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Rust Game Jobs in California (NOW HIRING)

Senior Software Engineer, Agentic AI

Santa Clara, CA · On-site

$143K - $189K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Rust systems work, especially async Rust, Tokio, serde, API design, or runtime state management and ...

Experience through multiple stages of the game development lifecycle preferred * Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

Lead Software Engineer - Automation

Novato, CA · On-site

$120K - $158K/yr

Experience through multiple stages of the game development lifecycle preferred * Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

Lead Software Engineer - Automation

Culver City, CA · On-site

$112K - $147K/yr

Experience through multiple stages of the game development lifecycle preferred * Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

Lead Software Engineer - Automation

Culver City, CA · On-site

$112K - $147K/yr

Experience through multiple stages of the game development lifecycle preferred * Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

Experience through multiple stages of the game development lifecycle preferred * Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... Proficiency in at least one modern compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one ...

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Rust Game information

Do Rust jobs pay more?

Rust programming jobs often offer competitive salaries due to the language's growing popularity in systems and backend development. Salaries can vary based on experience, location, and the complexity of projects, but skilled Rust developers are generally well-compensated compared to other programming roles.

What are the key skills and qualifications needed to thrive as a Game Developer specializing in Rust, and why are they important?

To thrive as a Game Developer specializing in Rust, you need strong programming skills in Rust, game development experience, and a relevant degree in computer science or a related field. Familiarity with game engines (such as Bevy or Godot), version control systems like Git, and experience with graphics or networking APIs are typically required. Creativity, problem-solving, and the ability to collaborate effectively with multidisciplinary teams are essential soft skills. These competencies ensure efficient development of high-performance, reliable games and foster innovation in competitive gaming markets.

What jobs can I get with Rust?

Jobs related to Rust include software developer roles focused on systems programming, game development, or embedded systems, where knowledge of Rust programming language, memory safety, and concurrency is essential. These positions often require proficiency with Rust tools and frameworks, and may involve working in tech companies, game studios, or startups. Certifications or experience in software engineering can enhance job prospects in this field.

What jobs pay 500,000 a year in the US?

In the US, high-paying roles related to game development, such as lead programmers, executive producers, or studio founders, can earn $500,000 or more annually, especially in successful companies or with significant experience. These positions often require advanced skills in programming, project management, and industry experience, and may include bonuses or profit sharing.

What are some common challenges faced by developers working on a large-scale Rust game, and how can they be addressed?

Developers working on large-scale Rust games often encounter challenges such as optimizing performance for multiplayer environments, managing complex systems (like networking and physics), and maintaining code quality as the project grows. Addressing these issues typically involves implementing efficient data structures, leveraging Rust's strong type system to prevent bugs, and using profiling tools to identify bottlenecks. Team collaboration is crucial, so regular code reviews and clear documentation help maintain consistency and facilitate onboarding of new team members.

What jobs pay $400 an hour?

High-paying jobs that can reach $400 an hour often include specialized roles such as experienced surgeons, anesthesiologists, corporate lawyers, and certain high-level consultants. These positions typically require advanced education, extensive experience, and often involve working in private practice or consulting environments. Freelance or contract work in fields like software development or executive coaching can also command such rates for highly skilled professionals.

What is Rust Game?

Rust is a popular multiplayer survival video game developed by Facepunch Studios. In Rust, players must gather resources, build shelters, craft items, and survive against environmental hazards, wildlife, and other players. The game emphasizes player interaction, including cooperation and competition, and features a large open world with evolving gameplay dynamics. Rust is available on PC and consoles, and it is known for its challenging survival mechanics and active online community.
What job categories do people searching Rust Game jobs in California look for? The top searched job categories for Rust Game jobs in California are:
What cities in California are hiring for Rust Game jobs? Cities in California with the most Rust Game job openings:
Infographic showing various Rust Game job openings in California as of June 2026, with employment types broken down into 15% As Needed, 13% Full Time, 41% Part Time, and 31% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.
Senior Software Engineer, Agentic AI

Senior Software Engineer, Agentic AI

Nvidia

Santa Clara, CA • On-site

$143K - $189K/yr

Full-time

Posted 17 days ago


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are looking for an experienced Software Engineer to develop our core libraries for Agentic Applications. Are you excited by the prospect of building foundational technology that powers the next generation of agents? Have you ever dreamed of elevating engineering practices to enable the safe and scalable deployment of autonomous systems? As a global leader in AI and deep learning, NVIDIA is redefining industries and our work in agentic computing is at the forefront of this revolution. Join us in building the scalable agentic capabilities, reusable building blocks, and high-quality libraries that will accelerate developer productivity, ensure agent quality, and provide critical acceleration and optimization for highly performant and efficient agents. Work directly with a community of creative engineers and collaborate on projects that push the boundaries of what's possible in the world of autonomous agents!

What you'll be doing:

  • Track and understand evolving agent development patterns across NVIDIA and the broader ecosystem, maintaining current knowledge of both research and commercial products.

  • Develop open-source libraries and tools which accelerate and optimize agent harnesses and frameworks ensuring top-tier performance, accuracy, quality, and stability.

  • Benchmark the latest agents to identify bottlenecks and build creative solutions to increase performance, reduce cost, and improve latency.

  • Work closely with teams building high-performance data pipelines, RAG systems, vector databases, and GPU-optimized training and inference workflows to deliver best-in-class agentic applications.

  • Identify gaps and friction in current agent architectures, and translate insights into agentic tools that boosts developer velocity and agent quality-backed by evaluations, benchmarking, and feedback loops.

What we need to see:

  • Bachelor's or Master's degree in Computer Science, Artificial Intelligence, Applied Math, or a related field, or equivalent experience.

  • 8+ years experience in at least one of Rust, Python, Go, or Node.js, with working familiarity in at least one more.

  • Solid understanding of asynchronous programming, callbacks, request lifecycles, and event-driven systems.

  • Hands-on experience with evolving agent architectures, multiple agents frameworks and agent harnesses.

  • Proficiency in LLM applications, agent workflows, tool calls, and model-provider APIs.

  • Ability to design or extend cross-language APIs with attention to consistency, usability, stability, and backwards compatibility.

  • Systems-level debugging and performance intuition: able to trace execution from high-level API calls through runtime internals, language bindings, callbacks, serialization, and event emission to understand overhead and optimize hot paths.

  • Strong interpersonal skills, enabling direct contact and effective collaboration with the open source community.

Ways to stand out from the crowd:

  • Experience building evaluation/benchmarking systems for agent workflows (metrics, regression, feedback loops).

  • Rust systems work, especially async Rust, Tokio, serde, API design, or runtime state management and /or Python native extension experience with PyO3, maturin, or Python/Rust bindings.

  • Instrumenting third-party frameworks without changing user-visible behavior. Knowledge of OpenTelemetry, tracing, structured events, exporters, or observability pipelines are a plus.

  • Middleware, plugin systems, guardrails, policy engines, or request/response interception and maintaining open-source libraries, SDKs, or internal developer platforms.

  • Profiling or optimizing runtime/library overhead across language boundaries, async execution, native bindings, serialization, tracing, or middleware pipelines.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 21, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993