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Remote Video Game Tester Jobs in Myrtle Point, OR

Remote Video Game Tester information

See Myrtle Point, OR salary details

$5

$14

$26

How much do remote video game tester jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for remote video game tester in Myrtle Point, OR is $14.32, according to ZipRecruiter salary data. Most workers in this role earn between $12.64 and $17.12 per hour, depending on experience, location, and employer.

What is a remote video game tester?

Remote video game testers are professionals who play pre-release versions of video games from their own location to identify bugs, glitches, and other issues. They document their findings and report them to developers to help improve the game's quality before it launches to the public. This role requires attention to detail, good communication skills, and often familiarity with a variety of gaming platforms. Testers may work full-time, part-time, or on a freelance basis, depending on the company and project.

How do I become a remote video game tester?

Remote video game testers report bugs and provide feedback to the developers about user experience of the games they test. To become a remote video game tester, you need a high school diploma. A degree is not required, but completing an associate or bachelor's degree in game design, software development, or a related field may improve your chances in the job market. Become proficient in working through different types of video games to find issues and glitches the developers did not expect. For those aiming to work for specific gaming companies, study the different games that company makes and practice playing through them with a critical eye to find bugs. Acquire a position as an in-house video game tester with a development company or gaming agency. Once you have established yourself as a competent tester, companies are more likely to trust you to work remotely.

What are the key skills and qualifications needed to thrive as a remote video game tester?

To thrive as a Remote Video Game Tester, you need strong attention to detail, analytical thinking, and a passion for gaming, usually supported by familiarity with multiple game genres and platforms. Proficiency in bug tracking software (such as JIRA), test case documentation, and sometimes experience with console or PC emulators is typically required. Excellent written communication, teamwork, and time management are important soft skills for providing clear feedback and meeting remote deadlines. These skills ensure thorough testing, accurate reporting of issues, and effective collaboration with development teams, leading to higher game quality.

What are the typical challenges faced by remote video game testers, and how can they be addressed?

Remote video game testers often face challenges such as clear communication with development teams, managing time zones, and accessing the latest builds or test environments. To address these, testers should become proficient in using collaboration tools, maintain detailed bug reports, and proactively communicate any issues or schedule constraints. Staying organized and adaptable helps ensure high-quality feedback and smooth workflow despite the remote setting.

What is the difference between Remote Video Game Tester vs Remote Quality Assurance Tester?

AspectRemote Video Game TesterRemote Quality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailTechnical skills, testing certifications often preferred
Work EnvironmentHome-based, gaming setupHome-based, software testing environment
Industry UsageVideo game development companies, publishersSoftware companies, game developers, tech firms
Common Search IntentTesting video games for bugs and feedbackEnsuring software quality, bug tracking in games

Remote Video Game Testers focus on playing and identifying issues in video games, often with minimal technical skills. Remote Quality Assurance Testers have a broader role, including technical testing, bug documentation, and ensuring overall software quality. While both roles work remotely and in the gaming industry, QA testers typically require more technical knowledge and certifications.

Can I get a job as a remote video game tester?

Remote video game tester jobs involve playing and evaluating video games to identify bugs, glitches, and gameplay issues. These roles often require good communication skills, attention to detail, and familiarity with gaming platforms and testing tools. Many positions are freelance or contract-based, and some companies may require prior experience or knowledge of game development processes.

Do remote video game testers actually get paid?

Remote video game testers are typically paid for their work, often earning an hourly rate or a fixed fee per testing session. Compensation varies depending on the company, experience, and the complexity of testing tasks, and some positions may require specific skills or certifications. Legitimate testing jobs are paid positions, unlike scams that promise payment without actual work.

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For Remote Video Game Tester jobs in Myrtle Point, OR, the most frequently searched job titles are:

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The top searched job categories for Remote Video Game Tester jobs in Myrtle Point, OR are:

What cities near Myrtle Point, OR are hiring for Remote Video Game Tester jobs?

Cities near Myrtle Point, OR with the most Remote Video Game Tester job openings:

Infographic showing various Remote Video Game Tester job openings in Myrtle Point, OR as of July 2026, with employment types broken down into 62% Full Time, 24% Part Time, 3% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $29,789 per year, or $14.3 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 16 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time