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Rigging Rigger Artist Jobs (NOW HIRING)

About the Role We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning ...

About the Role We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning ...

Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with ...

$60K - $82K/yr

The Unreal Animation Artist (all genders) is a highly technical and creative role focused on high ... Rigging & Blueprints: Work closely with character/prop rigging tools, utilize Control Rig within ...

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Rigging Rigger Artist information

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$26

$36

How much do rigging rigger artist jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for rigging rigger artist in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

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For Rigging Rigger Artist jobs, the most frequently searched job titles are:

Infographic showing various Rigging Rigger Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 15% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

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Posted 10 days ago


Job description

About the Role
We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning, and deformation — collaborating with animators and modelers to ensure rigs are production-ready.

Main Responsibilities
  • Develop anatomically accurate rigs for human and quadruped characters
  • Create facial rigs and blendshapes for expressions, lip sync, and animation
  • Perform advanced skinning for high-quality deformation and volume preservation
  • Build dynamic rigs for secondary motion (hair, tails, skirts, cloth)
  • Troubleshoot and resolve complex rigging and animation issues
  • Collaborate with animators, modelers, and other departments on rig requirements
  • Mentor junior rigging artists and contribute to team knowledge sharing
Qualifications Requirements
  • 4–5 years of professional experience in character rigging
  • Proficiency in Maya; Blender is a plus
  • Experience with facial rigging, blendshapes, and secondary motion systems
  • Intermediate knowledge of MEL and Python scripting
  • Bachelor's degree in Computer Science, Animation, or related field
  • Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality
Nice to Have
  • Experience with Unreal Engine or Unity rigging integration
  • Ability to build custom rigging tools via scripting
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