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Remote Video Game Tester Jobs in Commack, NY (NOW HIRING)

Product Analyst

New York, NY · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

Product Analyst

New York, NY · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

We script, edit, and distribute video at scale across Instagram, TikTok, YouTube, and Facebook. Our ... The offer Full-time and fully remote. Competitive base salary plus performance bonuses tied to how ...

Customer Experience Specialist

New York, NY · On-site +1

$55K - $70K/yr

We value doers who listen more than they talk and who show up ready to play their best game. Ready ... Experience with video platforms, Intercom, JIRA, HubSpot, or working in a remote environment Your ...

Audio/Visual Specialist

New York, NY · On-site +1

$70K - $137K/yr

Manage video and teleconferences for the Court, to include scheduling, testing, setting up ... on-site and remote participants. * Train and advise users on best practices for online ...

Software Engineer 3, Mobile

New York, NY · On-site +1

$160K - $185K/yr

... digital, video and social platforms. The company's portfolio includes many of the world's most ... Hands-on experience with Firebase services (Analytics, Crashlytics, Remote Config, Notifications)

Remote within US Job Type: Full-time About Us: Acadaca is a leading e-commerce agency specializing ... Conduct user research and usability testing to gather insights and validate design decisions.

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Remote Video Game Tester information

See Commack, NY salary details

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How much do remote video game tester jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote video game tester in Commack, NY is $15.82, according to ZipRecruiter salary data. Most workers in this role earn between $13.94 and $18.94 per hour, depending on experience, location, and employer.

What is a remote video game tester?

Remote video game testers are professionals who play pre-release versions of video games from their own location to identify bugs, glitches, and other issues. They document their findings and report them to developers to help improve the game's quality before it launches to the public. This role requires attention to detail, good communication skills, and often familiarity with a variety of gaming platforms. Testers may work full-time, part-time, or on a freelance basis, depending on the company and project.

How do I become a remote video game tester?

Remote video game testers report bugs and provide feedback to the developers about user experience of the games they test. To become a remote video game tester, you need a high school diploma. A degree is not required, but completing an associate or bachelor's degree in game design, software development, or a related field may improve your chances in the job market. Become proficient in working through different types of video games to find issues and glitches the developers did not expect. For those aiming to work for specific gaming companies, study the different games that company makes and practice playing through them with a critical eye to find bugs. Acquire a position as an in-house video game tester with a development company or gaming agency. Once you have established yourself as a competent tester, companies are more likely to trust you to work remotely.

What are the key skills and qualifications needed to thrive as a remote video game tester?

To thrive as a Remote Video Game Tester, you need strong attention to detail, analytical thinking, and a passion for gaming, usually supported by familiarity with multiple game genres and platforms. Proficiency in bug tracking software (such as JIRA), test case documentation, and sometimes experience with console or PC emulators is typically required. Excellent written communication, teamwork, and time management are important soft skills for providing clear feedback and meeting remote deadlines. These skills ensure thorough testing, accurate reporting of issues, and effective collaboration with development teams, leading to higher game quality.

What are the typical challenges faced by remote video game testers, and how can they be addressed?

Remote video game testers often face challenges such as clear communication with development teams, managing time zones, and accessing the latest builds or test environments. To address these, testers should become proficient in using collaboration tools, maintain detailed bug reports, and proactively communicate any issues or schedule constraints. Staying organized and adaptable helps ensure high-quality feedback and smooth workflow despite the remote setting.

What is the difference between Remote Video Game Tester vs Remote Quality Assurance Tester?

AspectRemote Video Game TesterRemote Quality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailTechnical skills, testing certifications often preferred
Work EnvironmentHome-based, gaming setupHome-based, software testing environment
Industry UsageVideo game development companies, publishersSoftware companies, game developers, tech firms
Common Search IntentTesting video games for bugs and feedbackEnsuring software quality, bug tracking in games

Remote Video Game Testers focus on playing and identifying issues in video games, often with minimal technical skills. Remote Quality Assurance Testers have a broader role, including technical testing, bug documentation, and ensuring overall software quality. While both roles work remotely and in the gaming industry, QA testers typically require more technical knowledge and certifications.

