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Sports Tech Jobs in Florida (NOW HIRING)

Sports Group Breaker

Apopka, FL ยท On-site

$15/hr

The Sports Card Breaker is responsible for hosting live sports card pack and box breaks, engaging ... Comfortable working with streaming technology, inventory systems, and tracking tools. * Reliable ...

Under the direction of the Sports Director or Coordinator, the Sports Instructor plans and teaches ... in technology. Qualifications, Skills and Abilities / Position Requirements: Education and ...

Under the direction of the Sports Director or Coordinator, the Sports Instructor plans and teaches ... skills in technology. Work Environment: Work environment characteristics described here are ...

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Sports Tech information

See Florida salary details

$20.2K

$30K

$42.2K

How much do sports tech jobs pay per year?

As of Aug 27, 2026, the average yearly pay for sports tech in Florida is $30,040.00, according to ZipRecruiter salary data. Most workers in this role earn between $28,000.00 and $28,400.00 per year, depending on experience, location, and employer.

What is Sports Tech?

Sports Tech, short for sports technology, refers to the use of advanced technological tools and innovations to enhance sports performance, management, and fan engagement. This includes areas like wearable devices that track athlete performance, video analysis software, virtual and augmented reality training, and digital platforms for fan interaction. Sports Tech professionals work with teams, leagues, and organizations to integrate these technologies and optimize operations. The field is rapidly growing as sports entities seek competitive advantages and better ways to connect with their audiences.

How do professionals in Sports Tech typically collaborate with coaches and athletes to implement new technologies?

Professionals in Sports Tech often work closely with coaches and athletes to understand their specific needs and challenges before designing or deploying new solutions. This collaboration usually involves conducting user interviews, observing training sessions, and running pilot programs to ensure that technologies like performance analytics or wearable devices integrate seamlessly into existing routines. Ongoing feedback from end users is crucial for refining products and demonstrating their value. This interactive environment fosters innovation and ensures that technology adoption genuinely enhances athletic performance and coaching effectiveness.

What are the key skills and qualifications needed to thrive as a Sports Tech professional, and why are they important?

To thrive as a Sports Tech professional, you need a solid background in computer science, data analytics, and sports science, often supported by a relevant degree or certification. Familiarity with programming languages (such as Python or R), sports performance analysis software, and wearable technology systems is typically required. Strong problem-solving, communication, and teamwork skills help you translate technical data into actionable insights for coaches, athletes, and stakeholders. These skills and qualities ensure that technological solutions effectively enhance athletic performance, injury prevention, and overall team strategy.

What is the difference between Sports Tech vs Sports Data Analyst?

AspectSports TechSports Data Analyst
Required CredentialsBackground in technology, engineering, or computer science; sometimes certifications in software or hardwareDegree in statistics, data science, or related field; proficiency in data analysis tools
Work EnvironmentTech companies, sports organizations, startups; focus on product development and innovationSports teams, analytics firms, media; focus on data interpretation and reporting
Employer & Industry UsageDevelops sports-related technology products, wearables, appsAnalyzes sports performance data, player stats, and game analytics

Sports Tech involves creating and implementing technology solutions for sports, while Sports Data Analysts focus on interpreting sports data to inform decisions. Both roles often collaborate but differ in their core functions and skill sets.

What cities in Florida are hiring for Sports Tech jobs?

Cities in Florida with the most Sports Tech job openings:

Infographic showing various Sports Tech job openings in Florida as of August 2026, with employment types broken down into 2% As Needed, 73% Full Time, 13% Part Time, 11% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $30,040 per year, or $14.4 per hour.

Senior Technical Artist - EA SPORTS Technology

Orlando, FL โ€ข On-site

Electronic Arts
PC Gamesย โ€ขย 10K+ employees

$110 - $170/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineersโ€”translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Weโ€™re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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