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Studio Artist Jobs in Oregon (NOW HIRING)

General Summary At LAIKA, we craft breathtaking stop motion films by blending timeless artistic techniques with innovative technology. As a Pipeline Engineer on the Studio Pipeline team, you'll help ...

General Summary At LAIKA, we craft breathtaking stop motion films by blending timeless artistic techniques with innovative technology. As a Pipeline Engineer on the Studio Pipeline team, you'll help ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ...

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Studio Artist information

See Oregon salary details

$12

$28

$48

How much do studio artist jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for studio artist in Oregon is $28.40, according to ZipRecruiter salary data. Most workers in this role earn between $20.10 and $48.27 per hour, depending on experience, location, and employer.

How does a studio artist typically collaborate with other creative professionals during a project?

Studio Artists often work closely with designers, art directors, and production staff to ensure that their artwork aligns with project goals and client expectations. Collaboration may involve participating in brainstorming sessions, receiving and incorporating feedback, and adjusting work based on team input. Effective communication and openness to critique are essential, as Studio Artists frequently revise their pieces to achieve the desired aesthetic and functional outcomes. This team-oriented environment provides opportunities to learn from peers and contribute creative ideas to group projects.

What are the key skills and qualifications needed to thrive as a studio artist, and why are they important?

To thrive as a Studio Artist, you need strong creative abilities in drawing, painting, or sculpture, often supported by a degree in fine arts or a related field. Familiarity with digital art software, studio tools, and techniques such as Adobe Creative Suite or 3D modeling programs is typically required. Exceptional self-motivation, attention to detail, and openness to feedback help artists excel and evolve in their craft. These skills and qualities are crucial for producing high-quality, original work and maintaining a sustainable career in the competitive art world.

How much do studio artists make?

Studio artists typically earn between $30,000 and $70,000 annually, depending on experience, location, and the complexity of projects. Salaries can vary based on whether they work freelance or for a company, and proficiency with tools like Adobe Creative Suite can influence earning potential.

What is a studio artist?

A studio artist creates fine art such as ceramics, paintings, drawings, and photography. As a studio artist, your job duties include creating visual art in your chosen medium, selling your work to museum and gallery representatives, and possibly teaching the skills of your trade to other aspiring artists. The qualifications to pursue a career as a studio artist mostly come down to your artistic abilities, but you can gain experience and training through college coursework and degrees ranging from associate to doctorate.

What are popular job titles related to Studio Artist jobs in Oregon? For Studio Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Studio Artist jobs in Oregon look for? The top searched job categories for Studio Artist jobs in Oregon are:
What cities in Oregon are hiring for Studio Artist jobs? Cities in Oregon with the most Studio Artist job openings:
What are popular job titles related to Studio Artist jobs in OR? For Studio Artist jobs in OR, the most frequently searched job titles are:
Infographic showing various Studio Artist job openings in Oregon as of August 2026, with employment types broken down into 2% Internship, 67% Full Time, 24% Part Time, 1% Temporary, 5% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $59,075 per year, or $28.4 per hour.

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 5 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote