votre entretien.

S'engagerpourl'InclusionchezWBD

Warner Bros. Discovery se rejouit de pouvoir former une main-d'uvre qui reflete un large eventail de perspectives, d'origines et d'experiences. Etre un employeur offrant l'egalite des chances signifie que nous prenons au serieux notre responsabilite de considerer les candidatures qualifiees sur la base du merite, sans tenir compte de la race, de la couleur, de la religion, de l'origine nationale, du sexe, de l'orientation sexuelle, de l'identite ou de l'expression de genre, de l'age, du handicap mental ou physique et des informations genetiques, de l'etat civil, de la citoyennete, du statut militaire, du statut de veteran protege ou de toute autre categorie protegee par la loi.

Si vous etes une personne candidate qualifiee et que vous avez besoin de mesures d'adaptation ou d'accommodement lors du processus de candidature et/ou de recrutement, veuillez visiter notre accessibility page pour des instructions afin de soumettre votre requete.

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Since its launch in 2010, Warner Bros. Games Montreal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios' biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.