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Senior Android Engineer Jobs in Spring Valley, CA

Engineer, Senior - Job ID: 8425

San Diego, CA · On-site

$148K - $183K/yr

Contractor - Graphics Software Engineer (Dynamic Gaussian Splatting, On-Device XR, Android) Job Overview We are seeking a contractor Graphics Software Engineer to support development of real-time ...

iOS Developer

San Diego, CA · On-site

$55 - $75.75/hr

As an iOS Engineer, you will be part of a highly collaborative team working on modern mobile ... Collaborate with engineers across teams, including Android counterparts, to encourage consistency ...

iOS Developer

San Diego, CA · On-site

$55 - $75.75/hr

As an iOS Engineer, you will be part of a highly collaborative team working on modern mobile ... Collaborate with engineers across teams, including Android counterparts, to encourage consistency ...

iOS Developer

San Diego, CA · On-site

$55 - $75.75/hr

As an iOS Engineer, you will be part of a highly collaborative team working on modern mobile ... Collaborate with engineers across teams, including Android counterparts, to encourage consistency ...

... Android, QNX) and hardware. • 5+ years of experience in embedded system development and ... Experience in a role requiring interaction with senior leadership (e.g., Sr. Director and above ...

Showing results 41-60

Senior Android Engineer information

See Spring Valley, CA salary details

$98.2K

$166.1K

$257.8K

How much do senior android engineer jobs pay per year?

As of Jul 25, 2026, the average yearly pay for senior android engineer in Spring Valley, CA is $166,066.00, according to ZipRecruiter salary data. Most workers in this role earn between $142,200.00 and $182,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Android Engineer, and why are they important?

To thrive as a Senior Android Engineer, you need expert proficiency in Java/Kotlin, Android SDK, and a proven track record of building scalable mobile applications, typically supported by a relevant degree or equivalent experience. Familiarity with tools like Android Studio, Gradle, Git, and experience with CI/CD pipelines and automated testing frameworks is highly valued, along with certifications such as Google’s Associate Android Developer. Strong problem-solving, leadership, and communication skills distinguish top performers, enabling them to mentor junior engineers and collaborate cross-functionally. These competencies ensure the development of high-quality, maintainable apps and drive innovation within fast-paced mobile development teams.

What is the difference between Senior Android Engineer vs Android Developer?

AspectSenior Android EngineerAndroid Developer
Required CredentialsBachelor's degree in Computer Science or related field; 3+ years experience; proficiency in Java/KotlinBachelor's degree or diploma; 1-3 years experience; knowledge of Java/Kotlin
Work EnvironmentDesigning complex apps, leading projects, mentoring juniorsDeveloping and maintaining Android apps, implementing features
Employer & Industry UsageTech companies, startups, agenciesApp development firms, freelance projects, startups

While both roles involve Android app development, a Senior Android Engineer typically has more experience, takes on leadership responsibilities, and works on complex projects. An Android Developer focuses on coding and implementing features, often with less emphasis on project leadership.

What are common challenges faced by Senior Android Engineers when working on large-scale applications?

Senior Android Engineers working on large-scale applications often face challenges such as maintaining code quality across multiple modules, ensuring app performance as complexity grows, and coordinating with cross-functional teams like backend, design, and QA. Balancing the need for rapid feature development with the stability and scalability of the codebase is crucial. Effective communication and a thorough understanding of architectural patterns, such as MVVM or Clean Architecture, are essential to address these challenges and deliver a seamless user experience.

What does a Senior Android Engineer do?

A Senior Android Engineer is responsible for designing, developing, and maintaining advanced applications for the Android platform. They collaborate with cross-functional teams to define, design, and ship new features, as well as troubleshoot and fix bugs to improve application performance. Senior Android Engineers also mentor junior developers, contribute to architectural decisions, and ensure that applications meet high standards of quality, security, and usability.
What cities near Spring Valley, CA are hiring for Senior Android Engineer jobs? Cities near Spring Valley, CA with the most Senior Android Engineer job openings:
Engineer, Senior - Job ID: 8425

Engineer, Senior - Job ID: 8425

ACL Digital

San Diego, CA • On-site

$148K - $183K/yr

Other

Posted 9 days ago


Job description

Top 5 Required Skills (These are not preferred skills. If the candidate does not have these required skills, they will be rejected completely)

1. Vulkan Graphics Programming

- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory

barriers, and GPU-driven rendering.

