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Senior Level Designer Jobs in Bothell, WA (NOW HIRING)

Level / Game Designer - Senior

Seattle, WA ยท Remote

$80K - $120K/yr

Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence WHAT YOU'LL BRING * 8+ years of professional game development ...

Level / Game Designer - Senior

Seattle, WA ยท On-site +1

$80K - $120K/yr

Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence WHAT YOU'LL BRING * 8+ years of professional game development ...

Senior Graphic Designer, Diagrams

Seattle, WA ยท On-site

$73K - $100K/yr

Ready to level-up your career at the company leading workforce transformation in the agentic era ... The Experience We're looking for a senior-level designer to specialize in breaking down complex ...

New

(C) Senior Marine Designer IV

Seattle, WA ยท On-site

$89K - $112K/yr

TMMG is seeking a senior-level Marine Designer / Designer IV to support Vigor Marine Group's vessel design, detail engineering, and production support efforts in Vancouver, WA. This position will ...

... team that designs and improves airports across the country, from the Pacific Northwest to the ... Level of Work/Accountability Primarily performs advanced technical tasks on complex, demanding ...

... team that designs and improves airports across the country, from the Pacific Northwest to the ... Level of Work/Accountability Primarily performs advanced technical tasks on complex, demanding ...

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Showing results 1-20

Senior Level Designer information

See Bothell, WA salary details

$66K

$118.4K

$146.4K

How much do senior level designer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for senior level designer in Bothell, WA is $118,364.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,000.00 and $121,800.00 per year, depending on experience, location, and employer.

What does a senior level designer do?

A Senior Level Designer is responsible for creating engaging, balanced, and visually appealing game levels or environments. They collaborate closely with artists, programmers, and other designers to ensure that levels support the game's mechanics, narrative, and overall player experience. Their duties include planning layouts, building and scripting gameplay events, playtesting, and iterating on designs based on feedback. Senior Level Designers also mentor junior staff and help set design standards and best practices for the team.

How does a senior level designer typically collaborate with other departments during game development?

As a Senior Level Designer, you will work closely with artists, programmers, writers, and gameplay designers to ensure that levels are both visually engaging and functionally sound. Regular interdisciplinary meetings and feedback sessions are standard, allowing you to communicate your vision while integrating feedback from other teams. This collaborative environment ensures that level designs align with the overall game narrative, technical constraints, and gameplay mechanics. Strong communication skills and the ability to adapt your designs based on input from multiple stakeholders are key to success in this role.

What is the difference between Senior Level Designer vs Level Designer?

AspectSenior Level DesignerLevel Designer
Required CredentialsBachelor's degree in game design, architecture, or related field; extensive experienceBachelor's degree or equivalent; entry to mid-level experience
Work EnvironmentLead design projects, mentor junior staff, collaborate with cross-disciplinary teamsAssist in designing game levels, implement layouts, and collaborate with artists and programmers
Industry UsageUsed in game development studios, often with leadership responsibilitiesCommon in game studios, focusing on level creation and design

The Senior Level Designer typically has more experience, leadership responsibilities, and a broader scope in project management compared to a Level Designer. While both roles require strong design skills and industry knowledge, the senior position involves mentoring, overseeing design quality, and contributing to the overall game development process.

What are the key skills and qualifications needed to thrive as a senior level designer, and why are they important?

To thrive as a Senior Level Designer, you need advanced proficiency in level design principles, strong spatial reasoning, a relevant degree, and several years of professional game development experience. Expertise in industry-standard tools such as Unreal Engine, Unity, and 3D modeling software, along with a solid grasp of scripting languages, is typically required. Outstanding creativity, problem-solving skills, and effective collaboration and communication abilities help someone excel in this role. These skills ensure engaging player experiences, efficient workflow within development teams, and the successful delivery of high-quality game environments.
What cities near Bothell, WA are hiring for Senior Level Designer jobs? Cities near Bothell, WA with the most Senior Level Designer job openings:

Level / Game Designer - Senior

Hardsuit Labs

Seattle, WA โ€ข Remote

$80K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres. If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you...well, continue reading my friend.

WHAT YOU’LL DO

  • Act as a primary design point of contact for external partner studios, driving collaborative efforts and ensuring alignment of vision and execution across distributed teams
  • Drive the conceptualization, documentation, and macro-level vision of levels, spaces, missions, and gameplay experiences
  • Drive the development and iteration of pipelines, processes, and tools to elevate the efficiency and quality of the entire design team
  • Drive cross-functional strike teams to achieve end-user experience goals, proactively identifying and resolving project-wide blockers
  • Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio
  • Spearhead testing, debugging, level performance, streaming, and optimization strategies
  • Drive the vision for environmental storytelling, world building, tone, setting, and art propping
  • Act as a champion for the discipline, actively accountable for driving results and owning specific project mandates
  • Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence

WHAT YOU’LL BRING

  • 8+ years of professional game development experience, demonstrating a consistent track record of driving results, iterating on process, and owning major game features and experiences
  • Experience working on at least 3 shipped titles, with a proven ability in driving macro-level vision, establishing pipelines, and guiding cross-functional teams from concept to final release
  • Exceptional ability to tackle highly complex, cross-discipline problems where no established pipeline exists, turning ambiguity into actionable strategies
  • Mastery of virtual spaces, pacing, flow, immersion, player motivation, and aesthetics
  • Proven leadership in collaborating across disciplines in both internal and external teams
  • Excellent active communication skills, capable of pitching, defending, and driving consensus on high-level design decisions
  • Expert understanding of technical concepts, logic, logic flow, and systemic game design
  • Expert mastery of Unreal Engine and its development environment, with a track record of pushing the engine's capabilities

NICE TO HAVE

  • AAA experience.
  • While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus.
  • Experience developing on console.
  • At least one shipped title.

Job Details

  • Job Title: Level Designer - Principal
  • Reports to: Director of Design
  • Department: Design
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $80,000 to $120,000 USD

Primary working language: English

ABOUT HARDSUIT LABS

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote