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Software Engineer I Jobs in Rancho Palos Verdes, CA

Sr. Software Engineer I

Irvine, CA · On-site

$130 - $162/hr

As a Sr. Software Engineer I at Taco Bell, you will have an incredible opportunity to be a hands‑on contributor to our fast-growing eCommerce software engineering team. Your experienced technical ...

Sr. Software Engineer I

Irvine, CA · Hybrid

$129K - $162K/yr

As a Sr. Software Engineer I at Taco Bell, you will have an incredible opportunity to be a hands-on contributor to our fast-growing eCommerce software engineering team. Your experienced technical ...

Sr. Software Engineer I

Irvine, CA · On-site

$129K - $162K/yr

As a Sr. Software Engineer I at Taco Bell, you will have an incredible opportunity to be a hands-on contributor to our fast-growing eCommerce software engineering team. Your experienced technical ...

At Raytheon's Software Engineering Directorate (SWE) Effectors Center (EC), we deliver innovative, mission-driven solutions to secure our nation. Our engineers engage in the full software development ...

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Showing results 1-20

Software Engineer I information

See Rancho Palos Verdes, CA salary details

$68.1K

$158.3K

$220.4K

How much do software engineer i jobs pay per year?

As of Aug 30, 2026, the average yearly pay for software engineer i in Rancho Palos Verdes, CA is $158,254.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,700.00 and $185,600.00 per year, depending on experience, location, and employer.

What is a software engineer I?

Software Engineer I positions are entry-level roles in software development. Individuals in this position typically work under the guidance of more experienced engineers to design, develop, test, and maintain software applications. They often assist with coding, debugging, and documenting software components while learning best practices and company standards. This role provides foundational experience and is ideal for recent graduates or those new to the software engineering field.

What are the key skills and qualifications needed to thrive as a software engineer I, and why are they important?

To thrive as a Software Engineer I, you need a solid understanding of programming fundamentals, algorithms, and software development principles, often supported by a degree in computer science or a related field. Familiarity with coding languages like Python, Java, or C++, as well as experience using version control systems such as Git, are typically expected. Strong problem-solving abilities, effective communication, and a willingness to learn make a candidate stand out in this entry-level role. These skills are crucial for building reliable software, collaborating with teammates, and adapting to evolving technologies in a fast-paced environment.

What are some common challenges faced by a software engineer I when working on a team project?

As a Software Engineer I, one common challenge is adapting to established codebases and understanding your team's coding standards and workflows. You may also find it challenging to balance learning new technologies while delivering features on schedule. Effective communication with senior engineers and other departments is crucial, as you'll often collaborate on tasks like debugging, code reviews, and feature planning. Seeking feedback and asking questions early can help you overcome these hurdles and contribute more confidently to team projects.

What is the difference between Software Engineer I vs Software Developer I?

AspectSoftware Engineer ISoftware Developer I
Required CredentialsBachelor's in CS or related field; some roles may require certificationsBachelor's in CS or related field; certifications are optional
Work EnvironmentCollaborative teams, Agile/Scrum settings, cross-functional projectsDevelopment-focused tasks, often within same teams and environments
Employer & Industry UsageTech companies, startups, enterprise firmsSimilar industries, often interchangeable in job listings
Common Search & Comparison IntentUnderstanding role scope, responsibilities, and career pathClarifying job expectations and entry-level duties

Both roles typically require a bachelor's degree in computer science or related fields. Software Engineer I often involves broader responsibilities, including system design and collaboration across teams, while Software Developer I focuses more on coding and implementation. The roles are similar in work environment and industry usage, with the main difference being the scope of responsibilities and career progression.

What cities near Rancho Palos Verdes, CA are hiring for Software Engineer I jobs?

Cities near Rancho Palos Verdes, CA with the most Software Engineer I job openings:

Infographic showing various Software Engineer I job openings in Rancho Palos Verdes, CA as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $158,254 per year, or $76.1 per hour.

Software Engineer I/II

Pasadena, CA • On-site


Rocket Lab Corporation
Aerospace Product and Parts Manufacturing • 201 - 500 employees

9.2

Company rating: 9.2 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

4th of 72 rated aerospace companies

People enjoy working here

Good employer

Paid breaks


Full-time

Re-posted 8 days ago


Job description

SPACE SYSTEMS 

At Rocket Lab, we're not just launching rockets - we're building the future of space. Our Space Systems team builds everything from complete spacecraft, precision payloads to the components and subsystems that allow them to thrive in space, like solar panels, flight software, star trackers, optical systems, separation systems, radios, and more.  

 Our Space Systems team has enabled more than 1,700 missions, ranging from interplanetary exploration, in-space manufacturing to national security and defense initiatives. The team has built spacecraft, payloads, and components for missions to the Moon and Mars, working with partners including NASA, the Space Development Agency, and the U.S. Space Force. Whether it's a single high-performance spacecraft, constellation, or the vertically integrated components that help them get to space - our world class Space Systems team is empowering some of the boldest and most ambitious space missions. 

