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Software Engineer Video Game Intern Jobs in Spring, TX

... Project Tracking Software, Cost Control, Engineering & Project Standards, and Safety ... Environmental Compliance is desired. Prior work experience in the marine construction industry is ...

... Project Tracking Software, Cost Control, Engineering & Project Standards, and Safety ... Environmental Compliance is desired. Prior work experience in the marine construction industry is ...

Principal Controls Engineer

Houston, TX

$43.25 - $55.25/hr

Role Overview We are looking for a Principal Controls Software Engineer with a passion for software ... We push boundaries to deliver sustainable, game-changing solutions that shape a brighter, more ...

Principal Controls Engineer

Houston, TX · On-site

$43.25 - $55.25/hr

Role Overview We are looking for a Principal Controls Software Engineer with a passion for software ... We push boundaries to deliver sustainable, game-changing solutions that shape a brighter, more ...

... developers. * Responsibilities include creating and reviewing game concepts, verifying software quality, managing documentation for regulatory submission, and overseeing multiple projects from start ...

The I&E Drafting Intern will perform drafting assignments designed to develop drafting knowledge ... software to execute drafting requirements * Ability to learn to read and understand engineering ...

The I&E Drafting Intern will perform drafting assignments designed to develop drafting knowledge ... software to execute drafting requirements * Ability to learn to read and understand engineering ...

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Software Engineer Video Game Intern information

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How much do software engineer video game intern jobs pay per hour?

As of Jun 18, 2026, the average hourly pay for software engineer video game intern in Spring, TX is $22.62, according to ZipRecruiter salary data. Most workers in this role earn between $18.41 and $25.67 per hour, depending on experience, location, and employer.

What does a Software Engineer Video Game Intern do?

A Software Engineer Video Game Intern assists with the development and testing of video games under the supervision of experienced engineers. Their responsibilities may include writing and debugging code, collaborating with designers and artists, and helping to implement game features or mechanics. Interns often get hands-on experience with game engines, programming languages like C++ or C#, and tools used in the game development process. This role provides valuable exposure to the workflows and teamwork involved in creating video games.

What are the key skills and qualifications needed to thrive as a Software Engineer Video Game Intern, and why are they important?

To thrive as a Software Engineer Video Game Intern, you generally need a solid understanding of programming languages (such as C++ or C#), computer science fundamentals, and coursework or experience related to game development. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly a portfolio of game projects or relevant coursework are typically expected. Strong problem-solving abilities, creativity, and the capacity to collaborate and communicate effectively within a team help set candidates apart. These skills and qualities ensure the intern can contribute meaningfully to game development projects, adapt quickly to new technologies, and work productively within a collaborative studio environment.

Can a software engineer work on video games?

Yes, a software engineer can work on video games by developing game engines, gameplay features, or tools using programming languages like C++ or C#. Many game studios seek software engineers with skills in graphics, physics, and real-time systems, often requiring knowledge of game development frameworks and experience with debugging and optimization. Internships and entry-level roles provide opportunities to gain relevant experience in the gaming industry.

What types of projects or tasks can a Software Engineer Video Game Intern expect to work on during their internship?

As a Software Engineer Video Game Intern, you can expect to be involved in a variety of hands-on projects, such as implementing gameplay features, debugging code, or assisting with tools development. Interns often work under the guidance of experienced engineers and collaborate closely with designers, artists, and QA testers to deliver functional game elements. You'll likely participate in code reviews, attend team meetings, and contribute to sprint planning, which offers valuable insight into the full game development lifecycle. This exposure helps you build both technical and teamwork skills essential for a successful career in game development.

Is 30 too old to get into game dev?

As a Software Engineer Video Game Intern or aspiring game developer, age is not a barrier to entering the industry. Many professionals start or transition into game development later in life, and skills such as programming, problem-solving, and familiarity with game engines like Unity or Unreal are more important than age. Continuous learning and building a portfolio can help regardless of age.

What is the difference between Software Engineer Video Game Intern vs Software Engineer Video Game Developer?

AspectSoftware Engineer Video Game InternSoftware Engineer Video Game Developer
CredentialsTypically pursuing or recently completed a relevant degree (e.g., Computer Science)Usually holds a degree in Computer Science or related field, with some experience
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time employment, responsible for developing game features and systems
Industry UsageCommonly used during summer or academic internships in gaming companiesStandard role in game development teams, involved in ongoing projects

In summary, a Software Engineer Video Game Intern is an entry-level position aimed at gaining experience, while a Software Engineer Video Game Developer is a full-time professional responsible for creating and maintaining game software.

