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Software Engineer Game Development Jobs in Florida

Preferred : โ€ข An advanced degree in Computer Science, Software Engineering, Computer Engineering, or Game Development. โ€ข Current/Active TS/SCI Clearance. โ€ข Experience with development in the ...

SOFTWARE ENGINEER I

Jacksonville, FL ยท On-site

$31.30 - $41.73/hr

Pay Range: $31.30-$41.73 General Summary The Software Engineer I performs entry-level software ... game development, or a similar field is preferred; or AA/AS degree in related field and two (2) ...

About the job Software Engineer C++ Senior Software Engineer Four Squared Solutions is seeking a C ... Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine). * Proficient ...

The Software Engineer will work closely with other members of the software development team ... Experience developing gaming or simulation software, using C++, preferably with MS Visual Studio

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Provide occasional development guidance and input to junior software developers. * Support cyber ...

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Software Engineer Game Development information

See Florida salary details

$47.5K

$110.2K

$153.6K

How much do software engineer game development jobs pay per year?

As of Jun 23, 2026, the average yearly pay for software engineer game development in Florida is $110,243.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,700.00 and $129,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Software Engineer in Game Development, and why are they important?

To thrive as a Software Engineer in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics and mathematics, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems such as Git, and knowledge of APIs used in gaming is essential. Creativity, problem-solving, teamwork, and effective communication set candidates apart in collaborative and fast-paced environments. These skills are crucial for efficiently building engaging, high-quality games and overcoming the complex technical challenges unique to game development.

What does a Software Engineer in Game Development do?

A Software Engineer in Game Development designs, develops, and maintains the software that powers video games. They work on tasks such as creating game engines, implementing gameplay mechanics, optimizing performance, and fixing bugs. Their responsibilities may also include collaborating with artists, designers, and other engineers to ensure the game runs smoothly and meets creative goals. They often use programming languages like C++, C#, or Python, and may specialize in areas such as graphics, artificial intelligence, or networking.

What are some common challenges faced by software engineers in game development, and how can they be addressed?

Software engineers in game development often encounter challenges such as optimizing performance for various hardware, managing complex codebases, and integrating new features without introducing bugs. Coordination with artists, designers, and other developers is crucial to ensure that gameplay and visuals align seamlessly. Addressing these challenges typically involves writing efficient, maintainable code, participating in code reviews, and using version control systems effectively. Proactive communication and regular playtesting also help catch issues early and maintain project momentum.
What job categories do people searching Software Engineer Game Development jobs in Florida look for? The top searched job categories for Software Engineer Game Development jobs in Florida are:
Infographic showing various Software Engineer Game Development job openings in Florida as of June 2026, with employment types broken down into 2% As Needed, 43% Full Time, 52% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $110,243 per year, or $53 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Jacksonville, FL โ€ข Remote

$20 - $120/hr

Part-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.