SOFTWARE ENGINEER I/II - ROBOTICS

Based onsite at Rocket Lab Robotics in Pasadena, CA, the Software Engineer I/II - Robotics will develop software for robotic platforms, motion-control systems, sensing systems, machine interfaces, test systems, and production support tools. This role is hands-on and works closely with mechanical, electrical, controls, manufacturing, test, quality, and operations teams to turn robotics concepts into reliable working systems.

The ideal candidate is a hands-on software engineer with strong robotics or hardware-integrated software experience, sound software engineering fundamentals, and the ability to develop reliable software in a fast-paced hardware development environment. You will support design, implementation, simulation, hardware bring-up, integration, test, deployment, troubleshooting, and production support for robotic systems.

(Please note: This position can be hired as a Software Engineer I or Software Engineer II) 

WHAT YOU'LL GET TO DO:

  • Develop and maintain software for robotic systems, embedded interfaces, control applications, test systems, and operator-facing tools.
  • Implement software for robotic platforms, motion-control systems, sensing systems, machine interfaces, production support tools, and hardware test environments.
  • Support software development from concept through implementation, simulation, hardware bring-up, integration, test, deployment, troubleshooting, and production support.
  • Partner with mechanical, electrical, controls, systems, manufacturing, test, and quality teams to define requirements, interfaces, verification approaches, and release criteria.
  • Integrate software with motors, actuators, encoders, sensors, motion controllers, embedded systems, machine vision systems, industrial networks, and robotic equipment.
  • Troubleshoot issues across software, controls, electrical hardware, sensors, actuators, networks, robotic hardware, and production equipment.
  • Support software quality through code reviews, version control, CI/CD, automated testing, documentation, release practices, and production support practices.
  • Communicate software status, technical risks, trade studies, test results, and implementation plans to technical and cross-functional stakeholders.

YOU'LL BRING THESE QUALIFICATIONS AS A SOFTWARE ENGINEER I:

  • Degree in Software Engineering, Computer Science, Electrical Engineering, Robotics, Mechatronics, Aerospace Engineering, or equivalent experience.
  • 0-2 years of professional software engineering experience, including software for robotics, motion control, embedded systems, hardware systems, or other complex technical products.
  • Strong proficiency in C++ and/or Python.
  • Experience with robotics frameworks such as ROS or ROS 2, including real-time variants or real-time robotics applications.
  • Hands-on experience integrating software with hardware such as motors, actuators, encoders, sensors, motion controllers, embedded systems, machine vision, or industrial networks.
  • Experience with real-time or embedded software, including an understanding of control loops, deterministic timing, and hardware bring-up.
  • Solid software engineering fundamentals, including architecture, Git-based workflows, code reviews, CI/CD, automated testing, release practices, documentation, and production support.
  • Experience developing in Linux environments.
  • Demonstrated ability to define requirements, evaluate alternatives, support stakeholder alignment, and deliver software solutions in a cross-functional hardware development environment.

YOU'LL BRING THESE QUALIFICATIONS AS A SOFTWARE ENGINEER II:

  • Degree in Software Engineering, Computer Science, Electrical Engineering, Robotics, Mechatronics, Aerospace Engineering, or equivalent experience.
  • 2-5 years of professional software engineering experience, including software for robotics, motion control, embedded systems, hardware systems, or other complex technical products.
  • Strong proficiency in C++ and/or Python.
  • Experience with robotics frameworks such as ROS or ROS 2, including real-time variants or real-time robotics applications.
  • Hands-on experience integrating software with hardware such as motors, actuators, encoders, sensors, motion controllers, embedded systems, machine vision, or industrial networks.
  • Experience with real-time or embedded software, including an understanding of control loops, deterministic timing, and hardware bring-up.
  • Solid software engineering fundamentals, including architecture, Git-based workflows, code reviews, CI/CD, automated testing, release practices, documentation, and production support.
  • Experience developing in Linux environments.
  • Demonstrated ability to define requirements, evaluate alternatives, support stakeholder alignment, and deliver software solutions in a cross-functional hardware development environment.

THESE QUALIFICATIONS WOULD BE NICE TO HAVE:

  • Experience with motion planning, kinematics and dynamics, trajectory generation, controls software, robot calibration, perception systems, state estimation, or sensor fusion.
  • Experience with real-time operating systems, bare-metal embedded development, hard real-time control, or safety-critical software.
  • Experience with spacecraft, embedded, or industrial communication interfaces such as CAN/CANopen, SpaceWire, MIL-STD-1553, EtherCAT, SPI/I2C, Ethernet, TCP/IP, Modbus, OPC UA, PLCs, safety controllers, or other fieldbus protocols.
  • Experience with simulation, digital twins, hardware-in-the-loop, software-in-the-loop, flatsat, testbed environments, automated test equipment, or production test systems.
  • Experience designing for fault tolerance, redundancy, cybersecurity, configuration control, or operation in radiation, thermal, vacuum, or other harsh environments.
  • Experience working in aerospace, defense, space, advanced manufacturing, industrial robotics, medical device, or other high-reliability hardware environments.
  • Strong communication skills and the ability to translate complex technical issues into clear plans, risks, and decisions for technical and non-technical stakeholders.

This position may require prolonged periods of sitting, standing, walking, computer work, and occasional exposure to moderate levels of noise, dust, and fumes in production areas.



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