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Remote Video Game Jobs in Decatur, GA (NOW HIRING)

These positions are 100% fully remote**** Video Interview Process: As part of our Call Center ... Set aside 30-45 minutes for the self-guided assessment that includes games and questions. Find a ...

This position is fully remote with no in-office requirement. ProScoreboard is used in live, high ... This role will help shape how operators manage live scoring, advertising, and the game-day ...

Functional QA 12 months Remote - ATLANTA, GA Highly preferred is candidates who have retail or e-commerce experience. This is fully remote, but looking for candidates in the Atlanta area. FUNCTIONAL ...

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Remote Video Game information

See Decatur, GA salary details

$12

$18

$22

How much do remote video game jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote video game in Decatur, GA is $18.12, according to ZipRecruiter salary data. Most workers in this role earn between $16.44 and $19.71 per hour, depending on experience, location, and employer.

What Are the Qualifications to Get a Remote Video Game Job?

The qualifications to get a remote video game job vary depending on the position but typically involve having sufficient experience. More technical roles that involve programming or designing usually require a bachelor's degree in computer science, game design, or a related field. You may need to be familiar with certain software or programming techniques; for example, some companies use specific development engines for all titles. Most people spend several years in an office to get experience before applying for a remote role. Fulfilling the duties of a home-based video game job also requires communication skills, attention to detail, and a reliable internet connection.

What are the key skills and qualifications needed to thrive as a Remote Video Game Developer, and why are they important?

To thrive as a Remote Video Game Developer, you need expertise in programming languages like C++ or C#, a solid grasp of game design principles, and a relevant degree or portfolio of completed projects. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and possibly certifications in game development are typically required. Outstanding communication, self-motivation, and time management skills are critical for collaborating with distributed teams and meeting project deadlines. These abilities ensure the creation of high-quality games while maintaining productivity and effective teamwork in a remote work environment.

What are some common challenges faced by remote video game developers, and how can they be addressed?

Remote video game developers often encounter challenges such as coordinating with distributed teams across time zones, maintaining clear communication, and ensuring alignment on creative vision. These challenges can be addressed by using collaborative tools for project management, scheduling regular virtual meetings, and establishing clear documentation for game design and development processes. Proactive communication and a strong team culture are essential for overcoming obstacles and delivering high-quality games in a remote environment.

What is a remote video game job?

A remote video game job is a position within the gaming industry that allows employees to work from home or any location outside of a traditional office environment. These roles can include game development, design, programming, art, quality assurance, community management, and more. Remote video game jobs offer flexibility in work location and often require strong communication and collaboration skills, as much of the teamwork happens online. The rise of digital collaboration tools has made it increasingly common for studios and companies to hire talent from around the world. This trend helps companies access a wider pool of skilled professionals and allows employees to maintain a better work-life balance.

What is the difference between Remote Video Game vs Remote Game Designer?

AspectRemote Video GameRemote Game Designer
Required CredentialsTypically a degree in game development, computer science, or related fieldUsually a degree in game design, art, or related discipline
Work EnvironmentCollaborative teams, development studios, or freelance projectsDesign studios, freelance, or remote teams, often working on concept and mechanics
Industry UsageUsed broadly for the entire game development processSpecifically focused on game mechanics, story, and user experience design
Common Search/ComparisonOften compared for roles in game creation

Remote Video Game roles encompass various aspects of game development, including programming, art, and design. Remote Game Designer positions focus specifically on designing game mechanics, storylines, and user experience. While both roles collaborate closely, the main difference lies in their responsibilities: developers build the game, while designers shape its core experience.

What are popular job titles related to Remote Video Game jobs in Decatur, GA? For Remote Video Game jobs in Decatur, GA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game jobs in Decatur, GA look for? The top searched job categories for Remote Video Game jobs in Decatur, GA are:
What cities near Decatur, GA are hiring for Remote Video Game jobs? Cities near Decatur, GA with the most Remote Video Game job openings:
Infographic showing various Remote Video Game job openings in Decatur, GA as of May 2026, with employment types broken down into 58% Full Time, 21% Part Time, and 21% Contract. Highlights an 100% Remote job distribution, with an average salary of $37,686 per year, or $18.1 per hour.
Chief Operating Officer/Studio Head

Chief Operating Officer/Studio Head

Tripwire Interactive

Roswell, GA โ€ข On-site, Remote

$200K - $215K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Tripwire Interactive is always looking for talented, dedicated, and passionate individuals to join our team. We're a video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. We're located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!
Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true "office" exists both inside and outside of our state-of-the-art facility. With our Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they'd like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work.
Responsibilities:
  • The COO is responsible for overseeing the end-to-end game development process across various platforms from initiation to completion for all of Tripwire's internal 1st party games, 2nd party games developed externally and managed internally, and 3rd party games which fall under the Tripwire Presents publishing label
  • Drive portfolio-level planning and execution by balancing resources, timelines, and budgets across multiple concurrent projects; ensure teams are appropriately staffed and structured to meet production and creative goals
  • Analyze and monitor projects, plans, and processes to identify and address operational risk. Proactively report operational risk areas to studio leadership, while providing a solution to those risks
  • Analyze operations and identify areas of process enhancement. Lead process improvements to grow efficiency, game quality, and staff quality of life. Report on operational metrics
  • In collaboration with Senior Leadership, provide milestone approvals, guidance and feedback to Creative/Game Directors on both internal and published games to ensure titles reach their maximum potential for quality and success
  • Collaborate with the CEO and senior leadership to define and execute organizational vision, operational strategy, and hiring plans aligned with company objectives
  • In collaboration with the CAO, foster communication and execute strategies to maintain high employee morale
  • Provide strategic leadership and strong management to accomplish the goals of the studio
  • Mentor and grow the skills of reporting staff, directors and their subordinates.
  • All other duties as assigned

The ideal candidate will have a mix of the qualifications below:
  • Bachelor's Degree with an emphasis on Project Management, Gaming, or Technology, or equivalent experience
  • 15+ years of applicable games industry experience
  • Extensive knowledge in a broad range of game development and game publishing
  • Must have shipped 2 + titles in a Senior Management role
  • Must have Senior Management experience implementing process to promote productivity, morale, and seamless studio operations
  • Strong communication and leadership skills with the ability to motivate a team
  • Experience with growing teams and developing talent
  • Experience managing cross-disciplinary teams, with a commitment to building relationships and collaboration at all levels
  • A drive for growth, self-awareness, and to make a positive impact on the people and culture where you work

Benefits:
  • Profit Share
  • Executive Benefits
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 35 days of PTO
  • 16 paid Holidays
  • Short-Term Disability & Long-Term Disability
  • 401k Match
  • Flexible Spending Account
  • Wellness Dollars
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

While this position is available for Remote Work, candidates must be willing to travel to our Roswell office once a quarter for in person meetings.
Salary range is $200,000 - $215,000 for the base