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Senior Video Game Designer Jobs (NOW HIRING)

Sr Game Designer - D&D

Renton, WA · On-site

$112K - $168K/yr

We are seeking a Senior Game Designer to work with our design team to conceptualize and build Dungeons & Dragons products. In this role, you'll help craft the future of D&D by designing and writing ...

Senior Mission Designer

Irvine, CA · On-site

$93K - $216K/yr

As a Senior Mission Designer, you will be responsible for designing and creating missions, quests ... A strong passion for video games and knowledge of the gaming industry. * Proven experience in ...

Across gaming, entertainment, sports, technology and food, we build highly engaged communities and ... The work will vary significantly in scale, from fast-turnaround, **social-first content** designed ...

Overview Do you love video games and thought 'hey, I can make that!' Well, here is your chance! At ... Working closely with Game Design leadership, designing and developing mathematical models for ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

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Senior Video Game Designer information

See salary details

$79.5K

$130.8K

$196K

How much do senior video game designer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for senior video game designer in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What does a senior video game designer do?

A Senior Video Game Designer is responsible for leading the creative and design aspects of video game development. They work closely with other designers, programmers, artists, and producers to conceptualize gameplay mechanics, develop storylines, and ensure the overall vision of the game is realized. Senior designers often mentor junior team members, oversee the design process, and help solve complex design challenges. Their experience allows them to make critical decisions that shape the user experience and contribute to the game's success.

What skills and qualifications are needed to thrive as a senior video game designer?

To thrive as a Senior Video Game Designer, you need advanced game design experience, a strong understanding of gameplay mechanics, and a portfolio demonstrating successful shipped titles, often supported by a degree in game design or a related field. Familiarity with industry-standard tools like Unity, Unreal Engine, scripting languages, and project management systems is essential. Creative problem-solving, leadership, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and guiding junior designers. These skills ensure the creation of engaging game experiences, efficient development processes, and the ability to lead projects from concept to completion.

How does a senior video game designer typically collaborate with other departments during the development process?

As a Senior Video Game Designer, you’ll frequently work cross-functionally with artists, programmers, audio engineers, and producers to bring game concepts to life. You'll translate high-level ideas into actionable tasks, provide detailed design documentation, and participate in regular meetings to ensure alignment across departments. Effective communication and the ability to incorporate feedback from various teams are essential, as you’ll often need to balance creative vision with technical and production constraints.
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Infographic showing various Senior Video Game Designer job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 33% In-person, and 67% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.

War Game Designer-Regional Threats, Senior

Charlottesville, VA • On-site

$140K - $170K/yr

Full-time

Posted 16 days ago


Job description

Description

 We are seeking a highly skilled Senior Wargame Designer to lead the design, development, and execution of advanced red-on-green military wargames supporting U.S. Army training, experimentation, capability development, and operational analysis. The ideal candidate will combine expertise in military doctrine, operational art, adversary tactics, game theory, simulation design, and decision science to create realistic and analytically rigorous wargaming environments.


This role will work closely with Army stakeholders, military subject matter experts, data scientists, modelers, and software development teams to develop wargames that accurately represent friendly and adversary decision-making, force employment, operational constraints, and battlefield dynamics across multi-domain operations.

The successful candidate will be capable of translating military doctrine and operational concepts into engaging and defensible game mechanics that support learning, experimentation, and decision advantage.

Key areas include:

Wargame Design & Development

  • Design, develop, and refine red-on-green operational and tactical wargames for U.S. Army sponsors.
  • Create game systems that faithfully represent land, air, maritime, space, cyber, and information domain interactions.
  • Develop behaviors, decision models, and courses of action based on current threat doctrine, force structure, and capabilities.
  • Incorporate Army doctrine, concepts, planning methodologies, and mission command principles into game mechanics.
  • Design adjudication methods, combat resolution systems, and campaign-level decision frameworks.

Game Theory & Analytical Rigor

  • Apply game theory, decision science, and strategic competition models to represent complex military interactions.
  • Develop opponent decision models using concepts such as:
    • Nash equilibrium
    • Sequential games
    • Signaling and deception
    • Risk-based decision making
    • Utility analysis
    • Multi-agent competition frameworks
  • Evaluate player decisions and game outcomes to generate actionable insights for Army leadership.

Military & Operational Analysis

  • Develop scenarios reflecting near-peer competition, large-scale combat operations, irregular warfare, and multi-domain operations.
  • Translate operational plans, concepts of operation (CONOPS), and military scenarios into playable game structures.
  • Support Army experimentation and concept development through objective analysis and recommendations.

Stakeholder Engagement

  • Facilitate workshops, design sessions, tabletop exercises, and operational wargames with military leaders and subject matter experts.
  • Present game concepts, design rationale, and analytical findings to senior government stakeholders.
  • Collaborate with Army centers of excellence, program offices, operational units, and training organizations.

Digital & Simulation Integration

  • Support integration of wargames with modeling and simulation environments.
  • Collaborate with software and AI teams to develop digital implementations of game mechanics.
  • Assist in development of AI-enabled Red Force decision agents and adversary behavior models.

Requirements

  • 8+ years of professional experience in one or more of the following:
  • Professional military wargaming
  • Defense analysis
  • Operations research
  • Military simulation development
  • Strategic planning
  • Commercial strategy gaming
  • Demonstrated experience designing adjudicated, seminar, matrix, tabletop, computer-assisted, or simulation-based wargames.
  • Experience supporting U.S. Army, Joint, DoD, or NATO organizations.
  • Deep understanding of:
  • U.S. Army doctrine
  • Multi-Domain Operations (MDO)
  • Mission command
  • Operational art and campaign design
  • Threat doctrine and adversary force employment
  • Strong knowledge of military planning processes, including:
  • MDMP
  • Joint Planning Process (JPP)
  • Course of Action analysis
  • Expertise in applying game theory principles to competitive decision environments.
  • Experience designing complex game mechanics and adjudication systems.
  • Familiarity with military modeling and simulation tools.
  • Knowledge of probability, statistics, and operational analysis techniques.
  • Ability to document game rules, mechanics, scenarios, and analytical outcomes.

Clearance Required:

  • TS/SCI

Minimum Education:

  • High School Education

Minimum Years of Experience:

  • 12 yrs relevant experience, 8 yrs w/ Bachelor's Degree

Preferred Qualifications:

  • Former military officer, warrant officer, or senior non-commissioned officer with operational planning experience.
  • Advanced degree in Operations Research, Strategic Studies, International Relations, Applied Mathematics, or related field.
  • Experience supporting Army Futures Command, TRADOC, Centers of Excellence, ARCIC, Joint Staff, or combatant commands.
  • Experience designing AI-enabled adversary behaviors.
  • Familiarity with:
  • JCATS
  • AFSIM
  • OneSAF
  • JTLS
  • VBS
  • Other defense simulation environments
  • Publications or recognized contributions in military gaming, decision science, or strategic analysis.