2. Modern C++ Performance Engineering

- Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-

latency rendering code.

3. Mobile GPU Optimization

- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache

behavior, thermal constraints, and power/performance tradeoffs.

4. GPU Compute and Shader Optimization

- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,

prefix sums, compaction, and parallel data processing.

5. Graphics Performance Profiling and Debugging

- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory

bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.


Technologies: What does this temp must know to perform the required job duties (These are not preferred technologies - If they do not have these technologies they will be rejected completely)


Required Technologies

- Vulkan

- C++17/C++20

- Android NDK

- GLSL or HLSL

- SPIR-V

- Qualcomm Adreno GPU architecture

- Snapdragon mobile platforms

- Qualcomm Snapdragon Profiler

- RenderDoc

- Android Studio / Android build tools

- CMake

- GPU compute shader math

- Real-time rendering pipelines

Required Education:

Required Years of Experience

Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.


Key Words:



Job Description:


Principal Duties and Responsibilities:

• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.

• Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.

• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.

• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.

• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.

• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.

Level of Responsibility:

• Works under supervision.

• Decision-making may affect work beyond immediate work group.

• Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.

• Has a moderate amount of influence over key organizational decisions.

• Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively.


Comments for Suppliers:

· How many rounds of interviews should be expected?


2 rounds: one interview with hiring manager and one formal interview follow up


· Work Location:

100% Onsite San Diego


-100% Onsite



· Shift: Hour/Days of Work

Standard 40 hours /week

Job Title: Contractor – Graphics Software Engineer (Dynamic Gaussian Splatting, On-Device XR, Android)

Job Overview

We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).

This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.


Key Responsibilities

1. Gaussian Splatting Rendering

  • Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines
  • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
  • Analyze and resolve issues such as:
  • Splat flickering and popping
  • Sorting inconsistencies
  • Precision differences between CPU and GPU


2. On-Device GPU Optimization (Android / Edge Devices)

  • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
  • Ensure efficient execution under limited memory, bandwidth, and power constraints
  • Tune rendering for real-time performance on phones and AR glasses


3. Data Pipeline & Memory Efficiency

  • Design compact data representations for Gaussian Splatting frame data
  • Optimize CPU → GPU data transfers for real-time rendering
  • Eliminate intermediate processing and reduce runtime memory overhead


4. Shader Development & Rendering Pipeline Integration

  • Implement GPU shaders tailored to Gaussian Splatting data formats
  • Optimize shader input pathways for efficient on-device execution
  • Integrate rendering pipelines with motion, lighting systems.


5. Debugging & System Validation

  • Debug complex rendering issues in Gaussian Splatting pipelines
  • Investigate numerical precision issues and GPU/CPU inconsistencies
  • Validate rendering output against reference pipelines


6. Collaboration & Execution

  • Collaborate closely with XR, vision, and avatar teams
  • Contribute to on-device demos and prototype systems (phones / AR glasses)
  • Execute quickly on well-defined tasks with strong ownership of implementation


Required Qualifications

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related field
  • Strong programming skills in C/C++
  • Experience with Android platform development
  • Experience with GPU programming (OpenGL ES, Vulkan, or similar)
  • Solid understanding of:
  • Real-time rendering pipelines
  • GPU memory management
  • Performance optimization on embedded systems


Preferred Qualifications

  • Direct experience with Gaussian Splatting / Relighting / Simulation
  • Experience building graphics systems on mobile or XR devices
  • Familiarity with Adreno GPU architecture
  • Experience optimizing for real-time constraints (latency, bandwidth, power)
  • Experience debugging rendering artifacts in GPU pipelines

ACL Digital logo

About ACL Digital

Sourced by ZipRecruiter

ACL Digital is a global digital technology firm based in San Jose, CA, US, operating within the IT and services industry. The company offers a broad spectrum of services and solutions, including digital transformation, product engineering, industry solutions, and design-led experiences, among others. ACL Digital has its roots established in 1991 with the aim to become a leading-edge innovator in the digital space and has since grown significantly to work with an array of global customers. The company's mission incorporates a commitment to aiding customers to achieve their business goals by adopting and accelerating their digital transformation journeys.

Industry

Technology, communication and media

Company size

1,001 - 5,000 Employees

Headquarters location

San Jose, CA, US

Year founded

1992