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Remote Unity Game Developer Jobs in Washington, DC

Staff AI Engineer

Washington, DC · Remote

$175K - $250K/yr

Career Renew is recruiting for one of its clients a Staff AI Engineer - this is a fully remote role ... game AI What This Role Is Not This is not an ML research role where you publish papers and hand off ...

Talent Acquisition Specialist

Arlington, VA · On-site +1

$90K - $95K/yr

... global remote field locations. This position requires someone that can work with minimal ... Full lifecycle recruitment across various departments such as Engineering, Product, Data Science ...

Talent Acquisition Specialist

Arlington, VA · On-site +1

$90K - $95K/yr

... global remote field locations. This position requires someone that can work with minimal ... Full lifecycle recruitment across various departments such as Engineering, Product, Data Science ...

Senior Business Analyst - Secret Clearance

Arlington, VA · On-site +1

$106.40K - $137.50K/yr

... Agile Engineering, Cybersecurity, and Critical Infrastructure Protection since 2002. Our mission ... Game Changer. The quality and talent of our people is what drives our success. We embrace an ...

Collaborate closely with our Product and Engineering teams to distill advanced concepts into ... Remote-First Excellence: We are a distributed team of high-performers who value autonomy, speed ...

FedRAMP Analyst

Washington, DC · On-site +1

$80K - $100K/yr

Remote USA Compensation: $80,000 - $100,000 / year Description The FedRAMP Analyst is responsible ... The FedRAMP Analyst partners closely with Engineering, Security & IT, Legal, People Operations, and ...

Lead Product Manager, Token

Washington, DC · Remote

$172.50K - $225K/yr

Enterprises, financial institutions, and developers use Circle to power trusted, internet-scale ... Deep understanding of tokenomics, game theory, and token governance. * Strong analytical skills ...

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Remote Unity Game Developer information

See Washington, DC salary details

$36.8K

$122.9K

$203.9K

How much do remote unity game developer jobs pay per year?

As of May 30, 2026, the average yearly pay for remote unity game developer in Washington, DC is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What is a Remote Unity Game Developer job?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

What are the key skills and qualifications needed to thrive in the Remote Unity Game Developer position, and why are they important?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

What are typical daily responsibilities for a Remote Unity Game Developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.
What are the most commonly searched types of Unity Game Developer jobs in Washington, DC? The most popular types of Unity Game Developer jobs in Washington, DC are:
What are popular job titles related to Remote Unity Game Developer jobs in Washington, DC? For Remote Unity Game Developer jobs in Washington, DC, the most frequently searched job titles are:
What job categories do people searching Remote Unity Game Developer jobs in Washington, DC look for? The top searched job categories for Remote Unity Game Developer jobs in Washington, DC are:
Infographic showing various Remote Unity Game Developer job openings in Washington, DC as of May 2026, with employment types broken down into 1% As Needed, 80% Full Time, 17% Part Time, and 2% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $122,854 per year, or $59.1 per hour.

Staff AI Engineer

Career Renew

Washington, DC • Remote

$175K - $250K/yr

Full-time

Posted 22 days ago


Job description

Career Renew is recruiting for one of its clients a Staff AI Engineer - this is a fully remote role for US-based candidates, as long as they can work EST hours. Salary range: 175-250K USD yearly plus benefits and equity.

building the Hyperliquid Agent Runtime. Senpi agents make real trades with real money 24/7, generating a continuous stream of decisions and outcomes across dozens of concurrent strategies.

Today, our agents are effective but independent. Each one runs its own logic, and when one discovers a winning pattern, a human has to manually propagate that insight across the fleet. We’re hiring a Staff AI Engineer to make that process autonomous: build the intelligence layer where the fleet learns from itself and gets smarter with every trade.

This is a production role, not a research role. The feedback loop is immediate — your work either makes the agents more money or it doesn’t. Every trade is a measurable outcome.

What You’ll Own

Learning & Optimization

The fleet generates thousands of trading decisions per day, each with a measurable outcome. You’ll build the systems that turn this stream into compounding intelligence:

  • Design and implement the feedback loop that connects trade outcomes back to strategy improvement — signal selection, risk parameters, position sizing, and timing

  • Build the evaluation framework that quantifies which signals, market conditions, and agent configurations actually predict profitable trades versus which ones are noise

  • Develop automated strategy generation and testing — the system should explore new configurations, backtest them against real fleet data, and surface candidates for deployment

  • Detect shifts in market conditions and adapt fleet behavior accordingly — what works in trending markets fails in choppy ones, and the system should recognize the difference

Autonomous Fleet Intelligence

Build the higher-order agents that manage and improve the fleet without human intervention:

  • Automated fleet monitoring that catches configuration errors, degraded performance, and infrastructure issues across all agents continuously

  • Performance attribution that decomposes every trade into its component drivers — was the signal right, was the execution efficient, was the exit well-timed — and feeds those insights back into strategy design

  • Fleet coordination that manages concentration risk, capital allocation across strategies, and the balance between exploration (testing new approaches) and exploitation (scaling what works)

Model & Inference

Own the path from external LLM dependence to Senpi-controlled intelligence:

  • Evaluate and implement the right model hosting strategy — from proxied external models with full telemetry, to fine-tuned domain-specific models on owned infrastructure

  • Build the telemetry and data capture layer that makes learning possible — every decision, every evaluation, every outcome structured and queryable

  • Determine whether and how domain-specific training (on trading data, market patterns, and fleet performance) outperforms general-purpose prompted models — then build the pipeline to make it happen

  • Optimize inference for the specific demands of autonomous trading: many concurrent agents, structured decision outputs, cost-efficient at scale

What We’re Looking For

Must Have

  • ML engineering in production — you’ve trained, deployed, and maintained models that run in production and directly impact business outcomes. Shipped systems, not just notebooks

  • Reinforcement learning or online learning experience — you understand the practical challenges of learning from real-world outcomes rather than static datasets. You’ve built systems where model outputs generate actions that generate feedback that improves the model

  • Strong software engineering — Python is your primary language, comfortable with Go or TypeScript for production services. You build data pipelines and distributed systems, not just models

  • You’ve closed the loop — the single most important qualification. You’ve built a system where predictions lead to actions that generate outcomes that feed back into better predictions. End-to-end, in production, with measurable improvement over time

Strong Plus

  • Experience with financial ML — signal generation, alpha research, portfolio optimization, or execution optimization

  • LLM fine-tuning and serving — PEFT/LoRA, vLLM, TGI, or custom inference pipelines in production

  • Multi-agent systems — designing systems where autonomous agents coordinate, compete, or learn from each other

  • Onchain data or DeFi protocol experience

  • Background in domains where agents make sequential decisions under uncertainty — robotics, autonomous systems, game AI

What This Role Is Not

This is not an ML research role where you publish papers and hand off models to an engineering team. You own the full stack from data pipeline to deployed model to production outcome.

This is also not a prompt engineering role. While today’s agents use prompted LLMs, the trajectory is toward learned behavior — agents that improve through experience, not through better instructions.

Compensation & Package

Compensation

  • Total starting all-in comp: ~$450k

    • Base salary: $175,000–$250,000 USD (location and experience dependent)

    • Equity: ~1% initial stock grant, valued at $230,000 in last round, projected to double in next 6 months

  • Plus: Team-wide eligibility for salary increases and bonuses tied to revenue and usage

  • Plus: Token upside: pro-rata participation in Senpi’s token launch (planned for 2026)

This role is meaningfully ownership-driven, with upside tied directly to company success.