Will AI replace game devs?

As a Software Engineer Intern in video game development, AI is a tool that can automate certain tasks like procedural content generation and testing, but it is unlikely to fully replace game developers. Human creativity, design, and problem-solving remain essential in creating engaging and innovative games. AI is more likely to augment the work of game devs rather than replace them entirely.

Is a 3.0 GPA good for internships?

For a Software Engineer Video Game Intern position, a 3.0 GPA is generally considered acceptable, especially if complemented by strong technical skills, portfolio projects, or relevant experience. Many employers value practical abilities and passion for game development alongside academic performance when evaluating candidates for internships.
What are popular job titles related to Software Engineer Video Game Intern jobs in Spring, TX? For Software Engineer Video Game Intern jobs in Spring, TX, the most frequently searched job titles are:
What cities near Spring, TX are hiring for Software Engineer Video Game Intern jobs? Cities near Spring, TX with the most Software Engineer Video Game Intern job openings:
Infographic showing various Software Engineer Video Game Intern job openings in Spring, TX as of June 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $47,046 per year, or $22.6 per hour.
Palantir Ontology Data Engineer

Palantir Ontology Data Engineer

NAVA Software Solutions

Spring, TX • On-site

$104K - $125K/yr

Full-time

Posted 10 days ago


Job description

NAVA Software is looking for a Palantir Ontology Data Engineer
Details:
Palantir Ontology Data Engineer
Duration: 12 Months
Location: Spring TX - 5 day a week
Interview mode: Video + Final F2F
What role you will play in our team
  • As part of the CCS100 Fusion Team, help build tools that optimize investment and operational decisions in the world-class, scalable carbon capture system
  • Be a specialist in building and maintaining production-grade data pipelines, data connections, and ontologies within the Palantir Foundry platform.
  • Implement the data layer of the CCS100 application using the Palantir Foundry platform, revising the current design implemented in other technologies
  • Serve as a knowledge resource regarding Palantir tools for the rest of the CCS100 team

What you will do
  • Quickly come up to speed on the current data organization of the CCS100 product, converting that data model into a Palantir Ontology representation
  • Develop back-end code logic that leverages semantic object linking (ontologies) to enhance data integration, analysis, and visualization capabilities.
  • Give suggestions and recommendations on changes to the data model that would improve performance, extensibility, or flexibility of the Palantir solution
  • Work closely with data strategists to develop technology solutions for business problems, ensuring seamless data flow and integration.
  • Implement validations and transforms of the Ontology data as required, taking full advantage of Foundry platform capabilities
  • Create examples or write interface code that will ease connection to Ontology data from other parts of our system
  • Create and configure ontology objects using backing datasets, permissions, and other configurations.
  • Document ontologies, data models, schemas, formats, and software application program interfaces.
  • Partner with product owners, architects, and developers to design data architecture and pipelining.
  • Provide training and support to users on the capabilities and use cases enabled by the enhancement of Palantir Foundry ontology.

Skills and Qualifications
  • Bachelor's degree in computer science, engineering, quantitative sciences, or mathematics; alternatively significant practical software project experience
  • Multiple years of experience in building data heavy applications or working as a data engineer
  • Producing or maintaining high-quality data assets in Palantir Foundry
  • Knowledge of distributed computing frameworks (e.g., Spark) and programming languages (e.g., Python, SQL).
  • Demonstrated proficiency and experience with building applications in Palantir Foundry, focused on data modeling and utilization of Ontology Manager tool
  • Strong analytical thinking skills with ability to assimilate software architectures and data designs quickly
  • Adaptability to rapidly changing priorities and an ability to deliver work on time
  • Good technical communication and collaboration skills; experience working in Agile teams

Preferred Qualifications/ Experience
  • Broad experience in other Palantir Foundry tools (e.g. Workshop, Quiver, etc.)

NAVA Software Solutions logo

About NAVA Software Solutions

Sourced by ZipRecruiter

NAVA is a strategic partner for companies seeking to develop or customize software and products. Our team of experts leverages cutting-edge technology and deep industry knowledge to provide customized solutions that drive business success. Whether you're looking to improve your operations, increase efficiency, or bring a new product to market, NAVA has the expertise and resources to help you achieve your goals. Trust us to be your partner in software and product development.

Industry

It services

Company size

51 - 200 Employees

Headquarters location

Rocky Hill, CT, US

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