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Remote Video Game Sound Engineer Jobs in Indiana

Art Director (Remote - Indiana)

Fort Wayne, IN · Remote

$119K - $125K/yr

Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Able to execute the design of creative concepts and assure sound pre-press production * Strong ...

Art Director (Remote - Indiana)

Fort Wayne, IN · On-site +1

$119K - $125K/yr

Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Able to execute the design of creative concepts and assure sound pre-press production * Strong ...

$110K - $151K/yr

... Hightech, and Gaming. For the fifth year in a row, Innovecs is included in the Inc. 5000 and ... Flexible hours and remote-first mode * Competitive compensation * Complete Hardware/Software setup ...

SR Data Engineer

Granger, IN · On-site +1

$102K - $123K/yr

Approved remote hiring states: Indiana, Michigan, Illinois, Kansas, Ohio, Georgia, Kentucky ... Leading projects using sound project management methodologies and practices to facilitate ...

Senior AI Engineer

South Bend, IN · On-site +1

$102K - $140K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

Senior AI Engineer

Indianapolis, IN · On-site +1

$99K - $137K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

Conduct video consultations and message with patients via telemedicine. * Assess, screen, diagnose ... Share product and workflow feedback with UpLift's engineering and operations teams to help improve ...

Critical thinker with sound judgment and decision-making ability under deadlines * Self-motivated ... Clear and effective verbal and written communication is essential, especially via phone, video ...

Conduct video consultations and message with patients via telemedicine. * Assess, screen, diagnose ... Share product and workflow feedback with UpLift's engineering and operations teams to help improve ...

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Remote Video Game Sound Engineer information

What is the difference between Remote Video Game Sound Engineer vs Remote Audio Designer?

AspectRemote Video Game Sound EngineerRemote Audio Designer
CredentialsAudio engineering degree, experience with sound editing softwareSimilar credentials, often with a focus on sound design and creativity
Work EnvironmentCollaborates with developers, sound teams, often in gaming studios or remotelyWorks on creating sound effects, atmospheres, often remotely or freelance
Industry UsageCommonly employed in game development companies or as freelancersUsed in gaming, film, and multimedia projects, often overlapping with sound design roles

While both roles involve working with audio for video games, the Remote Video Game Sound Engineer primarily focuses on technical sound implementation, mixing, and integration within the game engine. The Remote Audio Designer emphasizes creating unique sound effects and atmospheres, often with a more creative and artistic approach. Both roles require strong audio skills and often overlap, but their core responsibilities differ slightly based on technical versus creative focus.

What are the most commonly searched types of Video Game Sound Engineer jobs in Indiana? The most popular types of Video Game Sound Engineer jobs in Indiana are:
What are popular job titles related to Remote Video Game Sound Engineer jobs in Indiana? For Remote Video Game Sound Engineer jobs in Indiana, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Sound Engineer jobs in Indiana look for? The top searched job categories for Remote Video Game Sound Engineer jobs in Indiana are:
What cities in Indiana are hiring for Remote Video Game Sound Engineer jobs? Cities in Indiana with the most Remote Video Game Sound Engineer job openings:
Infographic showing various Remote Video Game Sound Engineer job openings in Indiana as of June 2026, with employment types broken down into 86% Full Time, 8% Part Time, 1% Temporary, and 5% Contract. Highlights an 87% Physical, 6% Hybrid, and 7% Remote job distribution.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Indianapolis, IN • Remote

$20 - $120/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.