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Solar Design Entry Level Jobs in Denver, CO (NOW HIRING)

Solar Design Entry Level information

What does a solar design entry level professional do?

A Solar Design Entry Level professional assists in creating and planning solar energy systems for residential, commercial, or industrial use. Their tasks often include drafting layouts, performing site assessments, calculating energy production estimates, and using specialized software to design solar panel installations. They work closely with engineers, project managers, and sales teams to ensure that the proposed solar systems are efficient, cost-effective, and compliant with relevant codes and standards. This role is ideal for individuals starting their careers in renewable energy and typically requires basic knowledge of solar technology, attention to detail, and proficiency with design tools.

What are the key skills and qualifications needed to thrive as a solar design entry level professional, and why are they important?

To thrive as a Solar Design Entry Level professional, you need a basic understanding of electrical and mechanical concepts, proficiency in mathematics, and a relevant associate’s or bachelor’s degree in engineering or a related field. Familiarity with CAD software (such as AutoCAD or SketchUp), PV system design tools (like Helioscope or PVsyst), and basic knowledge of NEC codes are commonly required. Attention to detail, strong problem-solving skills, and the ability to communicate technical information clearly set candidates apart. These competencies ensure accurate solar system designs, regulatory compliance, and effective collaboration with team members and clients.

What are some common challenges faced by entry-level solar design professionals, and how can they overcome them?

Entry-level solar design professionals often encounter challenges such as learning new design software, understanding local building and electrical codes, and accurately assessing site conditions. To overcome these obstacles, it's helpful to seek mentorship from more experienced team members, participate in training sessions, and stay updated on industry standards. Additionally, collaborating closely with project managers, engineers, and installers can provide valuable insights and foster a supportive learning environment. Proactively asking questions and seeking feedback will help you quickly build confidence and expertise in the role.

What is the difference between Solar Design Entry Level vs Solar Design Technician?

AspectSolar Design Entry LevelSolar Design Technician
Required CredentialsHigh school diploma or associate's; basic knowledge of solar systemsHigh school diploma or equivalent; some technical training
Work EnvironmentOffice-based with site visitsFieldwork and site assessments
Employer & Industry UsageSolar companies, engineering firmsInstallation companies, engineering firms

Solar Design Entry Level roles focus on creating initial solar system layouts and calculations, often working in an office setting. Solar Design Technicians typically perform site assessments and assist in system installation planning. Both roles require basic technical knowledge, but the technician role involves more fieldwork. Understanding these differences helps job seekers identify the right entry point in the solar industry.

What are the most commonly searched types of Solar Design jobs in Denver, CO?

The most popular types of Solar Design jobs in Denver, CO are:

What cities near Denver, CO are hiring for Solar Design Entry Level jobs?

Cities near Denver, CO with the most Solar Design Entry Level job openings:

Software Engineer I, Spacecraft Simulation (New Grad) with Security Clearance

True Anomaly. Inc.

Denver, CO • On-site

Temporary

Posted 2 days ago

New


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it. OUR MISSION True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground. OUR VALUES * Be the offset. We create asymmetric advantages with creativity and ingenuity. * What would it take? We challenge assumptions to deliver ambitious results. * It's the people. Our team is our competitive advantage and we are better together. YOUR MISSION Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking an entry-level Spacecraft Simulation Software Engineer to help build and extend our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation. This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You'll contribute to the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence. This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need. RESPONSIBILITIES * Write well-structured, efficient code using modern C++ (C++ 17 / C++ 20), with attention to performance and maintainability, guided by code reviews and team standards * Contribute to multi-physics simulation libraries for spacecraft systems modeling, including: * 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques) * Thermal modeling including conduction, radiation, and solar heating * Attitude dynamics and control system simulation * Propulsion system modeling (thrusters, tanks, mass properties) * Power generation and distribution (solar arrays, batteries, loads) * Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters) * Help implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.), with guidance from senior engineers * Assist in developing and testing time-stepping algorithms, solvers, and integration schemes for real-time and faster-than-real-time simulation * Help maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly * Collaborate with other internal teams who leverage our simulation APIs to plan and execute missions, develop algorithms for spacecraft operation, and perform trade-space analyses * Participate in code reviews, architectural discussions, and sprint planning sessions, learning and applying our software quality standards and delivery practices QUALIFICATIONS * Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience * Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research; familiarity with Python is a plus * Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns * Eagerness to learn quickly, ask questions, and take on new challenges with support from the team * Excellent problem-solving skills and attention to detail * U.S. Citizen and eligible for DoD Secret or TS/SCI clearance PREFERRED SKILLS AND EXPERIENCE * Internship, co-op, research, or project experience with physics-based modeling and simulation (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms) * Coursework or project exposure to numerical methods * Familiarity with spacecraft subsystems: * Attitude determination and control systems (ADCS) * Guidance, navigation, and control (GNC) * Thermal control systems * Electric power systems (EPS) * Propulsion systems * Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.) * Exposure to quaternion mathematics and rotation representations * Introductory knowledge of orbital mechanics and perturbation forces * Awareness of model validation, verification, and uncertainty quantification concepts * Experience with version control systems (Git); exposure to CI/CD pipelines a plus COMPENSATION * Base Salary: Denver: $75,000; Long Beach: $80,000 ADDITIONAL REQUIREMENTS * Work Location-Successful candidates will be located near Denver or Colorado Springs. While we observe a hybrid work environment, some work must be done on site. * Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job. * Physical demands-the physical demands of the job, including bending, sitting, lifting and driving. This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Onsite To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.