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Remote Unity 3D Jobs in Chicago, IL (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Remote Unity 3D information

See Chicago, IL salary details

$54.1K

$146.2K

$184.9K

How much do remote unity 3d jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote unity 3d in Chicago, IL is $146,219.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,700.00 and $172,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Unity 3D position, and why are they important?

To thrive as a Remote Unity 3D professional, you need a strong background in Unity development, C# programming, 3D graphics, and game design principles, often supported by a relevant degree in computer science or a related field. Familiarity with tools such as Unity Editor, version control systems like Git, and platforms such as Windows, iOS, or Android is typically required, with Unity certification being a plus. Excellent problem-solving abilities, self-motivation, and effective remote communication skills are essential for collaborating in distributed teams. These skills are vital for delivering immersive, high-quality experiences while working efficiently and collaboratively from a remote setting.

What is a Remote Unity 3D?

A Remote Unity 3D job involves developing, designing, and optimizing interactive 3D experiences, games, or simulations using the Unity engine while working from a remote location. Responsibilities can include coding in C#, integrating assets, debugging, and collaborating with designers and other developers online. These roles are common in industries like gaming, AR/VR, simulations, and interactive media. Remote Unity 3D developers often use version control systems, project management tools, and communication platforms to coordinate with teams. This job provides flexibility but requires strong self-discipline and effective remote collaboration skills.

What are the typical day-to-day responsibilities of someone in a Remote Unity 3D role?

As a Remote Unity 3D professional, your daily tasks may include designing and implementing game features using C# in the Unity engine, collaborating with artists and designers to integrate assets, and debugging or optimizing code for performance across multiple platforms. You might also participate in daily stand-up meetings, review code from teammates, and contribute to documentation or project planning sessions using collaboration tools such as Slack or Jira. Regular communication and teamwork are crucial, as you'll likely coordinate closely with colleagues in different time zones. Additionally, you may be involved in playtesting and iterating on user feedback to enhance gameplay and user experience.

What are the most commonly searched types of Unity 3D jobs in Chicago, IL? The most popular types of Unity 3D jobs in Chicago, IL are:
What are popular job titles related to Remote Unity 3D jobs in Chicago, IL? For Remote Unity 3D jobs in Chicago, IL, the most frequently searched job titles are:
What cities near Chicago, IL are hiring for Remote Unity 3D jobs? Cities near Chicago, IL with the most Remote Unity 3D job openings:
Infographic showing various Remote Unity 3D job openings in Chicago, IL as of August 2026, with employment types broken down into 81% Full Time, 15% Part Time, and 4% Contract. Highlights an 100% Remote job distribution, with an average salary of $146,219 per year, or $70.3 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site, Remote

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 24 days ago


Job description

Remote – US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you’ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development