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Rendering Programmer Jobs in Washington (NOW HIRING)

Senior UI Developer

Mclean, VA ยท Remote

$61.50 - $79.50/hr

We are seeking an experienced UI Developer with expertise in AI-enabled agentic systems to lead the ... Optimize rendering performance for complex biological pathway visualizations Required Skills ...

Blazor Web Application Developer

Washington, DC ยท On-site

$135K - $170K/yr

We are looking for a Senior Blazor UI/UX Developer to support our client, a federal agency ... Develop dynamic HTML rendering based on XML document structures using Blazor Server and C#

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Graphics Software Engineer

College Park, MD

$138K - $171K/yr

This position requires passion for real-time XR programming on cutting-edge hardware while closely integrating AI/ML for neural rendering, generative medical visualization, real-time inference, and ...

Software Engineer Level 2

Laurel, MD ยท On-site

$130K - $138K/yr

Optimize performance for large-scale data rendering and interaction * Support rapid development cycles and continuous improvement of visualization capabilities * Document software designs ...

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Rendering Programmer information

What is a Rendering Programmer job?

A Rendering Programmer is responsible for developing and optimizing graphics rendering systems in video games, simulations, or visual applications. They work with graphics APIs like DirectX, Vulkan, or OpenGL to implement advanced visual effects, lighting, and shader programs. Their role involves improving rendering performance, ensuring efficient GPU usage, and troubleshooting graphical issues. Rendering Programmers collaborate closely with artists and game developers to achieve high-quality visuals while maintaining real-time performance.

What are the key skills and qualifications needed to thrive in the Rendering Programmer position, and why are they important?

Rendering Programmers need strong proficiency in computer graphics, mathematics, C++ programming, and an understanding of GPU architectures, often backed by a degree in computer science or related fields. Experience using graphics APIs like DirectX, OpenGL, or Vulkan, and familiarity with shader programming or game engines such as Unreal or Unity, is typically required. Strong problem-solving, attention to detail, and effective teamwork are standout soft skills in this field. Mastery of these skills ensures the ability to implement optimized visual effects and rendering techniques crucial for high-performance, visually stunning real-time applications.

What are some typical challenges a Rendering Programmer might face in their daily work?

Rendering Programmers often encounter the challenge of balancing visual fidelity with performance, requiring them to optimize rendering techniques for real-time applications without compromising quality. Debugging graphics issues across different hardware and platforms can be complex, so adaptability and thorough testing are essential. Collaboration with artists, designers, and other engineers is common, as Rendering Programmers translate creative vision into efficient technical solutions. Staying updated with the latest advancements in graphics technologies is also important to remain competitive in the field.

What are the most commonly searched types of Rendering Programmer jobs in Washington? The most popular types of Rendering Programmer jobs in Washington are:
What are popular job titles related to Rendering Programmer jobs in Washington? For Rendering Programmer jobs in Washington, the most frequently searched job titles are:
Infographic showing various Rendering Programmer job openings in Washington as of July 2026, with employment types broken down into 10% Internship, 64% Full Time, 16% Part Time, and 10% Contract. Highlights an 90% In-person, and 10% Remote job distribution.
Senior Game Systems Programmer

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Description

Are you a senior or staff-level systems programmer, engine programmer, or low-level C++ engineer who has built core technology for complex real-time software?

Do you enjoy shaping runtime architecture, improving performance, mentoring engineers, and turning difficult technical problems into reliable systems?

If so, we're looking for someone like you to join our team at APL.

We are seeking a senior game systems programmer to help us advance interactive 3D training and simulation capabilities for vital national security challenges. You'll join a multidisciplinary team moving ambitious ideas from early designs to robust game-engine-based capabilities. This is an opportunity to bring game-industry systems programming, engine architecture, and system performance into an environment focused on public service and long-term mission impact.

As a Senior Game Systems Programmer...
  • Your primary responsibility will be to architect, develop, test, and improve real-time software systems that support simulation, interactive 3D visualization, scenario execution, and training.
  • You will provide technical leadership for performance-sensitive C++ software involving engine systems, physics models, runtime architecture, distributed simulation, data flow, networking, interaction, or visualization.
  • You will define and evolve foundational systems such as state management, resource loading, streaming, serialization, platform abstraction, scenario control, synchronization, messaging, simulation execution, or data pipelines.
  • You will integrate game engines, custom software frameworks, physics models, simulation components, rendering systems, data sources, hardware interfaces, and external tools into reliable interactive capabilities.
  • You will profile, debug, and improve complex software systems across CPU, GPU, memory, networking, storage, latency, throughput, load time, and real-time frame-budget constraints.
  • You will mentor engineers, guide architecture and code reviews, communicate technical tradeoffs, and help the team build software that is performant, maintainable, testable, and usable.

Qualifications

You meet our minimum qualifications for the job if you...

  • Have a bachelor's degree in computer science, software engineering, computer engineering, game development, physics, mathematics, or a related field, or equivalent professional experience.
  • Have 8+ years of professional software development experience in game-engine systems, real-time simulation, visualization, interactive tools, engine development, graphics, distributed systems, robotics, extended reality, or related performance-sensitive software.
  • Have significant experience developing clear and maintainable, high-performance C++ software for real-time, interactive, simulation, engine, or other performance-sensitive applications.
  • Have experience designing software architectures for complex technical systems such as game engines, simulation systems, distributed applications, visualization platforms, interactive tools, robotics systems, or other real-time software platforms.
  • Have deep experience in one or more systems programming areas such as memory management, multithreading, job systems, streaming, serialization, networking, platform abstraction, resource management, rendering integration, physics integration, tools, build systems, data pipelines, or large-scale C++ architecture.
  • Have experience leading technical efforts, mentoring engineers, reviewing designs, communicating technical tradeoffs, and helping teams converge on practical, maintainable solutions.
  • Are willing and able to travel occasionally for meetings, demonstrations, integration events, or partner engagements.
  • Are able to obtai Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...

  • Have senior or staff-level experience as a systems programmer, engine programmer, platform programmer, rendering programmer, tools programmer, physics programmer, networking programmer, or core technology programmer in the game industry.
  • Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine technology.
  • Have experience with physics modeling, distributed simulation, multiplayer networking, state synchronization, deterministic simulation, scenario systems, terrain systems, geospatial visualization, or simulation-based training systems.
  • Have experience modernizing, refactoring, stabilizing, or extending large C++ systems while supporting active users, prototypes, interactive systems, or mission operations.
  • Have experience building tools, asset pipelines, debugging utilities, automated tests, build systems, or workflows used by engineers, analysts, designers, artists, or other technical users.
  • Hold an active Secret.

About Us

Why Work at APL?

The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.

At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities athttps://www.jhuapl.edu/careers.

All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law.APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contactAccessibility@jhuapl.edu.

The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.


Minimum Rate
$105,000 Annually
Maximum Rate
$290,000 Annually