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Remote Vfx Jobs in Texas (NOW HIRING)

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Remote Vfx information

See Texas salary details

$39.1K

$98.7K

$141.6K

How much do remote vfx jobs pay per year?

As of Jul 30, 2026, the average yearly pay for remote vfx in Texas is $98,745.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,700.00 and $112,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote VFX Artist, and why are they important?

To thrive as a Remote VFX Artist, you need expertise in visual effects design, a strong portfolio, and proficiency with industry-standard software such as Adobe After Effects, Nuke, or Houdini. Familiarity with project management tools, cloud-based collaboration platforms, and sometimes certifications like Autodesk Certified Professional can enhance your workflow. Strong communication, self-motivation, and time management skills are crucial for effective remote collaboration and meeting deadlines. These abilities ensure high-quality visual output, seamless teamwork, and project success in a distributed work environment.

What are Remote VFX artists?

Remote VFX (Visual Effects) artists are professionals who create digital effects for films, television, video games, and other media while working from a location outside of a traditional studio environment. They use specialized software to design, animate, and composite visual elements that enhance or create scenes. Working remotely allows VFX artists to collaborate with global teams and studios, offering flexibility and access to a wider range of projects. The role requires strong technical skills, creativity, and effective communication to ensure seamless integration of effects into various media.

How do Remote VFX artists typically collaborate with directors and other team members during a project?

Remote VFX artists often work closely with directors, producers, and other team members through digital communication tools such as video conferencing, project management platforms, and cloud-based file sharing systems. Regular virtual meetings and clear documentation help ensure everyone stays aligned on creative vision and deadlines. Artists may also use screen-sharing sessions to review work, receive feedback, and make real-time adjustments. Strong communication and proactive updates are essential for overcoming the challenges of remote collaboration and maintaining a smooth workflow.

What is the difference between Remote Vfx vs Remote 3D Artist?

AspectRemote VfxRemote 3D Artist
CredentialsVFX software skills, portfolio, sometimes certifications3D modeling, rendering skills, portfolio, sometimes certifications
Work EnvironmentRemote, collaborative with VFX teams, post-production studiosRemote, working on 3D models, animations, often in design or entertainment industries
Employer & Industry UsageFilm, TV, advertising, gamingVideo games, film, advertising, product visualization

Remote Vfx specialists focus on creating visual effects for media, often collaborating with post-production teams. Remote 3D Artists develop 3D models and animations, typically for games, films, or product visuals. While both roles require strong technical skills and remote work capabilities, their focus areas and industry applications differ, making each role unique in its scope and expertise.

What Are Remote VFX Jobs?

Visual effects or VFX is an animation process in which live-action film footage is enhanced with generated images. In a remote VFX job, you may work from home to help create VFX for animated shows, movies, video games, or another medium, such as mobile interfaces. You may help design graphics and special effects, work with another artist virtually to create the tools needed to realize their vision, or help to create a consistent visual appearance for a product. Most VFX artists collaborate with other creatives when working on special effects remotely. Other job titles include remote VFX animator and remote VFX designer.

What are the most commonly searched types of Vfx jobs in Texas? The most popular types of Vfx jobs in Texas are:
What cities in Texas are hiring for Remote Vfx jobs? Cities in Texas with the most Remote Vfx job openings:
Infographic showing various Remote Vfx job openings in Texas as of July 2026, with employment types broken down into 81% Full Time, 6% Temporary, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $98,745 per year, or $47.5 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 27 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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