Can I get a job as a remote video game tester?

Remote video game tester jobs involve playing and evaluating video games to identify bugs, glitches, and gameplay issues. These roles often require good communication skills, attention to detail, and familiarity with gaming platforms and testing tools. Many positions are freelance or contract-based, and some companies may require prior experience or knowledge of game development processes.

Do remote video game testers actually get paid?

Remote video game testers are typically paid for their work, often earning an hourly rate or a fixed fee per testing session. Compensation varies depending on the company, experience, and the complexity of testing tasks, and some positions may require specific skills or certifications. Legitimate testing jobs are paid positions, unlike scams that promise payment without actual work.

What are popular job titles related to Remote Video Game Tester jobs in Commack, NY?

For Remote Video Game Tester jobs in Commack, NY, the most frequently searched job titles are:

What cities near Commack, NY are hiring for Remote Video Game Tester jobs?

Cities near Commack, NY with the most Remote Video Game Tester job openings:

Infographic showing various Remote Video Game Tester job openings in Commack, NY as of August 2026, with employment types broken down into 77% Full Time, 12% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $32,898 per year, or $15.8 per hour.

Product Analyst

Wand

New York, NY • Remote

$145K - $175K/yr

Full-time

Posted 15 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

About the Role

Wand is seeking a Product Analyst to own the metrics that matter most and chase down the questions nobody else has time for. You'll partner with Product, Growth, Marketing, and Finance — not as a service desk, but as a peer who pushes back when the question being asked isn't the right one.

You'll set the analytical bar, define the metrics frameworks the rest of the team relies on, and run the experiments that decide what ships. Data engineering owns the pipelines; you'll focus on the analysis, the recommendation, and the decision that follows.

What You'll Do
  • The metrics that decide what ships. You'll define what Product, Growth, Marketing, and Finance measure — and, more importantly, what each metric is there to help decide. You'll notice when we're tracking the wrong thing, and adjust the framework as the business evolves. You'll build in Hex, document in our spec, and enforce consistent definitions across teams.

  • Deep investigation. When retention dips or a funnel leaks, you won't stop at the symptom. You'll follow the thread — through cohorts, segments, the quirks of specific games — until you can name the cause and recommend a fix. You'll notice when a chart doesn't look right and you won't leave it alone.

  • Experimentation. You'll design and analyze A/B tests on product changes, pricing, onboarding, and growth initiatives. You'll set sample sizes, call stat sig, and write the readouts. When a result is noisy or a test is underpowered, you'll say so — even when the PM is ready to ship.

  • Strategic partnership. You'll work directly with our leaders on the questions that don't have obvious answers. What are players actually doing in Game Guide? Which customizations predict long-term retention? Why does Wand Pro convert better in some game categories than others? You'll frame the question, run the analysis, and deliver the recommendation.

What you'll be measured on
  • The decisions you unblocked. The metrics you improved. The bad ideas you killed before they shipped. The questions you answered before anyone thought to ask them.

Who You Are

Core requirements:

  • 5+ years as a Product Analyst on a consumer software or gaming team. Not a BI, reporting, or dashboarding role — this is a role about product decisions

  • Track record of translating an ambiguous product question into a decision that changed what shipped (we'll ask you to walk us through one)

  • SQL fluency — complex joins, incremental computation, window functions, query optimization; comfortable with large, messy datasets

  • Python for analysis — pandas and statistical libraries; you don't freeze when the answer requires code

  • Experimentation chops — hypothesis testing, sample sizing, and the judgment to tell a p-value from an insight

  • Direct communication — you can tell a leader an uncomfortable answer without burying it in caveats

Preferred qualifications:

  • Degree in a quantitative field

  • Hex, dbt, and BigQuery experience

  • Causal inference methods (diff-in-diff, regression discontinuity, propensity matching)

  • Prior work on LTV, retention, or subscription models

  • Experience building metrics frameworks or KPI hierarchies from scratch

What We Offer
  • Competitive compensation and equity package.

  • Fully remote work arrangement.

  • The chance to do unusually deep native work for an audience of 40M+ players who will actually feel the difference.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

Compensation Range: $145K - $175K