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Remote Unity Game Developer Jobs in Martinez, CA

Product Data Analyst

San Francisco, CA · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Our data engineering team owns the pipelines; you'll focus on the analysis, the recommendation, and ...

Senior React Native Engineer

San Francisco, CA · Remote

$144K - $190K/yr

Ability to work effectively in a remote team environment and collaborate with engineers across ... From day one, you're in the game. Trusted to deliver, expected to own outcomes, and driven to raise ...

Senior Indirect Tax Analyst

San Francisco, CA · On-site +1

$144K - $162K/yr

... US-based and can be remote but if you live in the Bay Area, you're welcome to work from our ... games and shared interests, and helps developers build and grow their businesses. We believe games ...

Trading Analyst

San Francisco, CA · On-site +1

$65K/yr

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... Minimum of 3 years of in-game play experience at an online sportsbook * Deep understanding of ...

Trading Analyst

San Francisco, CA · On-site +1

$65K/yr

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... Minimum of 3 years of in-game play experience at an online sportsbook * Deep understanding of ...

Ability to work effectively in a remote team environment and collaborate with engineers across ... From day one, you're in the game. Trusted to deliver, expected to own outcomes, and driven to raise ...

Senior Software Engineer, AI Growth

San Francisco, CA · On-site +1

$144K - $190K/yr

Companies like Linear, Figma, Riot Games, Anthropic, Spotify, Arc'teryx and Morningbrew are using ... Sanity MCP Server - our remote MCP server, now generally available and listed as one of eight ...

Remote Role Responsibilities * Contribute subject matter expertise to a cutting-edge project ... Game Development , or Mechanical / Aerospace Engineering . * High attention to detail

AI Biologist - Variant

San Francisco, CA · On-site +1

$120K - $180K/yr

Bioinformatics Engineer - Variant As molecular data generation and frontier model intelligence ... Remote (globally), hybrid, or onsite in SF (onsite preferred) * Work authorization: OPT visa ...

Senior Product Manager

San Francisco, CA · On-site +1

$149K - $196K/yr

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... US REMOTE THE ROLE: We're looking for a senior, highly autonomous Product Manager to help grow and ...

AI Engineer, Product

San Francisco, CA · On-site +1

$171K - $240K/yr

As a perk, we also have up to four weeks per year of fully remote work! Responsibilities * Build ... fair game. * Strong backend foundation - system design, data modeling, API shape - and the ...

AI Biologist - Proteomics

San Francisco, CA · On-site +1

$120K - $180K/yr

Bioinformatics Engineer - Proteomics As molecular data generation and frontier model intelligence ... Remote (globally), hybrid, or onsite in SF (onsite preferred) * Work authorization: OPT visa ...

AI Biologist - Refusal

San Francisco, CA · On-site +1

$120K - $180K/yr

We're seeking a Bioinformatics Engineer to join our Refusal team, working at the frontier of what ... Remote (globally), hybrid, or onsite in SF (onsite preferred) * Work authorization: OPT visa ...

Showing results 41-60

Remote Unity Game Developer information

See Martinez, CA salary details

$37.9K

$126.4K

$209.7K

How much do remote unity game developer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote unity game developer in Martinez, CA is $126,378.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,000.00 and $144,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote Unity game developer?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

Can you work remotely as a remote unity game developer?

Yes, many Unity game developers work remotely, especially as the industry increasingly adopts flexible work arrangements. Remote positions often require strong communication skills, proficiency with Unity and related tools, and the ability to collaborate virtually with teams. Opportunities are available across various companies and freelance platforms, making remote work a common option for Unity developers.

What are the typical daily responsibilities of a remote Unity game developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.

Are remote Unity game developer jobs in demand?

Remote Unity game developer jobs are in high demand due to the growth of the gaming industry and increasing adoption of remote work. Employers seek developers skilled in Unity, C#, and 3D modeling, with many opportunities available across various platforms including mobile, PC, and consoles. The demand is expected to continue as virtual and augmented reality projects expand.

What is a remote Unity game developer?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

How much do remote Unity game developers make?

Remote Unity game developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Senior developers with specialized skills in C# and 3D modeling may earn higher salaries, especially if working on large or complex projects. Compensation can also vary based on whether the role is freelance, contract, or full-time employment.
What job categories do people searching Remote Unity Game Developer jobs in Martinez, CA look for? The top searched job categories for Remote Unity Game Developer jobs in Martinez, CA are:
What cities near Martinez, CA are hiring for Remote Unity Game Developer jobs? Cities near Martinez, CA with the most Remote Unity Game Developer job openings:

Product Data Analyst

Wand

San Francisco, CA • Remote

$145K - $175K/yr

Full-time

Re-posted 6 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

About the role

We're hiring a Product Analyst to own the metrics that matter most and chase down the questions nobody else has time for. You'll partner with Product, Growth, Marketing, and Finance — not as a service desk, but as a peer who pushes back when the question being asked isn't the right one.

This is a senior IC role. You'll set the analytical bar, define the metrics frameworks the rest of the team relies on, and run the experiments that decide what ships. Our data engineering team owns the pipelines; you'll focus on the analysis, the recommendation, and the decision that follows.

What you'll own

The metrics that run the business. You'll own the dashboards and definitions Product, Growth, Marketing, and Finance rely on every day. When a number moves, you'll know before anyone else — and you'll know why. You'll build in Hex, document in our spec, and enforce consistent definitions across teams.

Deep investigation. When retention dips or a funnel leaks, you won't stop at the symptom. You'll follow the thread — through cohorts, segments, the quirks of specific games — until you can name the cause and recommend a fix. You'll notice when a chart doesn't look right and you won't leave it alone.

Experimentation. You'll design and analyze A/B tests on product changes, pricing, onboarding, and growth initiatives. You'll set sample sizes, call stat sig, and write the readouts. When a result is noisy or a test is underpowered, you'll say so — even when the PM is ready to ship.

Strategic partnership. You'll work directly with our leaders on the questions that don't have obvious answers. What are players actually doing in Game Guide? Which customizations predict long-term retention? Why does Wand Pro convert better in some game categories than others? You'll frame the question, run the analysis, and deliver the recommendation.

What you'll be measured on

The decisions you unblocked. The metrics you improved. The bad ideas you killed before they shipped. The questions you answered before anyone thought to ask them.

Minimum qualifications
  • 5 years in a Data Analyst, Product Analyst, or Business Intelligence role (excluding internships)

  • SQL fluency — complex joins, incremental computation, window functions, query optimization; comfortable with large, messy datasets

  • Python for analysis — pandas and statistical libraries; you don't freeze when the answer requires code

  • Experimentation chops — hypothesis testing, sample sizing, and the judgment to tell a p-value from an insight

  • A track record of moving metrics you cared about (we'll ask you to walk us through one)

  • Direct communication — you can tell a leader an uncomfortable answer without burying it in caveats

Preferred qualifications
  • Degree in a quantitative field

  • Hex, dbt, and Bigquery experience

  • Prior growth-stage consumer software or gaming experience

  • Causal inference methods (diff-in-diff, regression discontinuity, propensity matching)

  • Prior work on LTV, retention, or subscription models

  • Experience building metrics frameworks or KPI hierarchies from scratch

How we work

Fully remote, with a few hours of daily overlap across US time zones. We ship fast, write things down, and don't run meetings that could have been a Loom. We play games. You probably should, too.
We are unable to sponsor, transfer, or take over sponsorship of work visas, now or in the future.

Join us in building the future of PC gaming.

Wand is an equal opportunity employer. We build tools for every kind of player, and we hire the same way.

Compensation Range: $145K - $175K