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Shader Programming Jobs in Minnesota (NOW HIRING)

Qt/QML. * Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience. * Solid understanding and experience with OpenGL 2D/3D Texture Mapping technique.

Qt/QML. * Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience. * Solid understanding and experience with OpenGL 2D/3D Texture Mapping technique.

Qt/QML. * Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience. * Solid understanding and experience with OpenGL 2D/3D Texture Mapping technique.

Shader Programming information

What is shader programming?

Shader programming involves writing specialized code that runs on a computer's graphics processing unit (GPU) to control how images, lighting, and colors are rendered in computer graphics. Shaders are essential for creating realistic visual effects in video games, movies, and virtual reality. Programmers use languages like GLSL, HLSL, or Cg to write vertex, fragment, or compute shaders, which manipulate geometry, textures, and lighting in real time. This field requires strong mathematical and programming skills, especially in linear algebra and computer graphics concepts.

What are the key skills and qualifications needed to thrive as a Shader Programmer, and why are they important?

To thrive as a Shader Programmer, you need strong proficiency in computer graphics principles, mathematics (especially linear algebra), and experience with shading languages like GLSL or HLSL, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (such as OpenGL or DirectX), real-time rendering engines, and version control systems is typically required. Creative problem-solving, attention to detail, and effective collaboration with artists and developers are standout soft skills in this role. These competencies are vital to create visually stunning and efficient visual effects that enhance real-time applications and games.

What is the difference between Shader Programming vs Graphics Programmer?

AspectShader ProgrammingGraphics Programmer
Required credentialsKnowledge of GLSL/HLSL, graphics APIsKnowledge of graphics APIs, C++, shader languages
Work environmentFocus on writing shaders for rendering pipelinesDeveloping graphics engines, rendering techniques
Industry usageUsed in game development, real-time renderingUsed in game studios, visual effects, simulation
Common search intentUnderstanding shader coding differencesUnderstanding graphics pipeline development

Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.

What are some common challenges shader programmers face when optimizing graphics performance?

Shader programmers often encounter challenges related to balancing visual quality with real-time performance. Optimizing shaders requires a strong understanding of hardware limitations, such as processing power and memory bandwidth, as well as efficient use of GPU resources. Debugging and profiling shader code can be complex, especially when dealing with platform-specific differences. Collaboration with artists and other developers is essential to ensure that the visuals meet creative goals without exceeding performance budgets.
What are popular job titles related to Shader Programming jobs in Minnesota? For Shader Programming jobs in Minnesota, the most frequently searched job titles are:
What job categories do people searching Shader Programming jobs in Minnesota look for? The top searched job categories for Shader Programming jobs in Minnesota are:
Infographic showing various Shader Programming job openings in Minnesota as of July 2026, with employment types broken down into 4% Internship, 71% Full Time, 12% Part Time, 4% Temporary, and 9% Contract. Highlights an 78% In-person, and 22% Remote job distribution.
Senior Software Engineer Electrophysiology Medical Devices (C++/Qt/Linux/OpenGL)

Senior Software Engineer Electrophysiology Medical Devices (C++/Qt/Linux/OpenGL)

Ekcel Systems

Saint Paul, MN • On-site

$123K - $163K/yr

Other

Posted 3 days ago


Job description

 
 
Hi,Hope you are doing well. We do have below position.
Position: Senior Software Engineer –  (C++/Qt/Linux/OpenGL)
Location: St. Paul, Minnesota 55117
Onsite role
Position Summary
This is a technical role with the candidate expected to be a critical contributor to building compelling products within the Electrophysiology Division. The individual will participate in the development and deployment of system and software architecture to support our development programs.
The candidate will design, develop, and document software applications embedded in diagnostic and interventional cardiology devices and participate in all phases of the software lifecycle, including concept development, requirements, design, implementation, and testing.
Primary Duties & Responsibilities
Apply software design skills to develop medical devices that meet performance requirements and quality system standards.
Develop requirements specifications, software design, implementation, and testing.
Develop embedded software algorithms and Linux applications/GUI.
Develop algorithms for:
Real-time 3D location tracking
Real-time 3D anatomical model creation
Intracardiac signal visualization
Participate in software lifecycle activities including:
Requirements definition
Functional design
Implementation
Code reviews
Product release
Create software test plans, protocols, and reports.
Work closely with QA, RA, Hardware, and Test Engineering teams.
Participate in design reviews to ensure product safety, reliability, and serviceability.
Make and justify technical design decisions based on investigation and testing.
Transfer developed solutions to manufacturing and provide technical support during product launch.
Required Qualifications
Education
B.S. in Computer Science or related discipline
M.S. preferred
Experience
6+ years of software development experience
OR
4+ years of Ph.D. research experience in Computer Science
Required Technical Skills
Programming
Object-Oriented Design
C++
Qt Programming
Operating System
Linux
Software Development
Full Software Development Life Cycle (SDLC)
Software architecture and design
Requirements management
Medical device software development
Documentation in regulated environments
Graphics & GPU Programming
OpenGL
OpenGL Shader Language
CUDA
NVIDIA GPU Programming
Stream Programming
OpenGL 2D/3D Texture Mapping
Algorithms
Computational Geometry
Real-time graphics algorithmsPreferred Skills
Qt/QML GUI Development