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Remote Unity Game Developer Jobs in Gaithersburg, MD

Data & Software Engineer

Mclean, VA · On-site +1

$115K - $139K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

Systems Engineer L5

Annapolis Junction, MD · Remote

$175K - $225K/yr

Company-paid events, including golf events, fishing trips, baseball games, hockey games and more We ... For Remote Opportunities), education and certifications as well as Federal Government Contract ...

Data & Software Engineer

Mclean, VA · On-site +1

$115K - $139K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

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Remote Unity Game Developer information

See Gaithersburg, MD salary details

$35.1K

$117.2K

$194.5K

How much do remote unity game developer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for remote unity game developer in Gaithersburg, MD is $117,197.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,100.00 and $134,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Unity Game Developer position, and why are they important?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

What are typical daily responsibilities for a Remote Unity Game Developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.

What is a Remote Unity Game Developer job?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

What are popular job titles related to Remote Unity Game Developer jobs in Gaithersburg, MD? For Remote Unity Game Developer jobs in Gaithersburg, MD, the most frequently searched job titles are:
What job categories do people searching Remote Unity Game Developer jobs in Gaithersburg, MD look for? The top searched job categories for Remote Unity Game Developer jobs in Gaithersburg, MD are:
What cities near Gaithersburg, MD are hiring for Remote Unity Game Developer jobs? Cities near Gaithersburg, MD with the most Remote Unity Game Developer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Washington, DC • Remote

$20 - $120/hr

Part-time

Posted 8 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.