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Remote Unity 3D Developer Jobs in Watertown, MA (NOW HIRING)

Computational Design Research Engineer

Boston, MA · On-site +1

$100K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Build services for reading, processing, and writing 2D/3D engineering data. * Develop rendering ... Remote-first work environment • Fully funded company offsites and team gatherings • ...

3D Printing Territory Sales Account Manager

Lowell, MA · On-site +1

$60K - $65K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You'll be supported by application engineers and technical experts-your primary responsibility is ... Territory Coverage This remote role is responsible for driving growth across the Northeast ...

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... engineering datasets and AI-generated outputs. Required Skills * Autodesk Inventor. * Parametric 3D ...

New

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... engineering datasets and AI-generated outputs. Required Skills * Autodesk Inventor. * Parametric 3D ...

New

Data Engineer with AI - Remote

Boston, MA · On-site +1

$124K - $149K/yr

CI/CD (GitHub/GitLab/Azure DevOps), testing (pytest), and observability (logs/metrics). Nice to have * Databricks Delta Live Tables , Unity Catalog automation, Model Serving. * Orchestration (Airflow ...

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

New

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

New

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

New

Embedded Software Engineer

Somerville, MA · On-site +1

$143K - $188K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Our 3D printing technology powers innovation at more than 50,000 industry leaders worldwide ... remote procedure calls * Architect code that your fellow software engineers are excited to use and ...

Senior Embedded Software Engineer

Somerville, MA · On-site +1

$135K - $177K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Our 3D printing technology powers innovation at more than 50,000 industry leaders worldwide ... remote procedure calls * Architect code that your fellow software engineers are excited to use and ...

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Fusion 360 ...

New

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Fusion 360 ...

New

... engineering teams through advanced 3D modeling and coordination. This role involves creating and ... This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ...

Fully remote would be considered on a case-by-case basis. There is an identical senior level ... or RISA 3D.Knowledge of Mathcad, AutoCAD, and other structural analysis software is a plus.

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Remote Unity 3D Developer information

See Watertown, MA salary details

$35.3K

$118K

$195.8K

How much do remote unity 3d developer jobs pay per year?

As of Aug 14, 2026, the average yearly pay for remote unity 3d developer in Watertown, MA is $117,971.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,600.00 and $134,900.00 per year, depending on experience, location, and employer.

What does a remote Unity 3D developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a remote Unity 3D developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the key skills and qualifications needed to thrive as a remote Unity 3D developer?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

What are popular job titles related to Remote Unity 3D Developer jobs in Watertown, MA?

For Remote Unity 3D Developer jobs in Watertown, MA, the most frequently searched job titles are:

What cities near Watertown, MA are hiring for Remote Unity 3D Developer jobs?

Cities near Watertown, MA with the most Remote Unity 3D Developer job openings:

Infographic showing various Remote Unity 3D Developer job openings in Watertown, MA as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $117,971 per year, or $56.7 per hour.

Computational Design Research Engineer

Foundation EGI

Boston, MA • Remote

$100K - $140K/yr

Full-time

Re-posted 9 days ago


Job description

REQUIRED: MUST have experience with Code Development + Computational Design and/or Geometry Processing. Applicants will not be considered without this experience.
 
About Us:
 
We are an MIT-born, venture-backed Silicon Valley startup building a real-life 'Jarvis'. An AI Copilot for design and manufacturing. Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and improve engineering productivity across all steps of the design and manufacturing process.
 
 

On this Role:

This role is a mix of a few worlds coming together. You’ll be working with machine learning but not in a vacuum it’s applied to real engineering problems, working with 2D and 3D data from CAD, CAE, and CAM systems. A big part of the work is taking complex geometry, design workflows, and simulation data and figuring out how to turn that into something an AI system can actually understand and use.

We’re looking for someone who’s strong technically, especially in Python and ML, but also has the curiosity to dig into how things are designed and built in the real world. You might come from a research background or industry but either way you’re comfortable moving between theory and practical application. If you’ve spent time around mechanical systems or engineering design, that’s a big plus, because a lot of this role is about bridging that gap between advanced models and how engineers actually work day to day.

 
Responsibilities
  • Design, develop, and maintain geometry processing and simulation algorithms for engineering applications.
  • Build services for reading, processing, and writing 2D/3D engineering data.
  • Develop rendering modules for generating 2D/3D visual assets.
  • Curate and manage large-scale datasets for learning-based systems.
  • Implement and optimize post-training workflows for machine learning models.
  • Contribute to the development of domain-specific languages for engineering tasks.
What we are looking for
  • 5+ years of academic or industry experience in one or more of the following areas: Geometric Processing, Simulation, Optimization, Machine Learning, or Domain-Specific Languages.
  • Proficient in writing clean, modular, and maintainable Python code.
  • Experience with dataset creation and data pipeline development.
  • PhD or MS with a focus in Computational Design, Simulation, or AI.
  • Experience developing CAD/CAM/CAE software tools.
  • Experience developing or fine-tuning large language models (LLMs), including post-training methods such as quantization, pruning, distillation, or reinforcement learning.
  • Experience designing or implementing DSLs or compilers.

This range represents base compensation only and is intended to provide flexibility for candidates with varying levels of experience, expertise and demonstrated impact. Final compensation will be determined based on factors including skills, experience, location,and overall alignment with the role.

In addition to base salary, eligible employees may receive:

• Equity participation in the company's long-term success
• Comprehensive benefits package including medical, dental and vision coverage
• Retirement savings benefits
• Generous paid time off and company holidays
• Remote-first work environment
• Fully funded company offsites and team gatherings
• Professional development and learning opportunities
• Home office support and remote work resources

We believe compensation should grow alongside impact. Our salary ranges are intentionally designed to provide room for career progression, increased scope of responsibility and continued growth within Foundation EGI.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.