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Remote Unreal Engine Remote Jobs in California (NOW HIRING)

Technical Producer

Burbank, CA · On-site +1

$100K - $125K/yr

Bonus: experience with Disguise, Pixera, Unreal Engine, camera tracking systems, and LED volume ... Hybrid - Burbank, CA / Remote Anticipated Start Date: September 1, 2026 Employment Type: Exempt ...

Technical Producer

Burbank, CA · On-site +1

$100K - $125K/yr

Bonus: experience with Disguise, Pixera, Unreal Engine, camera tracking systems, and LED volume ... Hybrid - Burbank, CA / Remote Anticipated Start Date: September 1, 2026 Employment Type: Exempt ...

SEO Manager

San Diego, CA · On-site +1

$7.5K - $85K/mo

Mindgruve is seeking an SEO Manager to join our growing SEO team. This is an individual contributor ... eligible for remote work. (Bonus points if you're bilingual in Spanish and/or Portuguese ...

SEO Content Writer

San Francisco, CA · On-site +1

$100K - $250K/yr

You will own Hercules' SEO content engine end to end. * Identify the highest-value keywords and ... Is Hercules in-office or remote? Hercules founding team works in-office in San Francisco (Kearny ...

Plan and execute all web, SEO/SEM, database marketing, email and social media. * Performing market ... Requirements Only those candidates can apply who: * are available for the remote/internship * can ...

Remote candidates in approved U.S. locations will be considered if they are a good fit, but must be ... From brand strategy and paid media to SEO, analytics, and creative execution, everything we do is ...

Remote candidates in approved U.S. locations will be considered if they are a good fit, but must be ... From brand strategy and paid media to SEO, analytics, and creative execution, everything we do is ...

Showing results 21-40

Remote Unreal Engine Remote information

What is the difference between Remote Unreal Engine Remote vs Remote 3D Artist?

AspectRemote Unreal Engine RemoteRemote 3D Artist
Required SkillsProficiency in Unreal Engine, 3D modeling, scripting3D modeling, texturing, rendering, software like Blender or Maya
Work EnvironmentGame development, real-time visualization, interactive mediaAnimation, product visualization, concept art
Industry UsageGaming, virtual production, VR/AREntertainment, advertising, product design
CertificationsUnreal Engine certifications, 3D software proficiencyPortfolio, 3D software certifications

Remote Unreal Engine Remote and Remote 3D Artist roles share skills in 3D software but differ mainly in focus. Unreal Engine specialists work primarily on real-time projects like games and VR, while 3D Artists focus on static or animated visual content. Both roles are common in remote work environments within creative and tech industries.

How to use Unreal Engine remotely?

A Remote Unreal Engine developer can access the engine through remote desktop software or cloud-based solutions, enabling development from different locations. Setting up a stable internet connection and configuring remote access tools like Parsec or Unreal Remote 2 allows for efficient collaboration and testing across distances.
What are the most commonly searched types of Unreal Engine Remote jobs in California? The most popular types of Unreal Engine Remote jobs in California are:
What are popular job titles related to Remote Unreal Engine Remote jobs in California? For Remote Unreal Engine Remote jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Unreal Engine Remote jobs in California look for? The top searched job categories for Remote Unreal Engine Remote jobs in California are:
What cities in California are hiring for Remote Unreal Engine Remote jobs? Cities in California with the most Remote Unreal Engine Remote job openings:
Infographic showing various Remote Unreal Engine Remote job openings in California as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution.

Programming- (Various Disciplines) - Talent Pool (N America)

Side

Los Angeles, CA • On-site, Remote

Contractor

Re-posted 13 days ago


Job description

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc

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About This Opportunity:

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the requirements of the specific or prospective co-development opportunity.

How We Keep You Engaged:

We believe in maintaining strong relationships with our talent pool. As part of this community, you'll receive regular updates, industry insights, and will be kept informed of upcoming opportunities. We will also check in to confirm your availability and interest.

Our hiring teams will carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps:

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles. 

We are building a diverse and skilled pool of engineering talent in Sao Paulo to support current and future co-development projects across a wide variety of game genres and technical challenges. This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services.
If you're an engineer with a background in any of these areas or want to explore cross-functional opportunities, this is your invitation to get on our radar.

Only resumes submitted in English will be considered.

Requirements

Responsibilities
Depending on your area of expertise, you may:
Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
Develop and maintain tools that empower content creators, designers, and QA teams
Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
Profile and optimize performance, memory usage, and load times across platforms
Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
Qualifications
Experience
3 or more years of professional experience in engineering roles in games or related tech fields
Shipped at least one title on PC, console, mobile, or VR/AR
Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
Technical Skills
Proficiency in C++, C#, Python, or equivalent languages
Hands-on experience with Unity, Unreal Engine, or proprietary engines
Familiarity with source control, debugging tools, performance profiling, and agile workflows
Collaboration and Communication
Comfortable working in cross-functional teams with artists, designers, and producers
Clear written and verbal communication for documenting and sharing technical solutions
Mindset
Proactive, curious, and solution-oriented
Passionate about games, scalable systems, and collaborative development
Preferred Skills
Experience with AAA pipelines, real-time rendering, or platform certification
Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
Familiarity with Live Ops strategies, telemetry, and remote content deployment
Prior co-dev experience or working with distributed teams
About the Talent Pool

This is a general engineering application. We encourage all qualified engineers to apply regardless of specialization. We regularly review this pool when staffing new or ongoing projects, so even if there isn't an open role now, joining ensures you'll be top of mind when client needs arise.

Benefits

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.