2

Remote Unity 3D Developer Jobs in Watertown, MA (NOW HIRING)

Data Engineer with AI - Remote

Boston, MA · On-site +1

$124.70K - $149.80K/yr

CI/CD (GitHub/GitLab/Azure DevOps), testing (pytest), and observability (logs/metrics). Nice to have * Databricks Delta Live Tables , Unity Catalog automation, Model Serving. * Orchestration (Airflow ...

Embedded Software Engineer

Somerville, MA · On-site +1

$143.50K - $188.80K/yr

Our 3D printing technology powers innovation at more than 50,000 industry leaders worldwide ... remote procedure calls * Architect code that your fellow software engineers are excited to use and ...

... engineering teams through advanced 3D modeling and coordination. This role involves creating and ... This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ...

Senior Bentley BIM Engineer

Boston, MA · Remote

$130K - $160K/yr

Our platforms combine multi-sensor fusion, 3D imaging, and AI technologies to create complete ... Remote with preference for candidate to sit in the Northeast Exodigo encourages applications from ...

Senior Bentley BIM Engineer

Boston, MA · On-site +1

$130K - $160K/yr

Our platforms combine multi-sensor fusion, 3D imaging, and AI technologies to create complete ... Remote with preference for candidate to sit in the Northeast Exodigo encourages applications from ...

Staff Engineer - Foundry Management

Boston, MA · On-site +1

$126.89K - $166.13K/yr

We are open to hybrid and remote options for the right candidate. Travel: Up to 25%, primarily ... 3D integration or advanced packaging expertise * A track record of successful producing devices at ...

Senior VR Software Engineer- Spot

Waltham, MA · Remote

$134.40K - $184.80K/yr

We are seeking a creative and technically skilled software Engineer with 3D rendering experience to ... This is a chance to build tools that will define the future of teleoperation and remote robotics.

Fully remote would be considered on a case-by-case basis. There is an identical senior level ... or RISA 3D.Knowledge of Mathcad, AutoCAD, and other structural analysis software is a plus.

Proficiency in AutoCAD; experience with 3D CAD tools (e.g., SolidWorks) and PDM systems preferred ... engineering teams. * Demonstrated organizational, analytical, and problemsolving skills, with ...

Senior Drainage Engineer - Tewksbury, MA

Tewksbury, MA · On-site +1

$112.60K - $154.60K/yr

Microsoft Office, analysis software such as HydroCAD, AutoCAD, Civil 3D, Hydraflow, FHWA Hydraulic ... Flexible Work Schedules (Hybrid or Remote, when possible) * Wellness Program for Physical and ...

... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) required. The salary ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

next page

Showing results 1-20

Remote Unity 3D Developer information

See Watertown, MA salary details

$35.3K

$118K

$195.8K

How much do remote unity 3d developer jobs pay per year?

As of May 29, 2026, the average yearly pay for remote unity 3d developer in Watertown, MA is $117,971.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,600.00 and $134,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Developer, and why are they important?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

How does a Remote Unity 3D Developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What does a Remote Unity 3D Developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are popular job titles related to Remote Unity 3D Developer jobs in Watertown, MA? For Remote Unity 3D Developer jobs in Watertown, MA, the most frequently searched job titles are:
What job categories do people searching Remote Unity 3D Developer jobs in Watertown, MA look for? The top searched job categories for Remote Unity 3D Developer jobs in Watertown, MA are:
What cities near Watertown, MA are hiring for Remote Unity 3D Developer jobs? Cities near Watertown, MA with the most Remote Unity 3D Developer job openings:
Staff Software Engineer- Virtual Warehouse Simulation

