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Remote Animation Background Artist Jobs in Chicago, IL

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

Submit a resume and a brief description of your background, qualifications, etc. No formal cover ... Bachelor of Arts/Science degree from a highly reputable university. * A track record of having ...

Submit a resume and a brief description of your background, qualifications, etc. No formal cover ... Bachelor of Arts/Science degree from a highly reputable university. * A track record of having ...

Remote, US-based * Rate: $300 per video What You'll Do * Attend major concerts, sporting events ... Background in street interviews, journalism, or entertainment content * Experience with analytics ...

Remote Animation Background Artist information

See Chicago, IL salary details

$5

$29

$38

How much do remote animation background artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for remote animation background artist in Chicago, IL is $29.99, according to ZipRecruiter salary data. Most workers in this role earn between $25.53 and $33.94 per hour, depending on experience, location, and employer.

What does a remote animation background artist do?

A Remote Animation Background Artist creates detailed and visually appealing backgrounds for animated productions while working from a remote location. They collaborate with art directors and other team members to ensure the backgrounds fit the style and mood of the project. Their work helps set the scene, atmosphere, and context for the animation, enhancing the storytelling. This role requires strong artistic skills, proficiency with digital painting software, and the ability to meet deadlines independently.

What are the key skills and qualifications needed to thrive as a remote animation background artist?

To thrive as a Remote Animation Background Artist, you need strong artistic abilities in illustration, composition, and color theory, typically supported by a portfolio showcasing relevant work. Proficiency in digital painting software such as Adobe Photoshop or Clip Studio Paint is essential, and familiarity with project management tools like Trello or Slack is often required for remote collaboration. Attention to detail, creativity, time management, and clear communication make someone stand out in this position. These skills are important to produce visually appealing backgrounds, meet production deadlines, and collaborate effectively with animation teams from a distance.

What are the most common challenges faced by remote animation background artists, and how can they be addressed?

Remote animation background artists often face challenges such as effective communication with the art and animation teams, managing feedback across different time zones, and maintaining consistency with the project's visual style. To address these, it's important to establish clear communication channels, participate in regular video or chat meetings, and use project management tools to track revisions and deadlines. Additionally, sharing work-in-progress files and style guides ensures alignment with the creative vision and helps streamline collaboration.

What is the difference between Remote Animation Background Artist vs Remote Character Animator?

AspectRemote Animation Background ArtistRemote Character Animator
Required SkillsDrawing, painting, environment design, knowledge of animation softwareCharacter movement, acting, rigging, animation software proficiency
Work EnvironmentHome studio, freelance or studio-basedHome studio, freelance or studio-based
Industry UsageFilm, TV, video games, advertisingFilm, TV, video games, advertising
Common Search IntentFocus on backgrounds and environmentsFocus on character animation and performance

Both roles often require similar credentials like proficiency in animation software and a portfolio. The main difference lies in their focus: Background Artists create environments, while Character Animators bring characters to life. Understanding these distinctions helps job seekers target their skills and applications effectively.

What are the most commonly searched types of Animation Background Artist jobs in Chicago, IL?

The most popular types of Animation Background Artist jobs in Chicago, IL are:

What are popular job titles related to Remote Animation Background Artist jobs in Chicago, IL?

For Remote Animation Background Artist jobs in Chicago, IL, the most frequently searched job titles are:

What job categories do people searching Remote Animation Background Artist jobs in Chicago, IL look for?

The top searched job categories for Remote Animation Background Artist jobs in Chicago, IL are:

What cities near Chicago, IL are hiring for Remote Animation Background Artist jobs?

Cities near Chicago, IL with the most Remote Animation Background Artist job openings:

Infographic showing various Remote Animation Background Artist job openings in Chicago, IL as of August 2026, with employment types broken down into 47% Full Time, 36% Part Time, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,371 per year, or $30 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site, Remote

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Job description

Remote – US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you’ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development