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Rust Embedded Jobs in Washington (NOW HIRING)

Senior RUST Software Engineer

Herndon, VA

$126K - $166K/yr

Responsibilities include guiding adoption of RUST throughout the embedded development, managing integration or conversion of legacy software to RUST, providing best practices and architectural ...

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Senior Rust Systems Engineer

Alexandria, VA ยท On-site

$111K - $152K/yr

About the Job The Platform is a ~140,000-line Rust workspace spanning 24 crates: no_std embedded primitives, an async Tokio daemon, a 30,000-line distributed consensus engine, post-quantum ...

Experience with development of embedded systems. * Excellent oral and written communication skills ... Lead the adoption and deployment of Rust and associated techniques, idioms, design patterns, and ...

Embedded SW Developer

Linthicum Heights, MD ยท On-site

$200K - $245K/yr

Proficiency in C or Rust programming * Willingness to learn Rust if not already proficient * Embedded systems development experience * Software debugging and performance optimization * Systems ...

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Rust Embedded information

See Washington salary details

$79.3K

$173.7K

$197.1K

How much do rust embedded jobs pay per year?

As of Jun 5, 2026, the average yearly pay for rust embedded in Washington is $173,722.00, according to ZipRecruiter salary data. Most workers in this role earn between $148,900.00 and $195,900.00 per year, depending on experience, location, and employer.

What is a Rust Embedded job?

A Rust Embedded job involves developing software for embedded systems using the Rust programming language. These systems include microcontrollers, IoT devices, and real-time applications where performance, safety, and reliability are critical. Rust's memory safety features and concurrency support make it well-suited for embedded development, reducing common issues like buffer overflows and data races. Developers in this field work with low-level hardware interactions, device drivers, and firmware while optimizing for constraints like power consumption and processing speed.

What are the key skills and qualifications needed to thrive in the Rust Embedded position, and why are they important?

To thrive as a Rust Embedded professional, you need strong proficiency in the Rust programming language, embedded systems design, and low-level hardware interaction, often supported by a degree in computer engineering, electrical engineering, or a related field. Experience with microcontroller platforms (such as ARM Cortex-M), version control systems like Git, and tools such as embedded debuggers or simulators is commonly required; certifications in embedded development or safety standards (e.g. ISO 26262) can be advantageous. Effective problem-solving, attention to detail, and strong collaboration skills are essential for successful project delivery. These skills ensure reliability, efficiency, and safety in developing robust embedded software for critical hardware applications.

What are some typical day-to-day tasks for a Rust Embedded engineer?

As a Rust Embedded engineer, your daily tasks often include designing, coding, and debugging firmware or low-level drivers in Rust, conducting hardware-software integration tests, and working closely with cross-functional teams such as hardware engineers and QA specialists. You may also participate in code reviews, optimize system performance, and document technical specifications to support maintainable development. Troubleshooting and resolving issues that arise during real-world device deployment is also a common responsibility. This role involves a mix of independent problem-solving and collaborative teamwork to ensure reliable, high-performance embedded solutions.
What are the most commonly searched types of Rust Embedded jobs in Washington? The most popular types of Rust Embedded jobs in Washington are:
What cities in Washington are hiring for Rust Embedded jobs? Cities in Washington with the most Rust Embedded job openings:
Infographic showing various Rust Embedded job openings in Washington as of May 2026, with employment types broken down into 1% As Needed, 95% Full Time, 1% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $173,722 per year, or $83.5 per hour.

Embedded Software Engineer - Munition System

LumiJobs

Washington, DC โ€ข On-site

$148K - $195K/yr

Full-time

Posted 6 days ago


Job description

Candidate must be comfortable completing an initial 1-month onsite training period in Kearneysville, WV, after which they will relocate back to work from either San Francisco, Los Angeles, or Washington DC.

About the project

Client is building a small, safety-critical kinetic munition delivered by an FPV-class airframe. The compute side is an electro mechanical safe and arm device (EMSAD).

The current codebase is Rust-on-Embassy, but we're language-agnostic on the role โ€” strong C, C++, or Rust embedded engineers are equally welcome.

What you'll do

Own firmware end-to-end: drivers, state machine, communication protocols, command surface, bring-up, qualification, OTA / programming flow.

Build the host-testable simulation surface. The state machine should be testable on a laptop without flashing a board โ€” and stay that way.

Work shoulder-to-shoulder with the HW engineer on bring-up, register-map ergonomics, and timing.

Carry the firmware through environmental qualification (thermal, EMC, vibration).

Define and enforce the firmware-side safety case.

Required

5+ years of professional embedded firmware on ARM Cortex-M (or comparable) โ€” in C, C++, or Rust.

Deep comfort with interrupts, DMA, clocks, timers, low-power modes, linker scripts, memory maps.

Strong with IยฒC, SPI, UART, USB CDC and debugging using scope / logic analyzer.

Experience building state machines for real-world hardware.

Discipline around testability and host testing.

Working English, written and verbal.

Nice to have

Rust embedded experience โ€” Embassy, embedded-hal, defmt, probe-rs, RTIC, no_std ecosystem.

Modern C++ embedded (C++17/20 in firmware).

Async firmware experience (Embassy, Zephyr, FreeRTOS).

Safety-critical firmware background: ISO 26262, DO-178C, IEC 61508, etc.

Bootloader / DFU / secure-boot work.

FPV / small-UAV firmware: Betaflight, MAVLink, INAV.

C FFI / SDK bindings.

How we work

Small team, weekly hardware iterations, real boards on every desk. We expect concise, testable, safety-focused firmware development.