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Remote Unity 3D Developer Jobs in Burlington, MA

Principal Ultrasound Engineer

Burlington, MA · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

We innovate all of the ultrasound modes (b-mode, color imaging, 3D, PWD, biplane, needle-viz) that ... Unity fuels progress. * Growth Champions: We embrace challenges. * Action-Oriented Achievers: We ...

Senior Drainage Engineer - Tewksbury, MA

Tewksbury, MA · On-site +1

$112K - $154K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Microsoft Office, analysis software such as HydroCAD, AutoCAD, Civil 3D, Hydraflow, FHWA Hydraulic ... Flexible Work Schedules (Hybrid or Remote, when possible) * Wellness Program for Physical and ...

Staff Front End Engineer

Boston, MA · On-site +1

$172K - $229K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Experience in Game Development or 3D Visualization We encourage a hybrid schedule with in-office ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

Staff Front End Engineer

Boston, MA · On-site +1

$172K - $229K/yr

Experience in Game Development or 3D Visualization We encourage a hybrid schedule with in-office ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

This remote role is ideally based in the United States, with overlap with US business hours (ET-PT ... The Opportunity We're building a technical content program to serve data engineers, analytics ...

New

Mechanical II (BOS)

Boston, MA · On-site +1

$76K - $95K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) required. The salary ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Showing results 21-33

Remote Unity 3D Developer information

See Burlington, MA salary details

$35.4K

$118K

$195.9K

How much do remote unity 3d developer jobs pay per year?

As of Aug 14, 2026, the average yearly pay for remote unity 3d developer in Burlington, MA is $118,030.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,700.00 and $134,900.00 per year, depending on experience, location, and employer.

What does a remote Unity 3D developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a remote Unity 3D developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the key skills and qualifications needed to thrive as a remote Unity 3D developer?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

What cities near Burlington, MA are hiring for Remote Unity 3D Developer jobs?

Cities near Burlington, MA with the most Remote Unity 3D Developer job openings:

Infographic showing various Remote Unity 3D Developer job openings in Burlington, MA as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $118,030 per year, or $56.7 per hour.

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 10 days ago


Job description

Position Summary

We are seeking a Mid-Level Software Engineer to contribute to the development of the Multimode Threat Engagement Simulation Platform under the technical direction of the Lead and Senior Staff Engineers. You will build features across the stack - backend physics API endpoints in Julia, React/TypeScript UI components, and Cesium map view integrations - while growing your expertise in high-performance scientific computing and defense mission engineering applications.

This role is an opportunity to develop real depth in an intersection of disciplines that is rarely available at early career: scientific computing with Julia, 3D geospatial visualization with CesiumJS, and the physics of aerospace and defense sensor systems. You do not need to arrive with domain knowledge - you will acquire it through hands-on work alongside domain experts and through structured mentorship from the Lead Engineer. What you do need is a solid programming foundation, genuine curiosity about computational physics, and the ability to write clear, tested, maintainable code.

***Contingent upon contract award***

Responsibilities

Backend Development

  • Implement and test Julia HTTP API endpoints for mission data CRUD operations, trajectory query routing, and physics result serialization
  • Write Julia utility functions for data format conversion: GeoJSON, CZML, mission JSON schema parsing and generation
  • Assist with Monte Carlo driver implementation: input parameter perturbation, result aggregation, and statistical output computation (CEP, R95, Pk distribution)
  • Write unit and integration tests for computation backend endpoints; validate API response schemas against the frontend contract
  • Maintain and extend the mission data serialization layer: add new asset types, task attributes, and output fields while preserving backward compatibility with existing save files

Frontend Development

  • Build and maintain React/TypeScript components for the mission planning UI: forms for asset creation and editing, task assignment dialogs, mission parameter panels, and tabbed navigation
  • Implement Cesium/Resium map features: add new asset marker types, update entity styling based on mission state, and wire up click/hover interactions between the globe and the mission data panel
  • Consume Julia backend API endpoints from the React frontend: implement fetch calls, loading states, error handling, and result rendering for trajectory and analysis queries
  • Write TypeScript type definitions for all mission data structures shared between the frontend and the Julia API

Testing and DevOps Support

  • Write automated tests at the component level (React Testing Library or equivalent) and integration level (API contract tests)
  • Assist with CI/CD pipeline maintenance: diagnose build failures on Windows and Linux targets, update dependency versions, and validate packaged installer behavior
  • Participate in code review: give and receive feedback on correctness, performance, and readability
  • Maintain technical documentation: update API reference docs, build guides, and developer setup instructions as features evolve

***Contingent upon contract award***

Qualifications

Citizenship: Must be a US citizen

Minimum Required Qualifications

ClearanceActive Secret Clearance

Education: B.S. in Computer Science, Software Engineering, Electrical Engineering, Physics, or related STEM field

Years of Experience: 1-4 years of software development experience, including internships, research projects, or personal projects demonstrating relevant technical depth

Certifications: NA

Additional Skills

  • Proficiency in at least one programming language with strong typing discipline (TypeScript, Python, Java, C++, Rust, or Julia)
  • Familiarity with REST API design patterns: HTTP methods, JSON request/response schemas, status codes, and client-side error handling
  • Working knowledge of React or equivalent component-based frontend framework, OR demonstrated experience with scientific computing / numerical methods in Python, MATLAB, Julia, or C++
  • Ability to write readable, tested code and iterate based on code review feedback

Preferred Qualifications

  • Any exposure to Julia, even through coursework, online resources, or personal projects
  • Familiarity with geospatial concepts: coordinate systems (WGS84, ECEF, ENU), map projections, or GIS tooling
  • Experience with a scientific computing environment: MATLAB, NumPy/SciPy, or equivalent
  • Curiosity about aerospace, defense, or mission engineering applications - you don't need to know the domain, but you should want to learn it
  • Experience with Electron desktop application development

Additional Information

Location: Colorado Springs, CO or Boston, MA

Travel: Approx. 15-20%

Remote, Onsite, or Hybrid: Hybrid

#LI-JK1

***Contingent upon contract award***

Company Overview

Odyssey is a world-class technical, engineering, and integration company serving the warfighting ecosystem with airborne integration, ISR, C2, and warfighter readiness capabilities. Odyssey meets the military's operational needs by integrating layered defense systems from equipment, technology, and services to data, information, and business operations. We streamline defense acquisition and sustainment, engineering the technical battlefield with domain-specific proficiency to ensure lethality. Odyssey is dedicated to excellent contract execution, peak organizational performance, and fostering a workplace built on employee care.

Odyssey is proud to live out our core values of commitment, ambition, and respect in our work and communities through OdysseyCares, a philanthropic group focused on giving back through direct donations, an employer match program, and volunteering events.

Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities

Please Note:

Final compensation for this position will be determined by various factors such as the Federal Government contract labor categories and contract wage rates, relevant work experience, specific skills and competencies, geographic location, education, and certifications.

This position is filled through continuous recruitment and will remain open until a sufficient pool of applications has been received.Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, Tricare supplement, short-term disability, long-term disability, 401(k) match, flexible spending accounts, health savings accounts, employee assistance program, learning and development benefit, paid time off, and holidays.Odyssey Benefits

Employment Type: FULL_TIME