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Remote Unity Developer Jobs in Remote, OR (NOW HIRING)

Remote Job Summary Sapiens is on the lookout for a Software Developer to become a key player in our North America team. This position will be part of Sapiens' Life division. This position will have ...

Software Developer

OR · On-site +1

Remote Job Summary Sapiens is on the lookout for a Software Developer to become a key player in our North America team. This position will be part of Sapiens' Life division. This position will have ...

Software Developer II

OR · Remote

  • Medical

  • Life

In an environment defined by trust, collaboration, and accountability, a Software Developer II has ... Benefits Bonus Structure #LI-Remote #LI-ZM1 Requisition #: 342836 Life at Lumen Life at Lumen is ...

Senior Construction Engineer

OR · Remote

$84K - $112K/yr

  • Medical

  • Life

The Role The Senior Construction Engineer reports directly to the Manager Engineering. They will be ... Benefits * Bonus Structure #LI-Remote Requisition #: 342055 Background Screening If you are ...

Sr Software Engineer

OR · Remote

$84K - $112K/yr

  • Medical

  • Life

Location This role is designated as a fully remote position within the United States. The Main ... Power Platform Developer Associate or Microsoft Certified: Power Platform Solution Architect Expert.

New

Senior Lead Cloud Engineer

OR · Remote

$132K - $176K/yr

  • Medical

  • Life

Experience in DevOps or Cloud Engineering roles. * May travel for 1-2 times/year for workshops ... Benefits Bonus Structure #LI-Remote #LI-ZM1 Requisition #: 342644 Life at Lumen Life at Lumen is ...

Senior Software Engineer

OR · Remote

$84K - $112K/yr

  • Medical

  • Life

Knowledge of CI/CD, GitHub, DevOps practices, Jira-based Agile delivery, software development ... Benefits Bonus Structure #LI-Remote Requisition #: 342747 Life at Lumen Life at Lumen is human and ...

Remote Unity Developer information

See Remote, OR salary details

$32.5K

$108.4K

$179.8K

How much do remote unity developer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote unity developer in Remote, OR is $108,364.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,400.00 and $123,900.00 per year, depending on experience, location, and employer.

What is a remote Unity developer?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What does a remote Unity developer do?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What skills and qualifications are needed to be a remote Unity developer?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are the most commonly searched types of Unity Developer jobs in Remote, OR?

The most popular types of Unity Developer jobs in Remote, OR are:

What are popular job titles related to Remote Unity Developer jobs in Remote, OR?

For Remote Unity Developer jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote Unity Developer jobs in Remote, OR look for?

The top searched job categories for Remote Unity Developer jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote Unity Developer jobs?

Cities near Remote, OR with the most Remote Unity Developer job openings:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 14 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time