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Spine Technical Artist Jobs (NOW HIRING)

Technical Artist

Oregon, WI ยท On-site

$80 - $100/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... Knowledge of Spine 2D animation * Knowledge of particle systems (Pixi) * Familiarity with HTML and ...

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling ...

Technical Artist III

Las Vegas, NV ยท On-site

$80 - $100/hr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling ...

Demonstrate proficiency in technical art applications. * Experience in Spine and 3D and Ai ... arts, software engineering, game design, audio engineering, and quality assurance. We work in a ...

Demonstrate proficiency in technical art applications. Experience in Spine and 3D and Ai ... arts, software engineering, game design, audio engineering, and quality assurance. We work in a ...

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines ... Build, rig, and maintain high-quality Spine animation files for production. * Create animator-ready ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

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Showing results 1-20

Spine Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do spine technical artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for spine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Spine Technical Artist jobs?

For Spine Technical Artist jobs, the most frequently searched job titles are:

Infographic showing various Spine Technical Artist job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist

Oregon, WI โ€ข On-site

$80 - $100/hr

Other

Posted 22 days ago


Key responsibilities

  • Create, prepare, export, optimize, and implement game assets and animations.

  • Prepare prototypes, mock-ups, and design concepts based on requirements.

  • Document technical specifications and guidelines for asset creation and pipeline processes.


Job description

About the role

At Booming Games we are seeking a skilled and motivated Technical Artist to join our team. As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually stunning games. Your responsibilities will include preparing, exporting, optimizing, and implementing game assets and animations, creating prototypes and mock-ups, designing user interfaces and layouts, and maintaining the organization of creative assets. Additionally, you will be responsible for documenting technical specifications and guidelines for asset creation and pipeline processes. If you are a tech-oriented individual with a passion for game development and possess excellent communication skills, attention to detail, and project management abilities, we would love to hear from you.

Responsibilities
  • Create games in collaboration with the Product team and the Design team.
  • Prepare prototypes and mock-ups for game and feature behaviours.
  • Conceptualize visuals and develop design concepts, graphics, layouts and UI assets based on requirements.
  • Prepare documentation with technical specifications and guidelines for Game Artists and Animators.
  • Present ideas and solutions to stakeholders and incorporate their feedback.
  • Prepare and export game assets from multiple sources and tools.
  • Interface between Design and Development Teams, ensuring an optimal implementation of game assets.
Requirements
  • At least 2 years of experience as a Graphic Designer
  • Advanced knowledge of graphic design tools, including Adobe Photoshop and Illustrator
  • Tech-oriented mindset
  • Knowledge of layouts, graphic fundamentals, visual design, typography, motion, graphics and user interface designs
  • Understanding of how static and animated assets are integrated into a game
  • Strong teamwork, time management, and project management skills
  • Fast learner, problem solving, attention to detail, and the ability to work on multiple projects
  • Willingness to take responsibility in a fast changing environment
  • Excellent communication skills to clearly align with all stakeholders
  • Familiar with JIRA, Confluence and Slack
  • Fluent in English, written and spoken
Nice to have
  • Experience within the online gaming industry especially slot machines
  • Knowledge of Spine 2D animation
  • Knowledge of particle systems (Pixi)
  • Familiarity with HTML and CSS
Good to know
  • We kindly ask for your understanding that we can only consider applicants within the CET +/- 2 hrs
  • This full-time position can be a permanent employment in Malta or on a freelance basis for contractors in the other countries
Why Work for Booming Games

Founder led. Impact driven. Employee centric.
We come to the table with a compelling game offering for our clients. We are currently releasing an exciting game every 3 weeks, with aggressive plans to increase this to release a new game every 2 weeks. Using our cutting-edge technical expertise, we aim to shape this offering to have off-the-shelf games from which to take our pick from. We strive to establish a โ€œone teamโ€ mentality with our internal clients, all working towards a common goal. Weโ€™re a multi-cultural and diverse team whose passions and strengths bring much joy into the work we do.

Our perks
  • Weโ€™re a 100% remoteโ€‘first company, offering a bestโ€‘inโ€‘class remote experience
  • Competitive package
  • Dogโ€‘friendly offices in Berlin and Malta
  • Familyโ€‘friendly policies
  • Career growth opportunities
  • Zestful working environment
  • Knowledge sharing opportunities
  • Dynamic culture surrounded by industry experts
  • Company social events for team bonding
Contact

HR Team

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