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Software Engineer Os Frameworks Jobs (NOW HIRING)

android engineers

San Francisco, CA ยท On-site

$65.75 - $86.25/hr

Company Description Title/Role Sr. Software Engineer for Android OS Framework Location SFO, CA Key Skills - Mandatory: Android OS Framework & Android Java Layer Native Android Application Development ...

Systems Software Engineer (Core OS)

San Diego, CA ยท On-site

$183.70K - $217.60K/yr

Position -Systems Software Engineer (Core OS) San Diego, California, United States Onsite We're ... Our deliverables are mostly middleware; frameworks and daemons. A basic knowledge of low level ...

iOS Software Engineer, Customer Systems

Sunnyvale, CA ยท On-site

$164.30K/yr

As an iOS Software Engineer on our team, you will be responsible for shipping high-quality features ... Native Frameworks: Deep familiarity and practical experience with core OS frameworks such as ...

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Software Engineer Os Frameworks information

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$63.5K

$147.5K

$205.5K

How much do software engineer os frameworks jobs pay per year?

As of Jun 1, 2026, the average yearly pay for software engineer os frameworks in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Software Engineer specializing in OS Frameworks, and why are they important?

To thrive as a Software Engineer in OS Frameworks, you need a deep understanding of operating systems, systems programming, and proficiency in languages like C/C++ or Rust, often backed by a degree in computer science or related fields. Familiarity with tools such as Git, debuggers, build systems, and experience with kernel or low-level API development are highly valued, as well as knowledge of relevant certifications like Linux Foundation Certified Engineer. Excellent problem-solving, collaboration, and communication skills help you design robust solutions and work effectively within cross-functional teams. These combined skills are essential for creating stable, secure, and efficient operating system components that underpin modern software environments.

How does a Software Engineer working on OS Frameworks typically collaborate with other teams during the development cycle?

Software Engineers specializing in OS Frameworks frequently collaborate with cross-functional teams, including hardware engineers, UI/UX designers, and application developers. This teamwork is crucial for ensuring that the frameworks they build are robust, compatible with different hardware configurations, and user-friendly. Regular meetings, code reviews, and joint debugging sessions are common, allowing for seamless integration and prompt resolution of system-level challenges. This collaborative environment not only improves the quality of the frameworks but also provides opportunities for learning from other technical domains.

What are Software Engineer OS Frameworks?

Software Engineer OS Frameworks are professionals who specialize in developing, maintaining, and optimizing the foundational software frameworks that support operating systems. They work on components like APIs, libraries, and system services that enable applications to interact seamlessly with the hardware and core OS functionalities. Their work ensures stability, performance, and scalability of the operating system, making it possible for developers to build reliable software on top of these frameworks. They often collaborate with hardware engineers, application developers, and quality assurance teams.
More about Software Engineer Os Frameworks jobs
What are the most commonly searched types of Software Engineer Os Frameworks jobs? The most popular types of Software Engineer Os Frameworks jobs are:
Infographic showing various Software Engineer Os Frameworks job openings in the United States as of May 2026, with employment types broken down into 92% Full Time, 2% Part Time, 1% Temporary, and 5% Contract. Highlights an 97% Physical, and 3% Hybrid job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Embedded software engineer- Android

Embedded software engineer- Android

Quantum World Technologies Inc

Redmond, WA โ€ข On-site

$147.30K - $193.80K/yr

Full-time

Posted 16 days ago


Job description

Job Titleย โ€“ย Embedded software engineer

Job Location - Redmond, WA (100% onsite role)

Hire type โ€“Fulltimeย roleย 

Job Description:

Overview

We are seeking a Contingent Worker to support the sustaining and maintenance of Android Open-Source Project (AOSP) software (and potentially device firmware) for prototype hardware systems. This role focuses on keeping the Android build healthy and stable, integrating security patches, and backporting targeted changes from newer Android codebases as needed.

Maintain and sustain AOSP codebases for prototype systems in a sustain/maintenance mode.

Keep AOSP builds healthy, stable, and reproducible; triage and resolve build breaks.

Pull in Android security patches and ensure timely integration into the sustain branch.

Backport small-to-medium features/fixes from newer Android versions/projects into the sustain codebase based on product/engineering requests.

Debug and fix issues across the Android platform stack (frameworks and system components) and, when needed, firmware-related areas.

Write scripts and tooling to improve reliability, automation, and developer efficiency for builds and releases.

Collaborate with partner engineering teams to prioritize issues and drive fixes to completion.

Minimum Qualifications

Strong hands-on experience with AOSP development and maintenance.

Experience working in Android OS frameworks (framework/services, system components).

Proficiency in C++.

Proficiency in Linux shell scripting (bash), including automation and troubleshooting.

Experience debugging complex issues using logs, traces, and source-level debugging.

Preferred Qualifications (optional)

Experience supporting prototype or embedded Android devices (bring-up / sustain).

Familiarity with Android build system (Soong/Make), Git workflows, and patch backporting.

Firmware exposure (boot chain, HAL-facing components, device-specific layers) is a plus.

Work Mode / Notes

This is a sustaining role: emphasis on stability, patching, and targeted backports rather than net-new feature development

Work Mode / Notes

This is a sustaining role: emphasis on stability, patching, and targeted backports rather than net-new feature development.