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Remote Visual Display Artist Jobs (NOW HIRING)

Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Work to create required visual assets. * Utilize programs like Substance Painter, Adobe Photoshop ... Excellent communication and collaboration skills, especially in remote or digital-first teams. * A ...

$82K - $100K/yr

Based in New York, New Jersey, Philadelphia, Florida or Texas with flexibility for remote work and ... window displays, and business strategies that align with seasonal priorities Deliver timely in ...

Display a composed, and professional demeanor that inspires trust and supports the Aira mission ... Access to Medical, Dental and Vision benefits * 100% remote work - always was, always will be

Familiarity with our games and visual style * Ability to concept * Love and affinity for video ... Active and passionate Sky player This position is available for remote work for candidates within ...

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Remote Visual Display Artist information

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$36.5K

$107.8K

$152.5K

How much do remote visual display artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for remote visual display artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Remote Visual Display Artist?

A Remote Visual Display Artist is a creative professional who designs and arranges visual elements for displays, such as digital storefronts, websites, or marketing materials, while working from a remote location. They use design software to create visually appealing presentations that attract and engage customers. Their work may involve creating mockups, layouts, and graphics tailored to a brand's aesthetic and goals. Remote Visual Display Artists collaborate with teams virtually and are skilled in communication and time management to deliver projects on schedule.

What are some common challenges faced by Remote Visual Display Artists when collaborating with geographically dispersed teams?

Remote Visual Display Artists often work with teams spread across different time zones and locations, which can make real-time collaboration and feedback more challenging. Clear communication is essential, as visual concepts may need to be explained thoroughly through digital channels rather than in-person meetings. Additionally, staying aligned with the creative vision of the brand or project requires regular updates and proactive sharing of work-in-progress files. Successful Remote Visual Display Artists typically leverage collaborative tools and maintain flexibility to adapt to team schedules and feedback cycles.

What are the key skills and qualifications needed to thrive as a Remote Visual Display Artist, and why are they important?

To thrive as a Remote Visual Display Artist, you need strong skills in visual design, spatial planning, and an understanding of branding principles, often supported by a relevant degree or portfolio. Proficiency with digital design tools such as Adobe Creative Suite, SketchUp, and collaboration platforms is typically required. Creativity, attention to detail, and self-motivation are essential soft skills for excelling in remote, visually-driven projects. These abilities ensure impactful visual displays that effectively communicate brand messages and engage audiences in diverse digital environments.

What is the difference between Remote Visual Display Artist vs Visual Merchandiser?

AspectRemote Visual Display ArtistVisual Merchandiser
CredentialsDesign skills, visual arts background, possibly certifications in design or visual artsRetail experience, understanding of merchandising principles, sometimes certifications in retail or visual merchandising
Work EnvironmentRemote, primarily digital design and concept creationRetail stores, shopping centers, or trade shows
Industry UsageFashion, retail, entertainment, digital displaysRetail, fashion, home goods, department stores
Search & Comparison IntentDesign-focused, remote work, visual display creationIn-store display setup, retail presentation

The main difference is that Remote Visual Display Artists focus on creating digital or conceptual visual displays remotely, often for online or digital environments, while Visual Merchandisers work on physical in-store displays and product arrangements. Both roles require a strong eye for design, but their work environments and specific tasks differ significantly.

What cities are hiring for Remote Visual Display Artist jobs? Cities with the most Remote Visual Display Artist job openings:
What are the most commonly searched types of Visual Display Artist jobs? The most popular types of Visual Display Artist jobs are:
What states have the most Remote Visual Display Artist jobs? States with the most job openings for Remote Visual Display Artist jobs include:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 24 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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