Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... Knowledge of custom shader writing or GPU profiling. * Familiarity with modern build systems like ...
Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... Knowledge of custom shader writing or GPU profiling. * Familiarity with modern build systems like ...
3D Graphics Engineer (Three.js / WebGL)
$134K - $166K/yr
Solid WebGL and GLSL shader experience. * Strong TypeScript or JavaScript skills. * Experience with ... A collaborative, product-driven engineering culture. * Competitive compensation and benefits. * A ...
3D Graphics Engineer (Three.js / WebGL)
$134K - $166K/yr
Solid WebGL and GLSL shader experience. * Strong TypeScript or JavaScript skills. * Experience with ... A collaborative, product-driven engineering culture. * Competitive compensation and benefits. * A ...
3D Graphics Engineer (Three.js / WebGL)
Sarasota, FL · On-site +1
$134K - $166K/yr
3D Graphics Engineer (Three.js / WebGL) Department: Imerza Employment Type: Full Time Location ... Solid WebGL and GLSL shader experience. * Strong TypeScript or JavaScript skills. * Experience with ...
3D Graphics Engineer (Three.js / WebGL)
Sarasota, FL · On-site +1
$134K - $166K/yr
3D Graphics Engineer (Three.js / WebGL) Department: Imerza Employment Type: Full Time Location ... Solid WebGL and GLSL shader experience. * Strong TypeScript or JavaScript skills. * Experience with ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
... Art, Engineering, Design, Animation, Audio, and other disciplines. * Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability ...
Shader Programming information
What is shader programming?
What are the key skills and qualifications needed to thrive as a shader programmer?
What is the difference between Shader Programming vs Graphics Programmer?
| Aspect | Shader Programming | Graphics Programmer |
|---|---|---|
| Required credentials | Knowledge of GLSL/HLSL, graphics APIs | Knowledge of graphics APIs, C++, shader languages |
| Work environment | Focus on writing shaders for rendering pipelines | Developing graphics engines, rendering techniques |
| Industry usage | Used in game development, real-time rendering | Used in game studios, visual effects, simulation |
| Common search intent | Understanding shader coding differences | Understanding graphics pipeline development |
Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.
What are some common challenges shader programmers face when optimizing graphics performance?

Internship
Re-posted 3 days ago
Job description
Location: Houston, Texas or Pensacola, Florida
Duration: 12-16 weeks
The Mission
At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.
What You'll Do
- Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
- Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
- Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
- Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
- Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.
What We're Looking For
- Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
- Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
- 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
- Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
- The "Builder" Mindset: You've built things-whether it's a game in XR, a custom drone, or a contribution to an open-source library.
Bonus Points
- Experience with Unreal Engine (Blueprints/C++) or OpenXR.
- Knowledge of custom shader writing or GPU profiling.
- Familiarity with modern build systems like Nix or Bazel.
- A history of contributing to open-source projects.
We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects.
Now reviewing applications for:
- Fall 2026 (August-December)
- Spring 2027 (January-May)