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Second Officer Container Ship Jobs in Colorado (NOW HIRING)

Engineering Lead

Loveland, CO · On-site +1

$105K - $138K/yr

Second Unit is looking for an experienced Engineering Lead for client game projects. This is a ... It also isn't the CTO position. Company-wide technology strategy, security, corporate IT, and ...

Posted today

Second Officer Container Ship information

What is the difference between Second Officer Container Ship vs Third Officer Container Ship?

AspectSecond Officer Container ShipThird Officer Container Ship
CertificationsSTCW certifications, maritime licenses, advanced navigation trainingSTCW certifications, basic safety training, navigation courses
Work EnvironmentBridge operations, navigation, safety management onboard container shipsAssists in navigation, safety, and maintenance tasks on container ships
ResponsibilitiesNavigation, safety drills, maintaining navigation equipmentMonitoring safety equipment, assisting with navigation and safety procedures

The Second Officer Container Ship typically holds more advanced certifications and has greater responsibilities in navigation and safety compared to the Third Officer Container Ship. Both roles operate in similar environments onboard container vessels, but the Second Officer usually supervises more complex tasks and safety protocols.

How hard is it to get a job on a second officer container ship?

Securing a second officer position on a container ship typically requires relevant maritime certifications, such as a Deck Officer license, and prior experience at sea. Competition can be high, and employers often look for strong navigation skills, safety knowledge, and familiarity with maritime regulations. Building a solid maritime education and gaining experience as a deck cadet can improve chances of employment.

How to become a Second Officer Container Ship?

To become a Second Officer on a container ship, you typically need to complete maritime education such as a maritime academy or equivalent training, obtain relevant certifications like STCW, and gain experience as a deck officer or cadet. Proficiency in navigation, safety procedures, and ship systems is essential, along with passing medical and background checks. Advancement often requires accumulating sea time and demonstrating leadership skills.

What are popular job titles related to Second Officer Container Ship jobs in Colorado?

For Second Officer Container Ship jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Second Officer Container Ship jobs in Colorado look for?

The top searched job categories for Second Officer Container Ship jobs in Colorado are:

What cities in Colorado are hiring for Second Officer Container Ship jobs?

Cities in Colorado with the most Second Officer Container Ship job openings:

Engineering Lead

Second Unit Games

Loveland, CO • On-site, Remote

$105K - $138K/yr

Full-time

Posted 19 hours ago

Posted today


Job description

Engineering Lead
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced Engineering Lead for client game projects.
This is a hands-on role. You'll lead engineers, but you'll also write code. We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
If you're a senior engineer who enjoys leading people but doesn't want to spend all day in meetings, this may be a good fit.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-15 developers, depending on the scope of the engagement. You'll lead the engineers assigned to the project while continuing to contribute directly. That includes making day-to-day technical decisions, reviewing code, estimating and planning work, assigning tasks, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be writing gameplay code, building systems or tools, working in a proprietary engine, reviewing someone else's implementation, or tracking down why yesterday's build suddenly stopped working.
You'll mentor both senior and junior engineers and help onboard new team members. We expect our leads to set the standard for how the team works, communicates, and solves problems.
You'll Help Us Win the Work, Too
Our leads are involved before a project starts, not just after the work has been signed.
You'll participate in client discovery and planning meetings to understand the game, the technology, and what the client needs from us. You'll help evaluate scope, identify technical risks, estimate the engineering work, and determine what kind of team we need.
You will be an integral part of our initial client conversations. We believe that our clients should meet the people who will actually be responsible for the work. You should be comfortable talking with a client's engineers and studio leadership, asking detailed questions, discussing technical tradeoffs, and explaining how our team will work with theirs.
What We're Looking For
There are two experience requirements for this position that are important to us: you've helped ship a major game, and you've worked on a game after it shipped.
You must have:
• Personally contributed to the development and launch of at least one AA or AAA game
• Have experience supporting a released game and delivering live or post-launch content
• Strong hands-on game engineering experience and the ability to write production-quality code
• Experience leading and mentoring other engineers, both junior and senior
• Experience diagnosing difficult technical and production problems
• A solid understanding of game-development pipelines, source control, build systems, and development workflows
• The ability to estimate engineering work, identify risks, and communicate technical issues clearly
• The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership
You do not need to have "Lead" in your title. If you're a senior engineer who has been taking on technical leadership, helping other engineers, and owning difficult problems, we're interested in talking to you.
Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built and shipped.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which games you've shipped, what you were responsible for, and what you personally contributed. If you've supported a game after launch, tell us about the features, DLC, live content, or other post-launch work you helped deliver.
We'd also like to understand where you've led. That doesn't require having "Lead" on your résumé. Tell us about a team you helped lead, a difficult technical problem you owned, or a situation where other engineers looked to you for direction.
We care much more about what you actually did than what your title was.
What This Role Isn't
This isn't an Engineering Director job where you manage engineers but rarely touch the game.
It also isn't the CTO position. Company-wide technology strategy, security, corporate IT, and engineering policy are handled elsewhere. You'll work with our CTO when a project runs into architectural, infrastructure, security, or other technical issues that need their involvement.
Your job is to make sure the engineering work on your project gets done well. You'll lead the work, and you'll do the work.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You like helping other engineers get better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.