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Senior Graphics Programmer Jobs in Rhode Island (NOW HIRING)

A degree in a related field such as interactive design, architecture, industrial design, graphic ... developer partners or executives * A foundation of development knowledge, both web and mobile

Senior Electrical Engineer

North Kingstown, RI · On-site

$104K - $135K/yr

We're seeking a Senior Electrical Engineer to join our team and play a pivotal role in designing ... Proficiency with schematic capture tools (Altium, KiCad, Cadence, Mentor Graphics or Eagle) and ...

... senior engineering for accuracy. * Create/Review well documented notes of design changes to ... PCB design with Mentor Graphics PADS Layout, Cadence OrCAD PCB Designer, Altium, or Eagle.

... senior engineering for accuracy. * Create/Review well documented notes of design changes to ... PCB design with Mentor Graphics PADS Layout, Cadence OrCAD PCB Designer, Altium, or Eagle.

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Senior Graphics Programmer information

See Rhode Island salary details

$13

$51

$70

How much do senior graphics programmer jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for senior graphics programmer in Rhode Island is $51.20, according to ZipRecruiter salary data. Most workers in this role earn between $43.08 and $61.20 per hour, depending on experience, location, and employer.

What does a senior graphics programmer do?

A Senior Graphics Programmer is responsible for designing, developing, and optimizing graphics systems and visual effects in video games, simulations, or other interactive applications. They work with rendering pipelines, shaders, and hardware APIs to ensure high visual quality and performance. Their role often involves collaborating with artists and other engineers to implement advanced visual features, troubleshoot graphical issues, and stay updated with the latest graphics technologies. Senior Graphics Programmers also mentor junior team members and help set technical direction for graphics development.

What are the key skills and qualifications needed to thrive as a senior graphics programmer, and why are they important?

To thrive as a Senior Graphics Programmer, you need advanced knowledge of computer graphics theory, C++ programming, and a degree in computer science or a related field. Expertise with graphics APIs such as DirectX, OpenGL, or Vulkan, and experience using shader languages (HLSL/GLSL) are typically required. Strong problem-solving abilities, collaboration, and effective communication help you work across teams and innovate in complex technical environments. These skills ensure the creation of efficient, visually impressive graphics systems that meet the demands of modern games or applications.

How does a senior graphics programmer typically collaborate with other departments during a game development project?

A Senior Graphics Programmer works closely with artists, designers, and technical directors to ensure that visual features are both cutting-edge and feasible within the project's constraints. They often translate artistic visions into optimized, real-time rendering solutions and provide technical feedback on asset creation. Regular meetings and code reviews help align the graphics team's work with the broader development goals, while cross-discipline problem-solving is common to address performance or visual fidelity challenges. Effective communication and teamwork are essential, as graphics programming decisions can significantly impact the gameplay experience and production timeline.

What is the difference between Senior Graphics Programmer vs Graphics Engineer?

AspectSenior Graphics ProgrammerGraphics Engineer
Required CredentialsBachelor's or Master's in Computer Science, Computer Graphics, or related field; extensive experience in graphics programmingSimilar educational background; may have less experience or focus on implementation
Work EnvironmentDevelops advanced graphics features, shaders, rendering techniques in game engines or visualization toolsSupports graphics development, optimizes rendering pipelines, and implements graphics solutions
Employer & Industry UsageUsed in gaming, simulation, and visual effects industries; common in companies developing real-time graphicsFound in similar industries, often collaborating with graphics teams to improve rendering performance

The main difference is that Senior Graphics Programmers typically lead complex graphics development projects, focusing on advanced rendering techniques, while Graphics Engineers support and optimize existing graphics systems. Both roles require strong technical skills, but Senior Graphics Programmers usually have more experience and responsibility in designing innovative graphics solutions.

What are popular job titles related to Senior Graphics Programmer jobs in Rhode Island?

For Senior Graphics Programmer jobs in Rhode Island, the most frequently searched job titles are:

What job categories do people searching Senior Graphics Programmer jobs in Rhode Island look for?

The top searched job categories for Senior Graphics Programmer jobs in Rhode Island are:

What cities in Rhode Island are hiring for Senior Graphics Programmer jobs?

Cities in Rhode Island with the most Senior Graphics Programmer job openings:

Infographic showing various Senior Graphics Programmer job openings in Rhode Island as of August 2026, with employment types broken down into 2% Internship, 79% Full Time, 15% Part Time, 1% Temporary, and 3% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $106,486 per year, or $51.2 per hour.

Senior Instructional Systems Designer

Newport, RI

Frontier Technology Inc.
Guided Missile and Space Vehicle Manufacturing • 201 - 500 employees

Full-time

Posted 24 days ago


Job description

FTI is seeking a Senior Instructional Systems Designer to support curriculum development efforts for Surface Warfare Schools Command (SWSC) in Newport, Rhode Island. 

This position develops, designs, and implements academically rigorous training materials supporting officers, enlisted engineers, and other fleet professionals. The role applies instructional design methodologies and educational best practices to ensure alignment with Navy Education and Training Command (NETC) guidance and operational fleet requirements. 


Curriculum Development & Design 

  • Research, design, develop, and implement instructor-led, web-based, and multimedia training materials using digital and print platforms. 
  • Write, edit, and maintain technical documentation and instructional content. 
  • Collaborate with Fleet Subject Matter Experts (SMEs), training supervisors, instructors, curriculum developers, and graphic artists to develop instructional materials. 
  • Conduct training needs analysis and job task analysis to determine competency requirements and address performance gaps. 
  • Develop lesson plans, instructor guides, course schedules, and supporting documentation in accordance with Navy Education and Training Command Technical Manuals (NAVEDTRAs). 
  • Align instructional materials with measurable learning objectives and competency-based outcomes. 

Assessment & Evaluation 

  • Develop formative and summative evaluation strategies to assess training effectiveness. 
  • Create and maintain valid test banks to measure learner performance. 
  • Apply industry-standard instructional design methodologies and adult learning theory principles. 

Research & Technical Content Support 

  • Research Navy technical publications and authoritative references to ensure curriculum accuracy. 
  • Remain current with evolving instructional methodologies and best practices in technical training. 
  • Create and utilize graphics and multimedia tools to enhance instructional effectiveness and learner engagement. 
  • Explain complex technical information to non-technical audiences. 

Innovation & Technology Integration 

  • Leverage approved Department of Defense and FTI artificial intelligence platforms in the creation, analysis, and delivery of training materials, as authorized. 
  • Support publication and dissemination of instructional materials as required. 

Additional Duties 

  • Perform additional tasks supporting curriculum development efforts within the scope of the contract. 

Required Qualifications 

  • Must be located within a commutable distance to report full-time onsite in Newport, RI. 
  • U.S. Citizen. 
  • Ability to obtain and maintain a DoD Secret Clearance (active clearance highly preferred). 
  • Bachelor’s degree in Education, Instructional Systems Design, or related field; OR prior enlisted Navy SWSC ratings; OR prior Surface Warfare Officer / LDO / CWO experience; OR equivalent relevant experience and certification such as U.S. Navy Master Training Specialist (MTS). 
  • Demonstrated experience developing and revising training materials throughout the full instructional lifecycle. 
  • Proficiency in Microsoft Office Suite (Excel, PowerPoint, Word); Adobe experience required. 
  • Strong written, verbal, and interpersonal communication skills. 
  • Ability to work independently with minimal supervision and exercise sound professional judgment. 
  • Occasional travel may be required (up to 25%). 
  • Minimum of 10 years of experience.