2

Remote Unity 3D Intern Jobs in San Ramon, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM concepts using the in-house Unity ...

Senior Design Lead

San Francisco, CA · Remote

$153K - $160K/yr

... 100% remote; Must reside in the U.S.; Reports to HQ in San Francisco, CA. Salary: $153,691 - 160 ... Unity and Unreal Engine for immersive or 3D experiences; 2 years of professional experience ...

Remote Unity 3D Intern information

See San Ramon, CA salary details

$9

$19

$27

How much do remote unity 3d intern jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for remote unity 3d intern in San Ramon, CA is $19.04, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $21.49 per hour, depending on experience, location, and employer.

What types of projects and collaboration can a Remote Unity 3D Intern expect to be involved in?

As a Remote Unity 3D Intern, you'll typically work on a variety of projects ranging from prototyping game mechanics to supporting live development of existing titles. You’ll collaborate closely with developers, artists, and designers via online platforms, contributing to tasks like asset integration, bug fixes, and feature implementation. Effective communication and proactive participation in virtual meetings are key, as most teams operate in an agile workflow. This environment offers valuable exposure to the full game development cycle and the opportunity to receive mentorship from experienced professionals.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Intern, and why are they important?

To thrive as a Remote Unity 3D Intern, you need a solid understanding of Unity 3D, C# programming, and foundational game development principles, often supported by coursework or portfolio projects. Familiarity with version control systems like Git, basic 3D modeling tools, and possibly cloud collaboration platforms is typically expected. Strong problem-solving skills, self-motivation, and clear communication are standout soft skills in this role. These abilities are crucial for collaborating effectively in a remote environment, meeting project goals, and contributing to interactive development teams.

What does a Remote Unity 3D Intern do?

A Remote Unity 3D Intern assists in designing, developing, and testing interactive 3D applications and games using the Unity engine, all while working from a remote location. Their tasks often include writing scripts in C#, creating and optimizing 3D assets, debugging code, and collaborating with other team members through online communication tools. This role provides hands-on experience in the game development industry and helps interns build their portfolios and professional skills.

What is the difference between Remote Unity 3D Intern vs Remote Game Developer Intern?

AspectRemote Unity 3D InternRemote Game Developer Intern
Required SkillsUnity 3D, C#, basic game designGame development, programming, Unity or Unreal
Work EnvironmentRemote, collaborative teams in gaming/techRemote, game studios or tech companies
Industry UsagePrimarily in gaming, AR/VR, simulationGaming, entertainment, interactive media

The Remote Unity 3D Intern focuses on Unity-specific development, often with a focus on 3D modeling, scripting, and game mechanics within Unity. The Remote Game Developer Intern may work across various game engines and platforms, with broader programming responsibilities. Both roles are entry-level, remote, and industry-specific, but the Unity 3D Intern emphasizes Unity expertise, while the Game Developer Intern may have a wider scope in game development tools and environments.

What job categories do people searching Remote Unity 3D Intern jobs in San Ramon, CA look for? The top searched job categories for Remote Unity 3D Intern jobs in San Ramon, CA are:
What cities near San Ramon, CA are hiring for Remote Unity 3D Intern jobs? Cities near San Ramon, CA with the most Remote Unity 3D Intern job openings:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 12 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist