1

Rust Internships Jobs (NOW HIRING)

Experience with Rust or embedded development We encourage you to apply even if you do not believe you meet every qualification. Program details * 12-week paid internship * Generous housing support ...

If you have good experience in C/C++ or Rust, and a passion for systems software engineering such ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

If you have good experience in C/C++ or Rust, and a passion for systems software engineering such ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

If you have good experience in C/C++ or Rust, and a passion for systems software engineering such ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

Internships are full-time and on-site in Los Angeles, CA. The Mantari Software Engineering ... Proficiency in at least one programming language (e.g., Python, C/C++, or Rust) * Experience with ...

If you have good experience in C/C++ or Rust, and a passion for systems software engineering such ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

Experiences in WASM or Rust/Go development is a plus. * CTF experiences are a plus as well. Compensation $3000 - $8000/month (Full Time). The exact compensation at which this internship is filled ...

Senior Software Engineer: Agents

Palo Alto, CA · On-site

$144.20K - $190.10K/yr

Internships and teaching assistantships don't count. • Strong knowledge of agent development ... Go, Rust, TypeScript, etc.) • A track record of owning meaningful systems or features and not ...

Experiences in WASM or Rust/Go development is a plus. * CTF experiences are a plus as well. Compensation $3000 - $8000/month (Full Time). The exact compensation at which this internship is filled ...

next page

Showing results 1-20

Rust Internships information

See salary details

$18.5K

$89.8K

$189K

How much do rust internships jobs pay per year?

As of May 31, 2026, the average yearly pay for rust internships in the United States is $89,773.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,500.00 and $145,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in a Rust Internship, and why are they important?

To thrive in a Rust Internship, you need foundational programming skills, a basic understanding of systems programming concepts, and familiarity with the Rust language. Experience with tools like Cargo for package management, Git for version control, and a grasp of testing frameworks or CI/CD systems is beneficial. Strong problem-solving abilities, communication skills, and a willingness to learn make candidates stand out in this position. These skills are crucial for effectively contributing to projects, collaborating with teams, and growing as a developer in real-world software environments.

What types of projects do interns typically work on during a Rust internship?

During a Rust internship, interns often engage in hands-on development tasks such as contributing to open-source libraries, improving internal tools, or building scalable backend systems. Projects are designed to give practical experience with Rust’s unique features like ownership and concurrency. Interns usually collaborate closely with experienced engineers, participate in code reviews, and may have the opportunity to present their work to the wider team. This structure helps interns deepen their understanding of Rust while gaining exposure to real-world software engineering workflows.

What are Rust internships?

Rust internships are temporary, structured work experiences designed for students or early-career professionals who want to gain practical skills in the Rust programming language. These internships typically involve working on software development projects using Rust, often within technology companies, open-source organizations, or research institutions. Interns get hands-on experience, mentorship, and exposure to real-world Rust codebases, which can help them build their resumes and transition into full-time Rust development roles.

What is the difference between Rust Internships vs Rust Developer?

AspectRust InternshipsRust Developer
Required CredentialsTypically students or entry-level with basic programming knowledgeProven experience in Rust, often with certifications or portfolio projects
Work EnvironmentInternship programs, often in tech companies or startupsFull-time or freelance roles in software development teams
Employer & Industry UsageCompanies offering training programs or internships in techCompanies developing software, embedded systems, or blockchain using Rust
Search & Comparison IntentLooking for entry-level opportunities or learning experiencesSeeking professional roles or project-based work in Rust development

Rust Internships are designed for beginners or students gaining experience, often in training environments. Rust Developers are experienced professionals working on real-world projects. The internship focuses on learning, while the developer role emphasizes skill application and project ownership.

Infographic showing various Rust Internships job openings in the United States as of May 2026, with employment types broken down into 20% Internship, 72% Full Time, 5% Part Time, and 3% Temporary. Highlights an 87% In-person, 3% Hybrid, and 10% Remote job distribution, with an average salary of $89,773 per year, or $43.2 per hour.

Firmware Intern

Etched

San Jose, CA • On-site

Other

Posted 23 days ago


Job description

About Etched

Etched is building the world’s first AI inference system purpose-built for transformers - delivering over 10x higher performance and dramatically lower cost and latency than a B200. With Etched ASICs, you can build products that would be impossible with GPUs, like real-time video generation models and extremely deep & parallel chain-of-thought reasoning agents. Backed by hundreds of millions from top-tier investors and staffed by leading engineers, Etched is redefining the infrastructure layer for the fastest growing industry in history.

Job Summary

In our firmware role, you will help develop firmware for custom ASICs designed to run large transformer models efficiently. You’ll work across the stack—from low-level drivers, hardware interfaces, and system initialization code to integration with runtime libraries and model-execution frameworks. Your work will focus on making the hardware operate reliably and at peak performance, enabling high-throughput inference and training workloads. You’ll collaborate with hardware, architecture, and software teams to bring up new silicon, validate features, and support real-world AI applications. We are looking for Summer '26, Fall '26, Spring '27, and Summer '27 interns.

You may be a good fit if you have

  • Progress towards a Bachelor’s, Master’s, or PhD degree in Computer Science, Engineering, or a related technical field.

  • Proficiency in C/C++ or Rust

  • Strong fundamentals in data structures and algorithms

  • Strong understanding of low-level software engineering

  • Strong understanding of hardware/software co-design

  • Excellent communication and collaboration skills

Strong candidates may also have (Nice to have qualifications)

  • Experience with Linux internals, kernel development, or driver debugging

  • Experience with hardware diagnostics or interpreting hardware logs

  • Exposure to server virtualization or CI/CD pipelines

  • Experience with Rust or embedded development

We encourage you to apply even if you do not believe you meet every qualification.

Program details

  • 12-week paid internship

  • Generous housing support for those relocating

  • Daily lunch and dinner in our office

  • Based at our office in San Jose, CA

  • Direct mentorship from industry leaders and world-class engineers

  • Opportunity to work on one of the most important problems of our time


For any questions, contact internships@etched.com

How we’re different

Etched believes in the Bitter Lesson. We think most of the progress in the AI field has come from using more FLOPs to train and run models, and the best way to get more FLOPs is to build model-specific hardware. Larger and larger training runs encourage companies to consolidate around fewer model architectures, which creates a market for single-model ASICs.

We are a fully in-person team in San Jose (Santana Row), and greatly value engineering skills. We do not have boundaries between engineering and research, and we expect all of our technical staff to contribute to both as needed.