Staff Software Engineer- Virtual Warehouse Simulation

Boston Dynamics

Waltham, MA • On-site, Remote

Full-time

Posted 23 days ago


Job description

We are seeking a Staff Software Engineer to own the design, development, and scaling of our virtual warehouse simulation infrastructure for Stretch's case picking application. Stretch is already a proven industry powerhouse in truck unloading at customer sites, and case picking represents its next major phase of commercial deployment - robots navigating massive warehouse environments, picking cases from racking aisles, building pallets, and coordinating as fleets.
Case picking requires simulation capabilities that go well beyond what we have today. The core challenge is scale: building and rendering warehouse environments with hundreds of meters of travel distance and thousands of pick locations, simulating lidar and cameras with enough fidelity to develop navigation and perception algorithms, and doing it all fast enough to be useful for daily development. These environments are far too large to validate on hardware alone. You will be the technical owner of virtual warehouse simulation: building environments at production scale, simulating lidar and cameras with sufficient fidelity for navigation and perception development, scripting multi-agent scenarios, and integrating simulation into CI for regression testing.
To thrive in this role, you'll need expertise in large-scale 3D environments, rendering pipelines, and sensor simulation, combined with enough robotics background to understand what navigation and perception developers actually need from their sim tools. You'll need the pragmatism to deliver useful increments quickly and the judgment to make high-stakes build-vs-integrate technology decisions. This is a high-autonomy, high-impact role: you will set the technical direction for this domain and be a primary developer of the system - not just an architect handing off designs. You'll influence the work of engineers across multiple teams and be accountable for whether simulation actually accelerates case picking development.
Key Responsibilities:
  • Own the technical vision, architecture, and roadmap for the virtual warehouse simulation platform, aligned with Boston Dynamics' broader simulation investments. Be a primary hands-on developer of the system, not just its architect.
  • Design and implement warehouse-scale simulation environments with thousands of static assets (racking bays, pallets, obstacles) supporting the full range of customer site configurations.
  • Drive requirements for developing and integrating sensor simulation (2D lidar, RGB cameras, depth cameras, odometry with drift modeling) at sufficient fidelity to run the same localization, navigation, and perception algorithms used on hardware.
  • Build tooling for scenario authoring, dynamic obstacle scripting, multi-agent coordination testing, and "jump to situation" capabilities that accelerate developer iteration.
  • Integrate simulation with the on-robot software stack (navigation, localization, perception pipelines) and fleet management systems, enabling end-to-end virtual validation.
  • Drive simulation into CI/CD pipelines - automated regression testing, capability progression tracking, and dashboards that give stakeholders visibility into development progress.
  • Lead evaluation of simulation technology options and make defensible build-vs-integrate decisions based on focused evaluation sprints.
  • Develop and maintain sim-to-real transfer validation practices: system identification, domain randomization, sim-to-sim cross-validation, and correlation tracking against hardware test results.
  • Influence and technically guide other engineers contributing to simulation across teams; set technical standards for simulation code, test design, and scenario coverage.
  • Collaborate with navigation, localization, perception, manipulation, and fleet software teams to understand their highest-priority development and testing needs and translate those into simulation capabilities.

Desired Experience:
  • Bachelor's degree (or higher) in Computer Science, Robotics, or a related field.
  • 8+ years of experience developing software in a professional environment, with significant depth in simulation, real-time 3D environments, rendering, or robotics infrastructure.
  • Demonstrated experience building or significantly extending simulation infrastructure - not just using simulators, but designing the environments, rendering pipelines, tools, and integrations that make them useful for development teams.
  • Strong proficiency in C++ and Python within a Linux environment.
  • Experience with large-scale 3D environment creation, asset pipelines (e.g., Blender, USD), and/or game engine or rendering frameworks (e.g., Unreal, Unity, Filament, Omniverse).
  • Experience with one or more simulation frameworks relevant to robotics or autonomous systems (e.g., Isaac Sim, Gazebo, MuJoCo, O3DE).
  • Depth in sensor simulation - particularly lidar modeling and camera rendering pipelines. Understands the tradeoffs between rendering fidelity, simulation speed, and sim-to-real transfer for perception and localization workloads.
  • Familiarity with robotics system architecture and integrating simulation with real robot software stacks.
  • Experience building simulation into CI/CD pipelines for automated regression testing.
  • Track record of making pragmatic technical decisions - knowing when to build from scratch, when to integrate an external tool, and when "good enough" fidelity unlocks development velocity.
  • Strong technical communication skills; ability to work cross-functionally with perception, navigation, and product teams.

Nice to Have:
  • Experience with GPU-accelerated simulation or rendering (CUDA, XLA/MJX, Omniverse/USD).
  • Experience with synthetic data generation for training perception or ML models.
  • Understanding of navigation and localization concepts (SLAM, path planning, odometry, loop closure) sufficient to build simulation tools that meaningfully exercise these systems.
  • Experience with large-scale environment simulation - warehouses, factories, or other industrial settings with thousands of objects and long travel distances.
  • Familiarity with fleet simulation, multi-agent coordination, or discrete-event simulation.
  • Experience with warehouse automation or logistics applications
  • Experience with safety system simulation and validation.