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Senior 2D Layout Artist Jobs (NOW HIRING)

Project Engineer

San Antonio, TX ยท On-site

$70K - $90K/yr

... performing arts, and athletic spaces. Across our family of brands, we are committed to our ... Familiarity with 2D layout in AutoCAD and exposure to BIM workflow in Revit/Navisworks As a Project ...

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

Job Posting Title: Sr. VFX Artist Req ID: 10158840 Senior VFX Artist About the Role & Team Disney ... Expert level proficiency with Maya, Substance, Photoshop and/or equivalent 3D and 2D software

Responsibilities include producing detailed 3D models, 2D layout drawings, conceptual diagrams, and ... This role also collaborates closely with the Sr. Product Engineer and Engineering Manager to ...

... performing arts, and athletic spaces. Across our family of brands, we are committed to our ... Familiarity with 2D layout in AutoCAD and exposure to BIM workflow in Revit/Navisworks As a Project ...

Responsibilities include producing detailed 3D models, 2D layout drawings, conceptual diagrams, and ... This role also collaborates closely with the Sr. Product Engineer and Engineering Manager to ...

... Senior Designer. You will participate in the design and layout of piping and pumping systems for ... Perform 2D layout and design of piping & instrumentation drawings (P&IDs) utilizing AutoCAD Plant ...

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How much do senior 2d layout artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for senior 2d layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What is a senior 2D layout artist?

A Senior 2D Layout Artist is a creative professional responsible for designing and arranging the visual composition of scenes in animation, film, television, or video games. They work closely with directors, storyboard artists, and animators to establish camera angles, character placements, and background layouts that support storytelling and visual flow. Senior 2D Layout Artists often supervise junior artists, review layouts for consistency, and ensure that the final scenes align with the project's artistic vision.

What are the key skills and qualifications needed to thrive as a senior 2D layout artist, and why are they important?

To thrive as a Senior 2D Layout Artist, you need advanced drawing skills, a solid understanding of composition, perspective, and storytelling, typically supported by a degree in art, animation, or a related field. Mastery of industry-standard software such as Adobe Photoshop, Toon Boom Harmony, or Storyboard Pro is essential, along with familiarity with production pipelines. Creativity, attention to detail, strong communication, and the ability to collaborate effectively are standout soft skills in this role. These skills and qualities are crucial for producing visually compelling layouts that support the narrative and technical needs of animation or game projects.

What are some common challenges faced by senior 2D layout artists when collaborating with animation teams?

Senior 2D Layout Artists often work closely with animators, background artists, and directors to establish the visual foundation of each scene. Common challenges include ensuring visual consistency across sequences, adapting layout designs to story changes, and managing feedback from multiple departments. Balancing creative vision with technical constraints, such as camera angles and scene transitions, requires strong communication and flexibility. Successful Senior 2D Layout Artists are proactive in addressing these issues, fostering collaboration, and ensuring deadlines are met without compromising on quality.

What cities are hiring for Senior 2D Layout Artist jobs?

Cities with the most Senior 2D Layout Artist job openings:

What are the most commonly searched types of 2D Layout Artist jobs?

The most popular types of 2D Layout Artist jobs are:

What states have the most Senior 2D Layout Artist jobs?

States with the most job openings for Senior 2D Layout Artist jobs include:

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site

$76 - $96/hr

Other

Posted 21 days ago


Job description

Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title

Senior Unity Technical Artist

Our Games

Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role

Create and integrate into Unity various art and VFX assets.

Experience

Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location

USA or Canada (Remote) โ€“ Must reside within the UTC-4 to UTC-8 timezones.

Company Size

24

Pay Rate

$55-70 USD per hour โ€“ Depends on skills and experience.

Job Type

Contract-to-Hire (see below)

Portfolio Required

All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM โ€“ 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.
Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.
The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/.

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