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Senior Layout Designer Jobs in Quebec (NOW HIRING)

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... layout iteration, and review. * Drive collaboration with stakeholders across AI, progression ...

Maîtrise avancée de Figma (components, auto-layout, prototypage, design systems) * Expérience ... Senior UX/UI Designer with strong autonomy and excellent communication skills to join our team in ...

Participate in the review of detailed drawings and models, with guidance from senior team members ... Strong background in plant layout and multidisciplinary projects. * DEP in industrial drafting or ...

Prepares general equipment layout drawings ; Prepares 3D models and 2D drawings from references, sketches or based on instructions from engineer or senior designer; Creates drawing associated ...

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Senior Layout Designer information

See Quebec salary details

$11

$44

$77

How much do senior layout designer jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for senior layout designer in Quebec is $44.21, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $65.62 per hour, depending on experience, location, and employer.

What is the difference between Senior Layout Designer vs Graphic Designer?

AspectSenior Layout DesignerGraphic Designer
CredentialsBachelor's degree in design, architecture, or related field; experience in layout designBachelor's degree in graphic design, visual arts, or related field
Work EnvironmentDesign studios, publishing houses, advertising agencies, architecture firmsAdvertising agencies, marketing firms, media companies, freelance
Industry UsageUsed in publishing, architecture, print and digital mediaUsed across branding, advertising, digital media, print

The main difference is that Senior Layout Designers focus on creating detailed, technical layouts for publications, architecture, or digital media, often requiring advanced technical skills and experience. Graphic Designers have a broader scope, including visual branding, logos, and marketing materials. Both roles require strong design skills, but Senior Layout Designers typically specialize in layout precision and technical execution within specific industries.

Infographic showing various Senior Layout Designer job openings in Quebec as of May 2026, with employment types broken down into 2% As Needed, 47% Full Time, 50% Part Time, and 1% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $91,962 per year, or $44.2 per hour.

Senior Combat Designer (Encounters)

Cloud Chamber

Montreal, QC • Hybrid

Other

Posted 19 hours ago


Job description

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You're a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you'll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.

What You'll Do:

  • Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
  • Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
  • Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players.
  • Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
  • Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
  • Identify and evangelize best practices for encounter scripting and implementation workflows.
  • Deliver work within established project targets and maintain the high quality standards of the company.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • A minimum of 5 years of professional experience in the video game industry.
  • Experience on at least one AAA project as a Designer, or Senior Designer.
  • Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
  • Expert knowledge of Unreal Engine and visual scripting tools.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

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